rubenwardy wrote:the exact same way as on a client, except you'll need to manually enable them by adding:
load_mod_modname = true
to the world.mt of the server's world
On client I have directory "mods", but linux package minetest-server have following structure:
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/.
/etc
/etc/init.d
/etc/init.d/minetest-server
/etc/logrotate.d
/etc/logrotate.d/minetest-server
/etc/minetest
/etc/minetest/minetest.conf
/lib
/lib/systemd
/lib/systemd/system
/lib/systemd/system/minetest-server.service
/lib/systemd/system/minetest-server@.service
/usr
/usr/games
/usr/games/minetestserver
/usr/lib
/usr/lib/minetest
/usr/lib/minetest/minetestserver
/usr/share
/usr/share/doc
/usr/share/doc/minetest-server
/usr/share/doc/minetest-server/README.Debian
/usr/share/doc/minetest-server/changelog.Debian.gz
/usr/share/doc/minetest-server/changelog.gz
/usr/share/doc/minetest-server/copyright
/usr/share/man
/usr/share/man/man6
/usr/share/man/man6/minetestserver.6.gz
And directory with server map have
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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map_meta.txt
rollback.sqlite
map.sqlite
auth.txt
force_loaded.txt
world.mt
config.cfg
ipban.txt
players
env_meta.txt
Where I need to put mods?