Post your screenshots!

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philipbenr
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by philipbenr » Sat Feb 15, 2014 17:47

Jordach wrote:Blender Master (Moderator)


lol

Which TP is that?
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Jordach
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by Jordach » Sat Feb 15, 2014 19:00

philipbenr wrote:
Jordach wrote:Blender Master (Moderator)


lol

Which TP is that?
A 128x version of Esteban's Celshaded. (I've got a technique readied)

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

paramat
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by paramat » Sun Feb 16, 2014 07:29

Image


Testing river generation, 2kmx2km map.
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AMMOnym
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by AMMOnym » Sun Feb 16, 2014 10:13

Hybrid Dog wrote:
paramat wrote:http://i.imgur.com/1b5RkgM.png


Testing river generation, 2kmx2km map.
Could you generate small brooks, too?
Or clouds like cube world
 

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fishyWET
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by fishyWET » Sun Feb 16, 2014 11:18

Some random floating island in the clouds i made few weeks ago.
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Image
LOTR Subgame
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Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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AMMOnym
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by AMMOnym » Sun Feb 16, 2014 13:06

fishyWET wrote:Some random floating island in the clouds i made few weeks ago.
http://i.imgur.com/5HYEScA.png
http://i.imgur.com/1il1Jsk.png
nice
 

paramat
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by paramat » Mon Feb 17, 2014 03:30

Hybrid Dog wrote:Could you generate small brooks, too?

Yeah any scale is possible, what im working on is having rivers gradualy change to small streams up in the highlands.

fishyWET i love those cute floatlands :)
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Novacain
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by Novacain » Mon Feb 17, 2014 03:51

paramat wrote:
Hybrid Dog wrote:Could you generate small brooks, too?

Yeah any scale is possible, what im working on is having rivers gradualy change to small streams up in the highlands.

fishyWET i love those cute floatlands :)


I must say, river generation is something I think this game needs to incorperate into the main engine. currently, there is very little in the way of disruption to a terrain unless you enter another biome.
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paramat
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by paramat » Mon Feb 17, 2014 05:25

It's here in an early and rough form if you want to see the code or play with it https://github.com/paramat/watershed
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CheerfulCherub
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by CheerfulCherub » Mon Feb 17, 2014 12:23

I took some screenshots and I like to post them on this forum, but it's tell me this.
Warning! The following errors must be corrected before your message can be posted:

You can't add an attachment with "png" extension.
Please can anyone help.
 

twoelk
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by twoelk » Mon Feb 17, 2014 13:09

er, translation still is iirc:

you normaly cannot upload any pictures to the Minetest Forum. (no *.jpg, no *.bmp, no *.png, no *.gif or any other picture format. The "Add file" tab is not for pictures'

To show a picture in a post you most upload it to some other server.
Then you include a link to that in the "img" tags

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[img=some text]http://some.server.net/somepic.png[/img]


The text the "Images" link on the upper right leads to is easy to missunderstand.
Last edited by twoelk on Mon Feb 17, 2014 13:13, edited 1 time in total.
 

CheerfulCherub
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by CheerfulCherub » Mon Feb 17, 2014 14:49

Here is some floor plans I made Image
 

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by CheerfulCherub » Mon Feb 17, 2014 15:05

Here are two they are alike, but only one is for the kitchenImage
This is made from Steel Block, and Brick Block
Last edited by CheerfulCherub on Mon Feb 17, 2014 15:06, edited 1 time in total.
 

SirDigby83
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by SirDigby83 » Tue Feb 18, 2014 05:55

My nub house.
This is on VannessaE vanilla server.

I wanted to get some night shots to show off my pimp hidden lighting but the day cycle must be 4 hours long?

http://imgur.com/a/RNAiv
 

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AMMOnym
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by AMMOnym » Tue Feb 18, 2014 15:09

paramat wrote:http://i.imgur.com/jSSZoWd.png


Watershed mod 3kmx3km map, experimenting and tuning parameters is taking a long time.
But its awesome
 

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Novacain
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by Novacain » Tue Feb 18, 2014 15:24

so, is the water all at one level? or do we have varying levels of water?
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paramat
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by paramat » Tue Feb 18, 2014 16:12

The 2x2km map was all one water level, this one has rivers that rise in altitude and become narrow with altitude, those rough areas in the map are mountain ranges / ridges at high altitude. However i cannot control the direction or path of a river, so they often loop around, flow back uphill, make circles etc. The water has a limited range of 3 and is non-renewable, so it doesnt flow far and make a mess even on steep slopes.

The entire terrain is valleys centered on long winding rivers at the terrain base, i then placed this structure on top of a large scale (4096 node) mountain range structure to vary river altitude. The mountain range structure is a use of perln noise that imitates plate tectonics.
Last edited by paramat on Fri Feb 28, 2014 13:30, edited 1 time in total.
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paramat
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by paramat » Tue Feb 18, 2014 17:20

Are even my 0.4.8 lua-voxel-manipulator mods slow? Not all have been updated to use it.
Last edited by paramat on Tue Feb 18, 2014 17:22, edited 1 time in total.
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Novacain
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by Novacain » Tue Feb 18, 2014 17:28

paramat wrote:Are even my 0.4.8 lua-voxel-manipulator mods slow? Not all have been updated to use it.


I have a slow computer, and when I created a world using your experimental mapgen, it took probably about 20 seconds for it to start rendering. also, I happened to spawn underneath an ice shelf. I panicked cause I thought I would die before I could properly type "/grant singleplayer all"
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webdesigner97
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by webdesigner97 » Tue Feb 18, 2014 18:03

paramat wrote:http://i.imgur.com/jSSZoWd.png


Watershed mod 3kmx3km map, experimenting and tuning parameters is taking a long time.

I'm really looking forward to building bridges across htese rivers!
 

paramat
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by paramat » Wed Feb 19, 2014 03:13

Image


^ 2km x 1km jungle river map, watershed mod released https://forum.minetest.net/viewtopic.php?id=8609
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CraigyDavi
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by CraigyDavi » Wed Feb 19, 2014 09:27

^Woah!
 

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Krock
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by Krock » Wed Feb 19, 2014 11:41

wow, yes it's looks awesome!
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paramat
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by paramat » Wed Feb 19, 2014 19:37

Novacain wrote:I have a slow computer, and when I created a world using your experimental mapgen, it took probably about 20 seconds for it to start rendering.

Paragen is complex and a little 'slow' (6 seconds per chunk on my old laptop). When you teleport to a realm Minetest has to generate a few chunks before anything appears. Some of my other mapgens are faster due to simplicity.
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paramat
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by paramat » Fri Feb 21, 2014 06:59

Chunk generation time is stated in each mod release post. I'm transferring many features from paragen to watershed while keeping it as simple and fast as possible so i recommend you use watershed, it has become my 'flagship' mapgen. Moonrealm and archipelago are also fast.
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Casimir
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by Casimir » Fri Feb 21, 2014 14:24

 

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by webdesigner97 » Fri Feb 21, 2014 17:30


I'm speechless again ^^
 

paramat
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by paramat » Fri Feb 21, 2014 18:43

Casimir thats useful, im doubling the biome spread factor ... There should be floatlands throughout the atmosphere, but rare, i'll work on having a minimum amount of dirt/sand on them (BTW since you like floatlands i would be interested in your opinion of 'floatindev' mod).
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Casimir
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by Casimir » Fri Feb 21, 2014 22:48

Why do you need some one else's opinion on that. If you are in doubt about what you created, then take a break, and drink some tea.
 

yaman
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by yaman » Sat Feb 22, 2014 03:48

Sokomine performing tricks on redcrab some months ago
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thirsty?
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sleepy?
Image

oOChainLynxOo worked on the bed with me and I has a timelapse on his channel. The glass of water I worked on alone. Both of these are on redcrab server.
 

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