Post your screenshots!

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D00Med
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Re: Post your screenshots!

by D00Med » Mon Nov 07, 2016 03:02

looks nice!
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: Post your screenshots!

by MineYoshi » Mon Nov 07, 2016 19:52

Cool!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
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Re: Post your screenshots!

by cheapie » Wed Nov 09, 2016 03:33

A rather realistic construction site I found on VE-Creative:
Image
 

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Re: Post your screenshots!

by cheapie » Wed Nov 09, 2016 19:52

The biggest traffic light I've installed to date:
Image
 

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Re: Post your screenshots!

by cHyper » Thu Nov 10, 2016 16:10

where are the cars?
 

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Re: Post your screenshots!

by Wuzzy » Sat Nov 12, 2016 09:06

Underground apple trees in Pixture:
Image
https://i.imgur.com/CQrAwZ0.png
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Re: Post your screenshots!

by cheapie » Sat Nov 12, 2016 21:07

cHyper wrote:where are the cars?


That server doesn't have any. It used to, but having roads completely blocked by "parked" cars was becoming a pain.
 

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Re: Post your screenshots!

by cheapie » Tue Nov 15, 2016 04:48

The brand new Mesegate hard drive factory on VE-Building (daconcepts.com:30008):
(some images may be cropped due to the forum layout - I recommend viewing them in a new tab)

Address:
1 Disk Drive
Mesecon Valley area, VE-Building
-2196,3,-974

Outside:
Image

Office lobby:
Image

Offices:
Image

Loading dock:
Image

Clean room (with assembly robots and servowriters):
Image

Testing stations and packaging robots:
Image

Production monitoring:
Image
 

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Re: Post your screenshots!

by Baryhobal » Tue Nov 15, 2016 17:09

It's very cool !
Sorry if my english isn't good.
I love making mesecon mechanisms. If you want a system, just tell it me and I try to make it.
 

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Re: Post your screenshots!

by cHyper » Tue Nov 15, 2016 18:37

+1
looks good...
beautiful minetest...
 

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Re: Post your screenshots!

by LaserJet » Wed Nov 16, 2016 20:27

cheapie wrote:Some traffic signal work going on on VE-Building:

Image
Image



What server is this i dont know it looks really cool
 

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Re: Post your screenshots!

by twoelk » Wed Nov 16, 2016 21:41

LOL, all them production monitoring people are playing minetest at work
cool as always
 

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Re: Post your screenshots!

by sorcerykid » Thu Nov 17, 2016 01:06



Niiice, those are my buildings in the fourth screenshot :) In fact, I completed two more office towers and a small garden (shown below) right before the server went offline last month. I wonder whatever happened to it.

Image
Image
 

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Re: Post your screenshots!

by MineYoshi » Thu Nov 17, 2016 19:48

Cool, i like the garden!!

+100
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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I made a Jacaranda tree! [moretrees]

by lordfingle » Sat Nov 19, 2016 10:11

Image
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Re: I made a Jacaranda tree! [moretrees]

by MineYoshi » Mon Nov 21, 2016 15:14

lordfingle wrote:Image

I like the wood color! :)
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: Post your screenshots!

by Baryhobal » Mon Nov 21, 2016 16:07

It's pretty bizarre !
Sorry if my english isn't good.
I love making mesecon mechanisms. If you want a system, just tell it me and I try to make it.
 

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Re: Post your screenshots!

by cx384 » Mon Nov 21, 2016 16:30

Baryhobal wrote:It's pretty bizarre !

It is realistic!
Can your read this?
 

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Re: Post your screenshots!

by Baryhobal » Wed Nov 23, 2016 16:04

but the yellow dirt and the yellow grass are strange
Sorry if my english isn't good.
I love making mesecon mechanisms. If you want a system, just tell it me and I try to make it.
 

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Re: Post your screenshots!

by miloszs » Wed Nov 23, 2016 20:54

mese and meze
Image
 

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Re: Post your screenshots!

by cheapie » Fri Nov 25, 2016 07:23

Another device using the touchscreens from digistuff, this time a fire alarm panel.

Image
Image

Also supports a few other things, including a walk test mode:
Image

Uses rgblightstone for the "strobes" and railroad crossing signals from infrastructure/roads to make noise, but it could be modified easily enough to pulse lightstone and noteblocks instead. Pull stations are made using touchscreens, with a button on-screen that sounds the alarm.
 

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Re: Post your screenshots!

by Pyros » Sun Nov 27, 2016 02:00

Amazing! I'm trying to build my own with mesecons.
I've always wondered how you use and program those touchscreens.
00001-00010-00011-00100-00101-00110-00111-01000-01001- etc...
 

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Re: Post your screenshots!

by cheapie » Sun Nov 27, 2016 07:09

Pyros wrote:Amazing! I'm trying to build my own with mesecons.
I've always wondered how you use and program those touchscreens.


I really should write some documentation on those one of these days...

In the meantime, here's my "demo" program for them, which will draw one of each supported type on a touchscreen on channel "blah":
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
digiline_send("blah",{{command="clear"},
   {command="lock"},
   {command="addimage",X=0,Y=0,W=1,H=1,texture_name="default_dirt.png"},
   {command="addfield",X=1,Y=2,W=3,H=1,name="fieldname",label="Field",default="Default Text"},
   {command="addpwdfield",X=1,Y=3,W=3,H=1,name="pwdfieldname",label="Password Field"},
   {command="addtextarea",X=4,Y=0.5,W=3,H=3,name="textareaname",label="Text Area",default="Default Text"},
   {command="addlabel",X=1,Y=0,label="Label"},
   {command="addvertlabel",X=0,Y=1,label="Vertical Label"},
   {command="addbutton",X=1,Y=5,W=2,H=1,name="button",label="Button"},
   {command="addbutton_exit",X=3,Y=5,W=2,H=1,name="button_exit",label="Exit Button"},
   {command="addimage_button",X=1,Y=6,W=2,H=1,image="jeija_luacontroller_top.png^[transformR90",name="image_button",label="Image Button"},
   {command="addimage_button_exit",X=3,Y=6,W=2,H=1,image="homedecor_glowlight_yellow_top.png^[brighten",name="image_button_exit",label="Image Exit Button"},
   {command="adddropdown",X=6,Y=4,W=2,H=1,name="dropdown",selected_id=1,choices={"Apple","Orange","Banana"}}})


And here are some other "devices" using them:

LTC-4000 traffic light controller, version 1.2a: http://pastebin.ubuntu.com/23541726/
Expects a touchscreen on channel "touchscreen". That's enough to play with it, or add some hardware (see either of VanessaE's creative servers for examples) if you want to control an actual intersection.

"Computer" (notepad/calculator/clock/"database"): http://pastebin.ubuntu.com/23541742/
Expects a touchscreen on channel "touchscreen".

Gas station controller: http://pastebin.ubuntu.com/23541745/
Expects touchscreens on "touchscreen" and "pump1" through "pump8".

Fire alarm (the one seen above): http://pastebin.ubuntu.com/23541750/
Expects touchscreens on "panel" and "pull0000" through "pull9999". Adjust line 6 to match or exceed number installed. Railroad crossing signal (from infrastructure) goes on "alarm", rgblightstone on "strobe".

Simple port control demo: http://pastebin.ubuntu.com/23541756/
Expects touchscreen on "touchscreen". Written before command grouping support was added, so it might be a little flickery.
 

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Re: Post your screenshots!

by garywhite » Mon Nov 28, 2016 05:27

Here's a teleporter for a jail I built on LS-World
screenshot_20161127_212002.png
screenshot_20161127_212002.png (192.19 KiB) Viewed 4378 times

Notice how it looks kind of like the transporters from Star Trek
screenshot_20161127_212016.png
screenshot_20161127_212016.png (309.4 KiB) Viewed 4378 times

and the internals (used command blocks, then moremesecons wireless nodes to connect the button to the command block below each standing area (there are 8 cells, hence why there are 8 buttons)
screenshot_20161127_212038.png
screenshot_20161127_212038.png (120.64 KiB) Viewed 4378 times
 

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Re: Post your screenshots!

by garywhite » Mon Nov 28, 2016 05:27

I apologize about the attachment issue, it's my first time posting screenshots
 

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Re: Post your screenshots!

by cheapie » Wed Nov 30, 2016 04:10

This may look like a simple "notepad" type device, capable of saving and loading short bits of text...
Image
...but it's anything but simple.

Luacontrollers might have a decent amount of storage in their "flash", but that does have its limits. Therefore, in this case, external storage was needed.

Sure, several "digilines stuff" mods have "memory chips", and I could have used one of those. But that's no fun...

So, connected to the touchscreen is a Luacontroller and a special "DAS gateway". "DAS", in this case, stands for "digilines attached SCSI". The LuaC is acting as the initiator ("computer").

Now, where is the target (drive), you may ask? That's where the gateway comes in. Outside of MT, there's a SCSI hard drive sitting on my desk, and *that* is the target. The LuaC communicates directly with that drive, and that is where the information is stored. And no, we're not talking about storing it in a file, or even doing block I/O. Instead, the LuaC is communicating *directly* with the drive.

I'm not currently planning to release the code for the "gateway" at this time (as it is a really bad idea to use it if you don't know what you're doing), but here is the program in the LuaC:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if event.type == "program" then
   mem.data = ""
   mem.lba = "0"
end

if event.type == "digiline" and event.channel == "touchscreen" then
   local fields = event.msg
   local lba = {}
   if fields.lba then
      mem.lba = fields.lba
      lba[1] = fields.lba%0x100
      lba[2] = math.floor(fields.lba/0x100)%0x100
      lba[3] = math.floor(fields.lba/0x10000)%0x100
      lba[4] = math.floor(fields.lba/0x1000000)%0x100
   end
   if fields.start then
      digiline_send("scsi",{cdb=string.char(0x1b,0x01,0x00,0x00,0x01,0x00)}) --START STOP UNIT
   elseif fields.stop then
      digiline_send("scsi",{cdb=string.char(0x1b,0x01,0x00,0x00,0x00,0x00)}) --START STOP UNIT
   elseif fields.read then
      digiline_send("scsi",{cdb=string.char(0x28,0x00,lba[4],lba[3],lba[2],lba[1],0x00,0x00,0x01,0x00),request=512}) --READ (10)
   elseif fields.write then
      mem.data = fields.data
      local data = fields.data
      while string.len(data) < 512 do
         data = data..string.char(0)
      end
      digiline_send("scsi",{cdb=string.char(0x2a,0x00,lba[4],lba[3],lba[2],lba[1],0x00,0x00,0x01,0x00),data=data}) --WRITE (10)
   end
end

if event.type == "digiline" and event.channel == "scsi" then
   if event.msg.data then
      mem.data = event.msg.data
   end
end

local disp = {{command="clear"}}
table.insert(disp,{command="addbutton",X=0,Y=0,W=2,H=1,name="start",label="Start"})
table.insert(disp,{command="addbutton",X=2,Y=0,W=2,H=1,name="stop",label="Stop"})
table.insert(disp,{command="addbutton",X=4,Y=0,W=2,H=1,name="read",label="Read"})
table.insert(disp,{command="addbutton",X=6,Y=0,W=2,H=1,name="write",label="Write"})
table.insert(disp,{command="addtextarea",X=0.5,Y=2,W=8,H=4,name="data",label="Data",default=mem.data})
table.insert(disp,{command="addfield",X=0.5,Y=6,W=3,H=1,name="lba",label="LBA",default=mem.lba})
digiline_send("touchscreen",disp)


Here's a video of a different drive being spun up/down (via START STOP UNIT command) by another LuaC:
https://www.youtube.com/watch?v=GeiJxJPCn2U


(for those wondering, the gateway uses sg_raw to do everything)
 

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Boabab Tree

by lordfingle » Wed Nov 30, 2016 05:15

Image

This is part of an "exotictrees" mod we are developing. Currently it's using the oak-trunk texture from moretrees.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-- Boabab Tree
exotictrees.boabab_tree_model={
axiom="ATTTTTTc",
rules_a="[&&&G^^^TTTTTTF][&&&+++G^^^TTTTTTF][&&&---G^^^TTTTTTF][&&&-----G^^^TTTTTTF]",
rules_b="",
rules_c="[&--TF][&++++TF][&-----TF]",
trunk="moretrees:oak_trunk",
leaves="exotictrees:boabab_leaves",
angle=30,
iterations=3,
random_level=0,
trunk_type="crossed",
thin_branches=true,
}
exotictrees.boabab_tree_biome = {
   surface = { "default:dirt_with_grass", "default:dirt_with_dry_grass" },
   avoid_nodes = exotictrees.avoidnodes,
   avoid_radius = 10,
    check_air = true,
   seed_diff = 339,
   min_elevation = 1,
   max_elevation = 200,
   near_nodes_size = 15,
   near_nodes_count = 10,
   temp_min = 0.1,
   temp_max = -0.15,
   rarity = 40,
   max_count = 2,
}
minetest.register_node("exotictrees:boabab_planks", {
   description = "Boabab Planks",
   tiles = {"exotictrees_boabab_wood.png"},
   is_ground_content = true,
   groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
   sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("exotictrees:boabab_sapling", {
   description = "Boabab Sapling",
   drawtype = "plantlike",
   tiles = {"exotictrees_boabab_sapling.png"},
   inventory_image = "exotictrees_boabab_sapling.png",
   paramtype = "light",
   paramtype2 = "waving",
   walkable = false,
   selection_box = {
      type = "fixed",
      fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
   },
   groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
   sounds = default.node_sound_defaults(),
})
minetest.register_node("exotictrees:boabab_leaves", {
    description = "Boabab Leaves",
    drawtype = allfaces_optional,
    tiles = {"exotictrees_boabab_leaves.png"},
    paramtype = "light",
    is_ground_content = false,
    groups = {snappy=3, flammable=2, leaves=1, --[[moretrees_leaves=1]]},
    sounds = default.node_sound_leaves_defaults(),
})
 
biome_lib:register_generate_plant(exotictrees.boabab_tree_biome, exotictrees.spawn_boabab_tree_object)
Attachments
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Re: Post your screenshots!

by Wuzzy » Wed Nov 30, 2016 18:26

Image
MIND = BLOWN







Lordfingle: Cool! If you got more of these trees, do you care to post more L-system trees into the L-system tree thread? viewtopic.php?f=47&t=11106
That would be great! Also, have you heard of ltool?
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Re: Post your screenshots!

by Jordach » Wed Nov 30, 2016 23:29

Sometimes I get bored. Sometimes I make actual subgames, not mod packs.

Image
Image

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

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Re: Post your screenshots!

by Jordach » Fri Dec 02, 2016 00:30

The sky is wet, grass is blue, the water is?

Image

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My image and media server is back online and is functioning as normal.
 

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