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MOBS FEATURES [poll]

Posted:
Mon Oct 17, 2016 14:55
by azekill_DIABLO
What do you want to change in the mobs? What do you want to add to them? Or maybe Delete? Even a new mob type idea? Check the poll.
Re: MOBS FEATURES [poll]

Posted:
Tue Oct 18, 2016 08:52
by firefox
just some ideas, some of them may already be realized:
- peaceful and hostile mobs
- hostile mobs also attack peaceful mobs
- hostile mobs may attack each other if they are not the same species
- mobs drop items/materials that can only be obtained from mobs
- beast taming
- craftable guardian golems
- different movement types like walking, jumping, swimming, flying, teleporting or even noclip (for ghosts)
- big and small mobs
- mobs that run away from the player if he gets too close (fairies, catching them would be very rewarding of course)
Re: MOBS FEATURES [poll]

Posted:
Tue Oct 18, 2016 13:54
by ErrorNull
hostile mobs that change behavior based on how strong you are.
- if player is weak, mob will always attack immediately
- if player is very strong, mob will try to run away
- if player is only slightly stronger than mob, then the mob will sometimes attack but sometimes try to flee.
Maybe the criteria of how 'strong' a player is compared to the mob is in comparing HP or armor strength or attack strength or combination of all.
Re: MOBS FEATURES [poll]

Posted:
Tue Oct 18, 2016 15:56
by Kosmos
a new mob - a boss (with an dimesion for him)like the Wither or the EnderDragon in Minecraft
Re: MOBS FEATURES [poll]

Posted:
Tue Oct 18, 2016 23:39
by himbeerion
- collectible mobs (+ rare ones with low spawn rate) they can be put in inventory or placed somewhere on the map
- different types of mobs: (seep: black sheep drops black wool)
- under water mobs (fish, dolphin, tortoise, mermaid)
- mobs that spawn/live on trees (monkey or birds)
Re: MOBS FEATURES [poll]

Posted:
Wed Oct 19, 2016 10:36
by firefox
himbeerion wrote:- collectible mobs (+ rare ones with low spawn rate) they can be put in inventory or placed somewhere on the map
- a summon feature: catch/breed/craft(?) mobs and summon them to attack other players :P
Re: MOBS FEATURES [poll]

Posted:
Wed Oct 19, 2016 14:21
by azekill_DIABLO
Those ideas are great!! i will try to add new things to the mobs!
Re: MOBS FEATURES [poll]

Posted:
Thu Oct 20, 2016 20:43
by MineYoshi
Simply, for me add more inteligence to the mobs...
I would'd like to see maybe more performance, when you have perfect performance, then i think that would the best idea ever to justly increase graphics!
Re: MOBS FEATURES [poll]

Posted:
Fri Oct 21, 2016 12:27
by BrunoMine
I'm working on adding a minimum intelligence to the mobs, so it is necessary to change a bit the way they work.
Currently it seems rather simplistic. (I am referring to creatures and mobs_redo)
When I speak of intelligence, I refer to:
*Not get 99% of the time clashing against a wall.
*Deviate objects to chase something.
Re: MOBS FEATURES [poll]

Posted:
Sat Oct 22, 2016 22:55
by MineYoshi
BrunoMine wrote:I'm working on adding a minimum intelligence to the mobs, so it is necessary to change a bit the way they work.
Currently it seems rather simplistic. (I am referring to creatures and mobs_redo)
When I speak of intelligence, I refer to:
*Not get 99% of the time clashing against a wall.
*Deviate objects to chase something.
Well, i think that actually some kind of
Herds can be a good addition to weak animals!