Krock wrote:What else, apart from game features, do you want to have "unique"?
The developers are unique, the textures are unique, all mod code too.
Would you like to continue in this topic instead? Starting a new MC vs MT comparison thread is not required IMO.
TenPlus1 wrote:I think what makes Minetest unique is the ease of which you can write, add and run mods, and with each new feature added to the game it enriches each new mod released :)
MineYoshi wrote:Subgames! and the ways to modify your Minetest... Starting from simple mods, to subgames, and changes to the game itself (Freeminer, Voxelands)...
What makes Minetest so unique IMHO it's the fact that is very customizable in every aspect...
You don't need "command blocks" or modify a ".jar" to test a mod... Minetest is free and all it's souce code, if you have the skill, you can make a game that be perfect for yourself! Unlike MineCraft where you have many stuff for default, and becomes boring, instead you install mods in a complicated way (somehow)... in Minetest you can do your own game, using mods of your preference and you can install them so easy!.
Even doing them is very easy too.
MykieDoesStuff wrote:MineYoshi wrote:Subgames! and the ways to modify your Minetest... Starting from simple mods, to subgames, and changes to the game itself (Freeminer, Voxelands)...
What makes Minetest so unique IMHO it's the fact that is very customizable in every aspect...
You don't need "command blocks" or modify a ".jar" to test a mod... Minetest is free and all it's souce code, if you have the skill, you can make a game that be perfect for yourself! Unlike MineCraft where you have many stuff for default, and becomes boring, instead you install mods in a complicated way (somehow)... in Minetest you can do your own game, using mods of your preference and you can install them so easy!.
Even doing them is very easy too.
+1
Good one...
Now I see some big potential from MT community. We just have to work together more, that is :P
LazerRay wrote:Also since Mintest and it's mods don't require installer files, you can put it on external drives with no problems.
○There is an API, with functions to register nodes and different stuff.
○"Types" or Characteristics you can add to a node.
○Functions to make more complex mods.
Byakuren wrote:I agree that modding is easy in Minetest, but the specific points you bring up are not unique.○There is an API, with functions to register nodes and different stuff.
Minecraft (Forge) must obviously have an API for this too, since there are lots of mods that add new blocks.○"Types" or Characteristics you can add to a node.
This sounds vague and doesn't point to any particular feature. In any case, there are lots of ways to define new block behavior in MC, and for individual blocks (not all blocks of the same type) too.○Functions to make more complex mods.
This sounds vague, unless you mean Lua functions. MC Forge has Java classes and methods, and I would say that Java is more friendly to complexity than Lua is, just from having a fairly expressive static type system, as far as mainstream languages go. You can also apparently use Scala and its nicerities with Forge, since it's included in some mod dependencies. Once there's a reliable Purescript -> Lua compiler we could have something like that too, but I suspect that a naive implementation would result in slow code, due to lots of table allocations.
MineYoshi wrote:Byakuren wrote:I agree that modding is easy in Minetest, but the specific points you bring up are not unique.○There is an API, with functions to register nodes and different stuff.
Minecraft (Forge) must obviously have an API for this too, since there are lots of mods that add new blocks.○"Types" or Characteristics you can add to a node.
This sounds vague and doesn't point to any particular feature. In any case, there are lots of ways to define new block behavior in MC, and for individual blocks (not all blocks of the same type) too.○Functions to make more complex mods.
This sounds vague, unless you mean Lua functions. MC Forge has Java classes and methods, and I would say that Java is more friendly to complexity than Lua is, just from having a fairly expressive static type system, as far as mainstream languages go. You can also apparently use Scala and its nicerities with Forge, since it's included in some mod dependencies. Once there's a reliable Purescript -> Lua compiler we could have something like that too, but I suspect that a naive implementation would result in slow code, due to lots of table allocations.
If "Forge" doesn't exist, if you have the mods and MineCraft, but you don't have internet for downloading "Forge"... Then what you gonna do?
○Minetest doesn't depend in anything than in itself (in the API) for running mods!.
Checkmate :D
MineYoshi wrote:The diffrence is that sometimes installing Forge becomes a bit uneasy to understand. Instead in Minetest you don't need anything that the game!
You don't need Java to run game and mods!
Also... I find Minetest more attractive because is open
and it's in C++ (it's a lot faster and reliable),
and as well if you know how-to, you can expand the API and make it more useful, more complex and easy to understand. You can make some changes to make everything be more faster and reliable.
Byakuren wrote:MineYoshi wrote:The diffrence is that sometimes installing Forge becomes a bit uneasy to understand. Instead in Minetest you don't need anything that the game!
That's true, though people often use launchers for the purpose of making mod installation easier. With Minetest you still have to unpack stuff, or use a third-party package manager.
Byakuren wrote:MineYoshi wrote:You don't need Java to run game and mods!
I don't know if this is a big benefit since most machines you would play Minetest or Minecraft on would already have Java.
Byakuren wrote:MineYoshi wrote:Also... I find Minetest more attractive because is open
I agree
Byakuren]"[quote="MineYoshi wrote:and it's in C++ (it's a lot faster and reliable),
Byakuren wrote:MineYoshi wrote: and as well if you know how-to, you can expand the API and make it more useful, more complex and easy to understand. You can make some changes to make everything be more faster and reliable.
This is a real benefit. To improve Forge you would have to be a Forge dev, I think.
MineYoshi wrote:But actually you only need to unpack the zip in the mods folder! That shouldn't be so hard!
MineYoshi wrote:Windows doesn't have Java by Default, mostly people use Windows (Damn... I think it's because the software.) and that means they have to install, and being sincerely the first time i played MineCraft i didn't have any problem, but before formatting my Computer i had many troubles installing Java and in other computers too!
MineYoshi wrote:Is Forge Free? And it's MineCraft? Actually not!
MineYoshi wrote:Actually, the reason of why the mods are not in C++, it's because the fact that LUA works better for registering entities, or as well nodes :D
MineYoshi wrote:
If you edit the source, i don't know, if you can improve it?
Anyways, you can't edit the engine of MineCraft, or at least share it without being sued...
MineYoshi wrote:Windows doesn't have Java by Default, mostly people use Windows (Damn... I think it's because the software.) and that means they have to install, and being sincerely the first time i played MineCraft i didn't have any problem, but before formatting my Computer i had many troubles installing Java and in other computers too!
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