Tweaking the v5 mapgen settings from before, I came up with an interesting idea. Why not going all the way up to 1000 (and beyond)? I just needed to increase the height scale factor even more.
This is the result:


Like the mapgen before, it features large flat areas, and areas of crazy. You can decide where to settle down. :-)
The flat areas look relatively harmless and I guess you will find no craziness here, or any floating islands above them.
However, in the areas of crazy there are LOADS of floating islands close to each other, and some of them go even over 1024. They start packed closely together at the bottom and get more and more sparse as you go higher, making it more challenging to find land.
A little known fact is that in Minetet Game, all ores (even mese blocks) generate in stone at a height ABOVE 1024 as well (sky ores), as you can clearly see in the screenshots above. This means if you actually try to climb up very high, it can get very rewarding as well. :-)
Above Y=2000 the land becomes pretty rare, you will only find very small blobs (if any at all). I'm not sure where exactly the land stops generating.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
mgv5_np_factor = {
lacunarity = 2
persistence = 0.45
octaves = 3
offset = 0
scale = 5
flags = defaults
spread = (250,1000,250)
seed = 920381
}
mgv5_np_height = {
lacunarity = 2
persistence = 0.5
octaves = 4
offset = 0
scale = 26
flags = defaults
spread = (250,2500,250)
seed = 84174
}
mgv5_np_filler_depth = {
lacunarity = 2
persistence = 0.7
octaves = 4
offset = 0
scale = 10
flags = defaults
spread = (150,150,150)
seed = 261
}
mgv5_cave_width = 0.125
chunksize = 5
water_level = 1
mg_name = v5