-Map saving is boosted from 5.6 seconds to 3 minetest [Takin' a tip from optifine]
Jeija wrote:-Map saving is boosted from 5.6 seconds to 3 minetest [Takin' a tip from optifine]
Do you mean minutes?
kddekadenz wrote:I do not like the drops..
lkjoel wrote:kddekadenz wrote:I do not like the drops..
I guess you will have to live with them ;)
jordan4ibanez wrote:...[WARNING: DO NOT PUT DOWN MORE THAN 3 MESE TNT OR MORE THAN 1 HARDCORE TNT UNLESS YOU HAVE A POWERFUL PC]...
jordan4ibanez wrote:...-Nuke drops items(need help)
-Mining tnt...
if math.random(10)==1 then
minetest.env:add_item({x=np.x+math.random()-0.5, y=np.y+math.random()-0.5, z=np.z+math.random()-0.5}, n.name)
end
Jeija wrote:Another idea: You should add in background music, just like in minecraft. It only please the evening, the morning or afternoon. It can also depend on special places like jungle, beach, desert... If someone can provide the sounds, I can code that.
Jordach wrote:When I get my ass off my sofa and on to my DAW, which will be in a sec, and disconnect my sound system, don't wanna wake the street.
sfan5 wrote:Jeija wrote:Another idea: You should add in background music, just like in minecraft. It only please the evening, the morning or afternoon. It can also depend on special places like jungle, beach, desert... If someone can provide the sounds, I can code that.
+1
kddekadenz wrote:sfan5 wrote:Jeija wrote:Another idea: You should add in background music, just like in minecraft. It only please the evening, the morning or afternoon. It can also depend on special places like jungle, beach, desert... If someone can provide the sounds, I can code that.
+1
Dogers made already 15 tracks for Minetest!
You can download them here (Post 68).
The archive includes my sounds, too. Some of the sounds are already included in the main game.
By the way, I coded background music with lua already, but it just played a random song every 2 hours..
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