Ultimate modded game (Minetest++)

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jordan4ibanez
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Ultimate modded game (Minetest++)

by jordan4ibanez » Thu Apr 12, 2012 12:33

This fork of the game is optimized for fun (or will be soon)
https://github.com/jordan4ibanez/minetest

Here's the website
http://minetestpp.tk/

what is in:
-Insane tnt (normal, iron, and mese) like minecraft tnt
-Item drop on dig, and item collection like in minecraft (WILL NOT BE INCLUDED UNTIL FLAWLESS)
-Better digging animation
-A better key map [viewing fog is changed to F3, C is to fly, X is to toggle fast, R is inventory]
-Map saving is boosted from 5.6 seconds to 3 minutes [Takin' a tip from optifine]
-Nether
-Particles (will be EVENTUALLY to c++)
-Insanity feature (like give_initial but with tnt! so in minetest.conf put "insanity = true" to try it!)
-3d player
-inventory skins
-mesecons
-better player physics (acceleration and inirtia)
-better player physics in water (you don't stop instantly instead you slow down in water)

stuff that is going in:
-Mining tnt
-music discs and music box

stuff that should be in:
-create mode insta-mine
-merge 3d player (digging and looking around in all directions add on maybe?)
-sound when player hurt
-changeable skins for players
-hand uses hand section of player skin
-remove rightclick drop so it can be used for other things
-weight to the "hand" so when you look around its like minecraft
-water slows you down until your down to "in water" speed instead of instant stop
-rail-like and sign-like extrusion..also make signs able to stand up like minecraft signs using player direction
-minecarts
-boats
-gui skins
-better menus
-3d mobs
-Water dripping But only if someone makes lava drip too

glitches:
-dropped item flicker (game engine bug; needs fixing)
-ghosting tnt

CONTRIBUTORS
-Lkjoel
-Sfan5
-Jeija
-Death Dealer
Last edited by jordan4ibanez on Fri Apr 27, 2012 13:47, edited 1 time in total.
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sfan5
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by sfan5 » Thu Apr 12, 2012 12:36

Free Windows-Builds:
http://sfan.sf.funpic.de/minetest-builds/ Second Section
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by Jeija » Thu Apr 12, 2012 12:48

-Map saving is boosted from 5.6 seconds to 3 minetest [Takin' a tip from optifine]

Do you mean minutes?
Redstone for minetest: Mesecons (mesecons.net)
 

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by jordan4ibanez » Thu Apr 12, 2012 12:49

Jeija wrote:
-Map saving is boosted from 5.6 seconds to 3 minetest [Takin' a tip from optifine]

Do you mean minutes?

fixed
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by Jordach » Thu Apr 12, 2012 12:56

Actually that OptiFine boost did the trick for me.

Does anyone want new textures, ask away.
Last edited by Jordach on Thu Apr 12, 2012 13:00, edited 1 time in total.

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kddekadenz
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by kddekadenz » Thu Apr 12, 2012 14:41

I do not like the drops..
 

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by lkjoel » Thu Apr 12, 2012 17:51

kddekadenz wrote:I do not like the drops..

I guess you will have to live with them ;)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by kddekadenz » Thu Apr 12, 2012 17:54

lkjoel wrote:
kddekadenz wrote:I do not like the drops..

I guess you will have to live with them ;)


No, I use the official version of Minetest instead.
 

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by lkjoel » Thu Apr 12, 2012 17:56

lol yeah. I meant that this version will probably not scrap the drops (after like 10 hours of work, and still working on them)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by lkjoel » Thu Apr 12, 2012 17:58

jordan4ibanez wrote:...[WARNING: DO NOT PUT DOWN MORE THAN 3 MESE TNT OR MORE THAN 1 HARDCORE TNT UNLESS YOU HAVE A POWERFUL PC]...

lol yeah, I remember the experience...
jordan4ibanez wrote:...-Nuke drops items(need help)
-Mining tnt...

What do you mean by that?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Jeija » Thu Apr 12, 2012 18:47

For "Nuke drops items" I coded this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
            if math.random(10)==1 then
                minetest.env:add_item({x=np.x+math.random()-0.5, y=np.y+math.random()-0.5, z=np.z+math.random()-0.5}, n.name)
            end


The whole new mods/nuke/init.lua file can be downloaded here: http://ompldr.org/vZGNxNQ

This only works on powerful computers! Although only every 10th node turns into an item, every explosion takes like twice the time.

Btw I love the new on-step-over animation! It is a lot better! I think I'm gonna use this spin now.
Another idea: You should add in background music, just like in minecraft. It only please the evening, the morning or afternoon. It can also depend on special places like jungle, beach, desert... If someone can provide the sounds, I can code that.
Redstone for minetest: Mesecons (mesecons.net)
 

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by sfan5 » Thu Apr 12, 2012 19:04

Jeija wrote:Another idea: You should add in background music, just like in minecraft. It only please the evening, the morning or afternoon. It can also depend on special places like jungle, beach, desert... If someone can provide the sounds, I can code that.

+1
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by Jordach » Thu Apr 12, 2012 19:41

Jeija: You know I can do this right?

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by Jeija » Thu Apr 12, 2012 19:48

So do it please :D Especially the TNT sounds
Last edited by Jeija on Thu Apr 12, 2012 19:54, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

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by Jordach » Thu Apr 12, 2012 19:54

When I get my ass off my sofa and on to my DAW, which will be in a sec, and disconnect my sound system, don't wanna wake the street.

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by lkjoel » Thu Apr 12, 2012 20:06

Jordach wrote:When I get my ass off my sofa and on to my DAW, which will be in a sec, and disconnect my sound system, don't wanna wake the street.

lol. Also, could someone make background music? I'm planning to implement this (I'm sort of bored of programming in LUA, I need some C++ work :P).

NOTE TO JORDAN: I've made a new version of the "magnetic item taker" mod which fixes the problem with the dropped block going to the sky. It's located here: http://minetest.net/forum/viewtopic.php?id=1597
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Jeija » Thu Apr 12, 2012 20:24

OK, we don't need TNT sounds anymore, just background music. Background music can also be played using lua. Can have advantages, because every player on the server can hear the same music! Disadvantage: Music hast to be sent from server to the client, so make sure the file isn't too big.
Redstone for minetest: Mesecons (mesecons.net)
 

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by Jordach » Thu Apr 12, 2012 20:29

Came up with this: Some random piece, some synth and guitar, nothing too much.

License: CC-BY-SA

http://ompldr.org/vZGNydg/chill.ogg

It weighs around 300 kb.

EDIT: I think this could be a music disc: http://incompetech.com/m/c/royalty-free/index.html?genre=Silent+Film+Score&page=2 and hit play on Five Card Shuffle.
Last edited by Jordach on Thu Apr 12, 2012 20:52, edited 1 time in total.

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by wokste » Fri Apr 13, 2012 10:40

For background music I would use [url]opengameart.org[/url]
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by Stef » Fri Apr 13, 2012 11:18

can you make a download for windows users
Sorry for my crappy english, im dutch :D
 

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by Jordach » Fri Apr 13, 2012 11:34

Stef, Sfan5 make them, ask him.

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by Stef » Fri Apr 13, 2012 12:08

ok thanks for the information
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by sfan5 » Fri Apr 13, 2012 13:41

Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by jordan4ibanez » Fri Apr 13, 2012 13:59


in case your site goes down: http://ubuntuone.com/5L6uRckLNUMEGsEo4d2zlT
THIS IS UP TO DATE AS OF THIS POST! this will probobly be outdated as of later
Last edited by jordan4ibanez on Fri Apr 13, 2012 14:00, edited 1 time in total.
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by kddekadenz » Fri Apr 13, 2012 14:57

sfan5 wrote:
Jeija wrote:Another idea: You should add in background music, just like in minecraft. It only please the evening, the morning or afternoon. It can also depend on special places like jungle, beach, desert... If someone can provide the sounds, I can code that.

+1


Dogers made already 15 tracks for Minetest!
You can download them here (Post 68).
The archive includes my sounds, too. Some of the sounds are already included in the main game.

By the way, I coded background music with lua already, but it just played a random song every 2 hours..
 

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by jordan4ibanez » Fri Apr 13, 2012 15:17

kddekadenz wrote:
sfan5 wrote:
Jeija wrote:Another idea: You should add in background music, just like in minecraft. It only please the evening, the morning or afternoon. It can also depend on special places like jungle, beach, desert... If someone can provide the sounds, I can code that.

+1


Dogers made already 15 tracks for Minetest!
You can download them here (Post 68).
The archive includes my sounds, too. Some of the sounds are already included in the main game.

By the way, I coded background music with lua already, but it just played a random song every 2 hours..

ok thank you..and make that play music every 10 minutes and it will be included! (also make it play a song at noon and at night [8000]) :D
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by Jeija » Fri Apr 13, 2012 16:05

I will code that!
>> Done, j4i just has to include it
Last edited by Jeija on Sat Apr 14, 2012 09:55, edited 1 time in total.
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by Stef » Sat Apr 14, 2012 09:09

why can't I mine silver ore with an iron or stone pick (I' ve added the moreores mod) It can't mine the moreores mod ores.
Last edited by Stef on Sat Apr 14, 2012 09:20, edited 1 time in total.
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by LolManKuba » Sat Apr 14, 2012 11:35

Do I just download the source code and copy in paste to the Minetest folder?
 

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by sfan5 » Sat Apr 14, 2012 11:39

Nope, download the Latest Minetest++ Build from here: http://sfan.sf.funpic.de/minetest-builds/
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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