Glünggi wrote:@12Me12
I try to post the seed and coordinates in upcoming Screens.. if i dont forget it ;)
paramat wrote:Hybrid Dog > why did the flower generate on air
Probably caused by a nearby cave from a neighbouring mapchunk removing the ground from under it.
Does this exist in real nature too?12Me21 wrote:
This river want's to connect to itslef so badly, but cant
Does this exist in real nature too?
ExeterDad wrote:Does this exist in real nature too?
It sure can. If there is an eddy in the upstream part of that circle, it can carve away until it eventually connects. Not uncommon at all in faster moving water in higher elevation terrain.
Hybrid Dog wrote:ln my opinion water in minetest should at least flow through fences.
12Me21 wrote:
This river want's to connect to itslef so badly, but cant
Sokomine wrote:Guess the inhabitants of that house are glad that fire's disabled:
rubenwardy wrote:http://a.pomf.se/adnygw.png
Sneak peek on a new subgame I've been working on (HIGHLY EXPERIMENTAL):
It is quite amazing what you can do with L-system trees, skyboxes and nice texture packs.
Krock wrote:rubenwardy wrote:http://a.pomf.se/adnygw.png
This looks like an early 0.2 version. Are you running it with an Windows emulator?
Wuzzy wrote:Sneak peek on a new subgame I've been working on (HIGHLY EXPERIMENTAL):
It is quite amazing what you can do with L-system trees, skyboxes and nice texture packs.
Hybrid Dog wrote:Wuzzy wrote:Sneak peek on a new subgame I've been working on (HIGHLY EXPERIMENTAL):
<img>
It is quite amazing what you can do with L-system trees, skyboxes and nice texture packs.
How did you make these black lines around the nodes?
indriApollo wrote:Hybrid Dog wrote:Wuzzy wrote:Sneak peek on a new subgame I've been working on (HIGHLY EXPERIMENTAL):
<img>
It is quite amazing what you can do with L-system trees, skyboxes and nice texture packs.
How did you make these black lines around the nodes?
April fool I guess, looks a lot like http://terasology.org
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