Fixerol wrote:My choice is 4 if this does not have a big performance penalty on server. If it does I will choose 4 or 1.
paramat wrote:Note that people can not change their vote, so this poll is now invalid and should be restarted.
paramat wrote:This hasn't been made clear, people are more likely to choose a non-1 option if they don't know that a setting may also be added. With a setting option 1 then accomodates those wanting the old behaviour.
This will result in me and others taking no notice of the outcome.
paramat wrote:Then please can you make that clear in your first post and in the options themselves?
Please add to 1 that a setting for the required light level will be added, then that counts as my choice of option.
Then please ask people to re-assess their vote, the problem being some may have voted and may not now return to see the new information. So this poll is still of not much significance and is still somewhat invalid.
If you don't address settings in these options people will vote differently.
Xudo wrote:But decision about "whether you allow underground farming or deny it" is up to server owners.
Default minetest game have no farming at all.
Xudo wrote:I don't understand why the matter is discussed by devs of engine.
Fixerol wrote:Can you add option: "Do not grow anything underground" ?
hajo wrote:At least mushrooms should grow well underground.
Ferk wrote:I'm surprised the 4th option got so much support.
It's both impractical and unrealistic. Plantlife will grow too slowly so people will end up having to use mese lamps anyway if they actually want to farm efficiently, and yet it will still grow in places where you might not want it to grow and where it would be very weird to see plantlife. Even if it takes 2 weeks of actual time for it to grow in the dark, it will still grow in high uptime servers so you will still find weird places where plantlife would make no sense otherwise.
I'd rather see special underground farmable flora for variability and to make underground areas more interesting. But if that's too hard to implement, at least having to place a special fictional source of light like option 1 suggests adds some interesting aspect to building underground forests, adds some cost for doing it and kind of makes some more sense.
Ferk wrote:I'm surprised the 4th option got so much support.
It's both impractical and unrealistic. Plantlife will grow too slowly so people will end up having to use mese lamps anyway if they actually want to farm efficiently, and yet it will still grow in places where you might not want it to grow and where it would be very weird to see plantlife. Even if it takes 2 weeks of actual time for it to grow in the dark, it will still grow in high uptime servers so you will still find weird places where plantlife would make no sense otherwise.
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