Sergey wrote:CuriousNoob wrote:Are you running a complicated setup with multiple servers with multiple configurations and multiple other-things-to-consider..? If so, I have no idea if it's safe to rename, sorry.
But if not, if you're on a simple singleplayer Minetest like myself, read on...
Yes, I play singleplayer mode. Honestly, I don't understand how to play on servers with many other players. I installed MT not so long ago, about two weeks ago, and I just enjoying playing constructor.
Ah, no problem, that's not too tricky ...
Obviously you'll need to be connected to the network where the servers are --- whether it's your mate's LAN or the wider internet.
After you launch the Minetest application, in the GUI window, click the
second tab --- labelled ''Client'' --- then give it a moment to grab and update its information.
You'll see stars and numbers and cubes and hearts and crossed swords beside the names of the publicly-available worlds.
The numbers indicate how many players there are logged-in for each server, out of a maximum-number allowed.
The cube/heart/sword icons indicate what type of server it is, what features are enabled --- Creative, Survival, PvP (player vs player fighting/killing).
The stars show Favourites, but you can add/remove those.
Browse down the server-list to see what's there and read the little descriptions ... although don't expect too much, not all are well described in the text-box, and annoyingly, a number of them overflow but there's no scroll-down so they're impossible to fully read.
Some include website addresses for more information, and it's generally a good idea to check those out first before wasting time or bandwidth joining up. You can often get some idea whether a server is truly for the General Public from the numbers ... if it shows small number-allowed and most of those are taken, e.g. '' 4 / 5 '', it's quite possible it's just a small server for a family's kids and their mates. Remember, there's a wide range of ages and types and temperaments playing Minetest for a whole range of reasons.
Not all those who set up a server are tech-savvy. If you find you try one that's effectively a private server on the public list, just be respectful if asked to leave.
Anyway, once you've decided and selected a server you want to try, double-check any instructions about signing-up --- some servers require you to go to their community-websites.
Otherwise just enter your chosen player-name and a password of your choice and click ''connect'' --- and if that fails it will usually pop up a message telling you why ... name already taken, specific password required on first join which you then change after login, whatever whatever. Many server-owners have naming and password policies for very good reasons.
Once you're accepted/connected, on some servers it may take a couple of minutes to download all the textures and other media, just be patient.
A word of warning : if you're on a metered data-capped internet-connection, the size of the initial-download and the minute-by-minute data-consumption may be something to watch closely --- on some servers I've seen almost 200 MB initial media downloads and then over 1 MB per-minute data-rates ... you can blow through many gigabytes in a month ... ouch!
Most are not that bad.
Finally I would
heartily recommend looking at the Servers section of the forum ... there are lots of interesting worlds to explore and the threads in Servers do give some idea of both what to expect and what is expected of you as a player joining them.
Dependent on your own gaming preferences, the most popular servers (by player numbers) may not be the best choices.
Take a little while to audition different servers, follow the guides and rules, and you'll probably settle into some before too long.
Hope you have fun.
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