MineYoshi wrote:But actually you only need to unpack the zip in the mods folder! That shouldn't be so hard!
Using a launcher is not so hard either.
MineYoshi wrote:Windows doesn't have Java by Default, mostly people use Windows (Damn... I think it's because the software.) and that means they have to install, and being sincerely the first time i played MineCraft i didn't have any problem, but before formatting my Computer i had many troubles installing Java and in other computers too!
I don't remember many troubles installing Java when I used Windows, but I guess that experience might be different for different people.
MineYoshi wrote:Is Forge Free? And it's MineCraft? Actually not!
I was agreeing that this is a good point of Minetest, not Minecraft.
MineYoshi wrote:Actually, the reason of why the mods are not in C++, it's because the fact that LUA works better for registering entities, or as well nodes :D
It's not in C++ so the mods will be platform-independent and won't require recompilation. To have C++ mods you would either have to compile mods when you installed them, or modders would have to compile their mods for different platforms beforehand, assuming we're using something like dynamic libraries. You have less of a problem with that in Java since it compiles to bytecode rather than machine code.
I don't see why it would be harder to register things in C++, either.
MineYoshi wrote:
If you edit the source, i don't know, if you can improve it?
Anyways, you can't edit the engine of MineCraft, or at least share it without being sued...
It's done by forge itself, and they don't get sued. I think Forge is even illegal, technically. Mojang (or now Microsoft) doesn't sue because it benefits Minecraft to have lots of mods. So legality would be another benefit Minetest over Minecraft, though it's not unique if you consider other moddable games with a real API.