Since my server has much stuff in the biomedecoration, it becomes laggy on mapgeneration.
Well, this is honestly a serious problem when some players love to explore on the same time.
The only thing i found 'til now was
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num_emerge_threads
I have a bit fear since the comment above the example conf tells about buggy caves when increased.
Maybe someone can explain me this warning a bit. :)
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# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
Is the emerge thread value my only hope?
The machines has actually six cores available so i could increase it for sure.