by Wuzzy » Sun Jan 22, 2017 15:30
Well, it's redundant because you would have settingtypes.txt both in the subgame directory AND the mod directories. You can't just drop in a mod with correctly specified settingtypes.txt because, as you already noticed, this gets ignored if the mod is part of a subgame. Which forces subgame authors to basically copy all mod settings in a subgame settingtypes.txt, which I think is a little bit stupid.
This is basically a design flaw in Minetest itself IMO. But don't worry too much: The settings WILL still be distinct on a per-subgame basis.
Long story short: Just provide a settingtypes.txt in the subgame directory and you're done.
I'm creating
MineClone 2, a Minecraft clone for Minetest.
I made the
Help modpack, adding in-game help to Minetest.