Post your screenshots!

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Wuzzy
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Re: Post your screenshots!

by Wuzzy » Sun Dec 04, 2016 01:17

I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Re: Post your screenshots!

by Fixerol » Sun Dec 04, 2016 21:09

In the middle of the ocean...
Image
 

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cHyper
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Re: Post your screenshots!

by cHyper » Sun Dec 04, 2016 22:29

nice
+1
 

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Jordach
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Re: Post your screenshots!

by Jordach » Mon Dec 05, 2016 12:07

I improved my stone.
Image

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My image and media server is back online and is functioning as normal.
 

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Re: Post your screenshots!

by pithy » Mon Dec 05, 2016 16:46

@Jordach: Is that big freaking dig?
 

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benrob0329
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Re: Post your screenshots!

by benrob0329 » Mon Dec 05, 2016 21:22

Here is a teaser for Thursdays video:

Image
 

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Jordach
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Re: Post your screenshots!

by Jordach » Mon Dec 05, 2016 22:14

pithy wrote:@Jordach: Is that big freaking dig?

Something else entirely.

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My image and media server is back online and is functioning as normal.
 

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pithy
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Re: Post your screenshots!

by pithy » Tue Dec 06, 2016 00:29

Jordach wrote:
pithy wrote:@Jordach: Is that big freaking dig?

Something else entirely.

Do you maintain big freaking dig anymore?
 

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Re: Post your screenshots!

by paramat » Tue Dec 06, 2016 02:45

Image
 

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D00Med
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Re: Post your screenshots!

by D00Med » Tue Dec 06, 2016 06:49

O_O ^that looks odd.
Image
Just a room in a castle
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
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Re: Post your screenshots!

by Jordach » Tue Dec 06, 2016 13:50

pithy wrote:
Jordach wrote:
pithy wrote:@Jordach: Is that big freaking dig?

Something else entirely.

Do you maintain big freaking dig anymore?

It's worth it to start anew sometimes.

Sometimes a clear mind is a full mind; and a full mind is an empty mind.

Alright, more screenshots.

Image
Image
Image

And, another one.

Image

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My image and media server is back online and is functioning as normal.
 

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Wuzzy
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Re: Post your screenshots!

by Wuzzy » Tue Dec 06, 2016 20:30

Image
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Re: Post your screenshots!

by MineYoshi » Wed Dec 07, 2016 20:16

TNT Griefing test?
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
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Re: Post your screenshots!

by Jordach » Thu Dec 08, 2016 11:15

Bamboo forests;

Image

Performance statistics:

Image

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My image and media server is back online and is functioning as normal.
 

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Re: Post your screenshots!

by Nyarg » Thu Dec 08, 2016 11:38

Nice )
*sad
Shadows needed ...
I am a noob. still yet. Not so noob ) [vml] WIP
"My english isn't well" I know. I'm sorry )
 

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Re: Post your screenshots!

by Inocudom » Thu Dec 08, 2016 22:12

Wuzzy wrote:Image

That's quite a few unknown blocks you have there. Are you going to make brick, cobblestone, tile, slab, and stair versions of them too?
 

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Re: Post your screenshots!

by pithy » Fri Dec 09, 2016 01:16

Inocudom wrote:
Wuzzy wrote:Image

That's quite a few unknown blocks you have there. Are you going to make brick, cobblestone, tile, slab, and stair versions of them too?


That is a good idea.
 

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Re: Post your screenshots!

by sofar » Fri Dec 09, 2016 07:32

Image
 

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Re: Post your screenshots!

by sofar » Fri Dec 09, 2016 07:36

Image
 

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Re: Post your screenshots!

by cd2 » Fri Dec 09, 2016 16:11

Image
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screenshot_20161209_170947.png (142.64 KiB) Viewed 3667 times
 

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Re: Post your screenshots!

by sofar » Fri Dec 09, 2016 16:50

Image
 

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Re: Post your screenshots!

by PEAK » Mon Dec 12, 2016 17:02

Experiments with Cairo Tiling in Minetest.
Image
Image
Image
Image
Never put more than three blocks of the same kind together,
but if so, do it with appropriate remorse.
 

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Re: Post your screenshots!

by pithy » Mon Dec 12, 2016 17:34

Make a honeycomb biome.
 

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Re: Post your screenshots!

by christoferlevich » Tue Dec 13, 2016 11:41

Image

Our school, fully recreated as close to blue prints as possible... inside and out...

Image

Image

Image
 

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Re: Post your screenshots!

by ExeterDad » Tue Dec 13, 2016 13:52

Fantastic work christoferlevich!
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

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Re: Post your screenshots!

by sfan5 » Thu Dec 15, 2016 11:44

Created a new world with valleys mapgen, spawned above the clouds...

Image
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Re: Post your screenshots!

by firefox » Thu Dec 15, 2016 20:36

sfan5 wrote:Created a new world with valleys mapgen, spawned above the clouds...

Image

that's more than awesome.
it's gigawesome xD
 

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Re: Post your screenshots!

by cheapie » Fri Dec 16, 2016 07:42

New draw span on the Eva Ave. bridge on VanessaE's "Dreambuilder Creative" server.
(-155,12,783)

Closed:
Image

Open:
Image

Control Room:
Image

Signals:
Image
(yes, I know the gates have too many lights)


The whole thing is run by the one command block behind the button in the control room. The code in there is just one line, if you can call 1844 characters a "line":
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/lua local node = minetest.get_node({x=-159,y=5,z=790});if node.name == "technic:concrete" then digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Opening");digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "light", "YELLOW");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "light", "YELLOW");minetest.after(3,function() digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "light", "RED");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "light", "RED") end);minetest.after(6,function() digiline:receptor_send({x=-155,y=11,z=753},digiline.rules.default, "gate", "down");digiline:receptor_send({x=-157,y=11,z=810},digiline.rules.default, "gate", "down") end);minetest.after(10,function() digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Open");for x=-159,-153,1 do for y=5,7,1 do for z=776,790,1 do minetest.set_node({x=x,y=y+7,z=z},minetest.get_node({x=x,y=y,z=z}));minetest.set_node({x=x,y=y,z=z},{name="air"}) end end end end) else digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Closing");for x=-159,-153,1 do for y=5,7,1 do for z=776,790,1 do minetest.set_node({x=x,y=y,z=z},minetest.get_node({x=x,y=y+7,z=z}));minetest.set_node({x=x,y=y+7,z=z},{name="air"});minetest.after(5,function() digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "gate", "up");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "gate", "up") end);minetest.after(8,function() digiline:receptor_send({x=-155,y=11,z=753},digiline.rules.default, "light", "GREEN");digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Closed");digiline:receptor_send({x=-157,y=11,z=810},digiline.rules.default, "light", "GREEN") end) end end end end


Before someone asks about the lane control signals: Yes, that road has reversible lanes, hence the palindromatic name. In practice, only the center lane is ever reversed, but signals are installed for all three.
 

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Re: Post your screenshots!

by hajo » Fri Dec 16, 2016 18:52

I found another cave with a Nyancat-rainbow:
Image
Image
mapgen v7, seed 2
Attachments
screenshot_20161215_204037_R-head_s.png
Nyancat-Rainbow headshot
screenshot_20161215_204037_R-head_s.png (167.52 KiB) Viewed 3667 times
screenshot_20161215_193620_R+D_s.png
Nyancat-Rainbow and diamond-ore
screenshot_20161215_193620_R+D_s.png (108.4 KiB) Viewed 3667 times
Last edited by hajo on Fri Dec 16, 2016 18:56, edited 1 time in total.
Some of 'my' wiki-pages: Build-a-home - basic-robot - basic-machines - digtron
 

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Re: Post your screenshots!

by TumeniNodes » Fri Dec 16, 2016 18:54

cheapie wrote:New draw span on the Eva Ave. bridge on VanessaE's "Dreambuilder Creative" server.
(-155,12,783)

The whole thing is run by the one command block behind the button in the control room. The code in there is just one line, if you can call 1844 characters a "line":
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/lua local node = minetest.get_node({x=-159,y=5,z=790});if node.name == "technic:concrete" then digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Opening");digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "light", "YELLOW");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "light", "YELLOW");minetest.after(3,function() digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "light", "RED");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "light", "RED") end);minetest.after(6,function() digiline:receptor_send({x=-155,y=11,z=753},digiline.rules.default, "gate", "down");digiline:receptor_send({x=-157,y=11,z=810},digiline.rules.default, "gate", "down") end);minetest.after(10,function() digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Open");for x=-159,-153,1 do for y=5,7,1 do for z=776,790,1 do minetest.set_node({x=x,y=y+7,z=z},minetest.get_node({x=x,y=y,z=z}));minetest.set_node({x=x,y=y,z=z},{name="air"}) end end end end) else digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Closing");for x=-159,-153,1 do for y=5,7,1 do for z=776,790,1 do minetest.set_node({x=x,y=y,z=z},minetest.get_node({x=x,y=y+7,z=z}));minetest.set_node({x=x,y=y+7,z=z},{name="air"});minetest.after(5,function() digiline:receptor_send({x=-155,y=11,z=753}, digiline.rules.default, "gate", "up");digiline:receptor_send({x=-157,y=11,z=810}, digiline.rules.default, "gate", "up") end);minetest.after(8,function() digiline:receptor_send({x=-155,y=11,z=753},digiline.rules.default, "light", "GREEN");digiline:receptor_send({x=-154,y=18,z=781}, digiline.rules.default, "lcd", "Span | Closed");digiline:receptor_send({x=-157,y=11,z=810},digiline.rules.default, "light", "GREEN") end) end end end end


Before someone asks about the lane control signals: Yes, that road has reversible lanes, hence the palindromatic name. In practice, only the center lane is ever reversed, but signals are installed for all three.


Hey, that's really cool!
Flick?... Flick who?
 

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