No Filter
Bilinear Filter
Trilinear Filter
This one is about adding some "effect" to the textures in-game, it takes performance and there is no gain of performance as far i know. It makes the sharp pixel texture looks smooth, this "effect" looks better with +126 Pixels textures, or bigger ones to simplify.
-Bilinear Filter
https://en.wikipedia.org/wiki/Bilinear_filtering-Trilinear Filter
https://en.wikipedia.org/wiki/Trilinear_filtering===================================================================================================================
No Mipmap
Mipmap
Mapmap + Aniso. Filter
This is about shaders, you already know about what mipmap does. Are justly some filters about the rendering in-game.
Anisotropic Filtering
https://en.wikipedia.org/wiki/Anisotropic_filtering===================================================================================================================
Antialiasing:
None
2x
4x
8x
This one works for adjusting the "Antiasling" This is an effect that smooths the rendered image so it doesn't look so "pixelated" or sharp. If the value is higher, the performance will be low, but the quality of the in-game graphics better. Adjust by testing and knowing which one is better for you
Antiasling
https://en.wikipedia.org/wiki/Spatial_anti-aliasing===================================================================================================================
Hope this helped you, if you have any question don't mind to ask ;)
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