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paramat
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by paramat » Thu Jan 16, 2014 19:47

Casimir wrote:I think flolands are now good enough to be taken out of indev and turned into a mg_flags.

Although i would be happy with that, i'm not sure the quality is high enough.
I think i can come up with something better now though, the core floatlands are based on my first version of flolands mod, which i wrote almost a year ago, i've progressed a lot since then.
Currently the floatlands are in separate layers, one per chunk layer, it's difficult to buildwards down from one to the other, although the occasional waterfall helps with that. I want to use a more 3D structure similar to asteroid mod.
Also i am unhappy with how the floatlands are bare stone in/above 'desert' biomes, i think deserts in the sky would be good.
So i may work on the C++ floatlands and/or develop an improved flolands mod.
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mauvebic
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by mauvebic » Thu Jan 16, 2014 21:55

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paramat
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by paramat » Thu Jan 16, 2014 23:28

^ Excellent work 8)
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AspireMint
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by AspireMint » Fri Jan 17, 2014 13:31

Hello,
weird bug:
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i was upside down (+mouse inverted, zoom enabled).
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by twoelk » Fri Jan 17, 2014 13:51

AspireMint wrote:Hello,
weird bug:
http://i.imgur.com/tk8EEXT.png
i was upside down (+mouse inverted, zoom enabled).


oooooh, could we add that as a feature? I could imagine some modders would love that
 

twoelk
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by twoelk » Fri Jan 17, 2014 13:52



was wondering whats up there beyond my range of view
 

CWz
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by CWz » Fri Jan 17, 2014 20:36

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I am CWz on the following servers: Bluelobster, turtletango, VanessaE's servers, linuxgaming, redcrab, Silvercrab, ChainLynx, lord of the test server. If you see CWz on server other then those then chances are it's a Fake. you can contact me on irc.freenode.net or by PM if you are not sure
 

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Krock
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by Krock » Sat Jan 18, 2014 11:51

Moar mapgen!

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Krock
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by Krock » Sat Jan 18, 2014 16:56

Hybrid Dog wrote:
Krock wrote:Moar mapgen!

http://i.imgur.com/qd6Jd25.png
why are the leaves partially white?

Mip Mapping, gives me some FPS additional
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Esteban
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by Esteban » Sun Jan 19, 2014 00:45

AMMOnym wrote:
Evergreen wrote:
AMMOnym wrote:That will be slender man like game ?
what does it look like? </sarcasm>
Hmmmm that look like Paranormal activity 1,2...


Well, the original idea was that was going to be a slender-like game, but I want to take it a step further and make some sort of general horror game/map creator. If everything goes fine, it should provide all type of tools to make any type of horror map (from slender to haunted mansions and maybe paranormal activity!) and lots of cool stuff!

Once I establish a better internet connection, ill make a project thread for all of those interested to see its progress or join and help.
 

paramat
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by paramat » Sun Jan 19, 2014 07:40

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shaheerziya
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by shaheerziya » Sun Jan 19, 2014 08:53

 

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AspireMint
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by AspireMint » Sun Jan 19, 2014 21:20

Hello,
i tried script for 1px textures, this is result:
Image
blue stone and
Image
sand, ^^
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Enke
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by Enke » Sun Jan 19, 2014 22:49

AspireMint wrote:Hello,
i tried script for 1px textures, this is result:
http://i.imgur.com/xXSnB0f.png
blue stone and
http://i.imgur.com/POW9EJE.png
sand, ^^

Interesting...
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paramat
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by paramat » Mon Jan 20, 2014 00:06

AspireMint wrote:Hello, i tried script for 1px textures, this is result:

Looks good, i love 1px textures.
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mauvebic
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by mauvebic » Mon Jan 20, 2014 18:56

"Fuck the hat." - Paulie Gualtieri
 

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Casimir
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by Casimir » Tue Jan 21, 2014 15:39

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Um... some more flowlands.
 

paramat
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by paramat » Tue Jan 21, 2014 21:21

^ They look good close to ground level. The ground terrain here is amazing, are these nodetest noise parameters used with MGV6?
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Casimir
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by Casimir » Wed Jan 22, 2014 15:09

Yes, nodetest with indev mapgen. Seed is 5778258395021335614, teleport to 943,82,-18 .
 

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Enke
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by Enke » Wed Jan 22, 2014 22:20


Perfectly normal! Nothin' wrong with that...
Last edited by Enke on Wed Jan 22, 2014 22:21, edited 1 time in total.
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<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
 

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Casimir
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by Casimir » Thu Jan 23, 2014 12:56

Still having many issues, but lakes are on their way.
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webdesigner97
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by webdesigner97 » Thu Jan 23, 2014 15:34

Casimir wrote:Still having many issues, but lakes are on their way.
http://screenshot.ru/upload/images/2014/01/23/YtHK3mqp.png

will they also appear higher than sea level? that would be awesome!
 

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Krock
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by Krock » Thu Jan 23, 2014 15:44

webdesigner97 wrote:
Casimir wrote:Still having many issues, but lakes are on their way.
http://screenshot.ru/upload/images/2014/01/23/YtHK3mqp.png

will they also appear higher than sea level? that would be awesome!

Seems so. I would really like to test the released mod for this somewhen :)
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Casimir
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by Casimir » Thu Jan 23, 2014 16:48

https://github.com/CasimirKaPazi/bergsee
It is very slow at the moment.
@webdesigner
Take a look at the coordinates ;)
 

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AspireMint
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by AspireMint » Fri Jan 24, 2014 03:15

Hello
[spoiler=big image]
1px and 5px textures (created by computer lol)
Image
:)
[/spoiler]
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vasiliychudinov
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by vasiliychudinov » Sat Jan 25, 2014 06:12

My bungalow...
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Krock
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by Krock » Sat Jan 25, 2014 09:59

A small hut at 40m
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Calinou
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by Calinou » Sat Jan 25, 2014 11:10

[h]New stairs in More Blocks[/h]
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by sfan5 » Sat Jan 25, 2014 17:29

mg is slow on Android, but it looks way better than the default mapgen:
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mauvebic
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by mauvebic » Mon Jan 27, 2014 02:22


Didn't know you visited my server :p

Doge2 Town HallImage
Last edited by mauvebic on Mon Jan 27, 2014 02:22, edited 1 time in total.
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