[Conversation] how can minetest be improved

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Alcyone
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Re: [Conversation] how can minetest be improved

by Alcyone » Wed Dec 21, 2016 18:59

Spaghetti Developer wrote:Use the X-Decor mod, you can find them all that is missing in Minetest and have the same features of Minecraft (crafting table is even more beautiful than MC).


I tried X-Decor but impossible to find any shortcut for crafting :/ nothing in first post/github tells anything about that
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GreenDimond
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Re: [Conversation] how can minetest be improved

by GreenDimond » Wed Dec 21, 2016 19:09

Wuzzy wrote:
-TNT be propel-able (idk if thats a word) - as in one block explodes, others go flying and explode, etc...

This is already implemented in Minetest Game 0.4.14. But it only works for falling blocks such as sand or gravel. Other blocks just drop as an item or get destroyed completely. I think this behaviour is intended and will not change.


I'm talking about TNT blocks flying around.

Wuzzy wrote:
-Carts with chests and furnaces (-!-SPOILER-!- there are carts in 0.4.15)

You can put items into carts. Just drop them on the cart, then punch it. As far I know, there is no limit on the number of items or item stacks a cart can store.

Also, there is no Minetest 0.4.15 (yet) (Seriously, stop calling it 0.4.15 before it is actually released. It's fucking confusing).


Um, everyone knows there will be one, it's coming out this week. Or the next.
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Re: [Conversation] how can minetest be improved

by TenPlus1 » Wed Dec 21, 2016 20:45

Spaghetti: the screwdriver tool has an api you can use to make better one's e.g:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-- diamond screwdriver (1000 uses)
minetest.register_tool(":screwdriver:screwdriver_diamond", {
   description = "Diamond Screwdriver (left-click rotates face, right-click rotates axis)",
   inventory_image = "screwdriver_diamond.png",

   on_use = function(itemstack, user, pointed_thing)
      screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 1000)
      return itemstack
   end,

   on_place = function(itemstack, user, pointed_thing)
      screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 1000)
      return itemstack
   end,
})
 

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iska
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Re: [Conversation] how can minetest be improved

by iska » Wed Dec 21, 2016 21:01

small things, first impressions...

minetest clients serverlist needs overhaul...

It needs atleast: Search field for server name, sorting methods for players online/alphabetical...
would be nice if you could also search for player, but thats not priority imo

Aaaand to add some extra bonus for us modders/wannabemodders.. let the enter/return key be accepted as OK.. its soo damn annoying to find mouse and hit the OK button after every single iteration ;)
 

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Re: [Conversation] how can minetest be improved

by rubenwardy » Wed Dec 21, 2016 23:25

iska wrote:Aaaand to add some extra bonus for us modders/wannabemodders.. let the enter/return key be accepted as OK.. its soo damn annoying to find mouse and hit the OK button after every single iteration ;)


This will be in 0.4.15 - it annoyed me too, so I fixed it. See fields.key_enter_field
 

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GreenDimond
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Re: [Conversation] how can minetest be improved

by GreenDimond » Thu Dec 22, 2016 01:25

iska wrote:It needs atleast: Search field for server name, sorting methods for players online/alphabetical...
would be nice if you could also search for player, but thats not priority imo


servers.minetest.net has list of all servers, which means using ctrl (or command on mac)+f can let you search for server names. Hovering over number of players gives a list of connected clients.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
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Spaghetti Developer
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Re: [Conversation] how can minetest be improved

by Spaghetti Developer » Thu Dec 22, 2016 10:53

TenPlus1 wrote:Spaghetti: the screwdriver tool has an api you can use to make better one's e.g:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-- diamond screwdriver (1000 uses)
minetest.register_tool(":screwdriver:screwdriver_diamond", {
   description = "Diamond Screwdriver (left-click rotates face, right-click rotates axis)",
   inventory_image = "screwdriver_diamond.png",

   on_use = function(itemstack, user, pointed_thing)
      screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 1000)
      return itemstack
   end,

   on_place = function(itemstack, user, pointed_thing)
      screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 1000)
      return itemstack
   end,
})


Thanks tenplus1. In fact I had noticed that the screwdriver had potential. Thanks so much.
 

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Johnny Joy
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Re: [Conversation] how can minetest be improved

by Johnny Joy » Mon Jan 02, 2017 20:23

I have to agree with that, and possibly a feature to search by player name, since that information is also known.

iska wrote:small things, first impressions...

minetest clients serverlist needs overhaul...

It needs atleast: Search field for server name, sorting methods for players online/alphabetical...
would be nice if you could also search for player, but thats not priority imo

Aaaand to add some extra bonus for us modders/wannabemodders.. let the enter/return key be accepted as OK.. its soo damn annoying to find mouse and hit the OK button after every single iteration ;)
 

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