
they sometimes are only 1 dig trench or 2 connecting into a +.
tinoesroho wrote:What's happening here is that the blocktype was changed when the tree was placed, from dirt_with_grass to just dirt, leaving that nasty lil artifact there for all to see. Oh, you mean the trench.
Methinks the mapgen is a little funky. :-)
wokste wrote:I think it is somewhere an error in the perlinnoise.
Edit: This happens because the 3D perlin-noise implementation uses lineair interpolation. A blur / cosine interpolation will probably fix this, but it will make the algorythm slower.
Troy6879 wrote:wokste wrote:I think it is somewhere an error in the perlinnoise.
Edit: This happens because the 3D perlin-noise implementation uses lineair interpolation. A blur / cosine interpolation will probably fix this, but it will make the algorythm slower.
Erm... What?
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