mg_flags = trees, caves, nodungeons, noflat, light, decorations
mg_name = v7
mgv7_cave_depth_max = -70
mgv7_cave_depth_min = -8000
mgv7_cave_width = 0.3
mgv7_np_cave1 = {
flags = defaults
lacunarity = 2
octaves = 4
offset = 0
persistence = 0.5
scale = 8
seed = 52534
spread = (500,500,500)
}
mgv7_np_cave2 = {
flags = defaults
lacunarity = 2
octaves = 4
offset = 0
persistence = 0.5
scale = 12
seed = 10325
spread = (250,250,250)
}
mgv7_np_filler_depth = {
flags = defaults
lacunarity = 2
octaves = 4
offset = 0
persistence = 0.7
scale = 1.2
seed = 261
spread = (100,100,100)
}
mgv7_np_height_select = {
flags = defaults
lacunarity = 2
octaves = 4
offset = -0.5
persistence = 0.69
scale = 1
seed = 4213
spread = (500,500,500)
}
mgv7_np_ridge = {
flags = defaults
lacunarity = 2
octaves = 3
offset = 0
persistence = 0.75
scale = 1
seed = 6467
spread = (250,250,250)
}
mgv7_np_ridge_uwater = {
flags = defaults
lacunarity = 2
octaves = 6
offset = 0
persistence = 0.5
scale = 1
seed = 85039
spread = (250,250,250)
}
mgv7_np_terrain_alt = {
flags = defaults
lacunarity = 2
octaves = 5
offset = 4
persistence = 0.6
scale = 15
seed = 5934
spread = (500,500,500)
}
mgv7_np_terrain_base = {
flags = defaults
lacunarity = 2
octaves = 6
offset = 4
persistence = 0.7
scale = 40
seed = 82341
spread = (250,250,250)
}
mgv7_np_terrain_persist = {
flags = defaults
lacunarity = 2
octaves = 3
offset = 0.6
persistence = 0.6
scale = 0.1
seed = 539
spread = (500,500,500)
}
mgv7_spflags = nomountains, ridges, nocaverns, tunnels
firefox wrote:+1
how do you do that for a single world without ruining the game settings for other maps?
sorcerykid wrote:So this past December, after several days of trial and error, I arrived at some particularly appealing mapgen settings:
…
mgv5_np_factor = {
lacunarity = 2
persistence = 0.45
octaves = 3
offset = 0
scale = 5
flags = defaults
spread = (250,10000,250)
seed = 920381
}
mgv5_np_height = {
lacunarity = 2
persistence = 0.5
octaves = 4
offset = 0
scale = 10
flags = defaults
spread = (250,2500,250)
seed = 84174
}
mgv5_np_filler_depth = {
lacunarity = 2
persistence = 0.7
octaves = 4
offset = 0
scale = 10
flags = defaults
spread = (150,150,150)
seed = 261
}
mgv5_cave_width = 0.125
chunksize = 5
water_level = 1
mg_name = v5
mgv5_np_factor = {
lacunarity = 2
persistence = 0.45
octaves = 3
offset = 0
scale = 5
flags = defaults
spread = (250,1000,250)
seed = 920381
}
mgv5_np_height = {
lacunarity = 2
persistence = 0.5
octaves = 4
offset = 0
scale = 26
flags = defaults
spread = (250,2500,250)
seed = 84174
}
mgv5_np_filler_depth = {
lacunarity = 2
persistence = 0.7
octaves = 4
offset = 0
scale = 10
flags = defaults
spread = (150,150,150)
seed = 261
}
mgv5_cave_width = 0.125
chunksize = 5
water_level = 1
mg_name = v5
mg_name = v7
mgv7_spflags = floatlands
firefox wrote:how do you do that for a single world without ruining the game settings for other maps?
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