Some news.

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Jordach
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Some news.

by Jordach » Fri Apr 20, 2012 20:31

I have some news, next week, I sense this:

1) Death Dealer having most posts.
2) 0.4 Stable EDIT: Nope: Read this: http://minetest.net/servers.php
3) Me unable to play minetest for a week, same for forums.
4) Minetest++ Getting merged.
5) Nether Mod improvements.

And the bad news.

I am on holiday next week, 21/4/12 - 1/5/12 I won't even be able to post, unless I do find Wi-Fi.

And c55.me no longer works.

celeron55 wrote:Server down due to a TON of griefing. Please report back to me when every griefer on this planet is dead. I can buy the dead bodies for $0.01 each, because that's what they're worth and I know what they deserve.
Last edited by Jordach on Fri Apr 20, 2012 20:42, edited 1 time in total.

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by blue » Fri Apr 20, 2012 21:23

Jordach wrote:I have some news, next week, I sense this:

1) Death Dealer having most posts.
2) 0.4 Stable EDIT: Nope: Read this: http://minetest.net/servers.php
3) Me unable to play minetest for a week, same for forums.
4) Minetest++ Getting merged.
5) Nether Mod improvements.

And the bad news.

I am on holiday next week, 21/4/12 - 1/5/12 I won't even be able to post, unless I do find Wi-Fi.

And c55.me no longer works.

celeron55 wrote:Server down due to a TON of griefing. Please report back to me when every griefer on this planet is dead. I can buy the dead bodies for $0.01 each, because that's what they're worth and I know what they deserve.

oh tarter sauce i was almost finished with my cavern in that server...but yea the griefing was getting rediculous...bout 50x50 area at the spawn filled with lava yesterday and just kept getting worse...i wonder what they feel like there getting out of griefing? they must have some personal hate with celeron or some of the players playing that server ;c
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by Jordach » Fri Apr 20, 2012 21:26

they think mc is better.

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by blue » Fri Apr 20, 2012 21:27

Jordach wrote:they think mc is better.

lol...thats like saying "i like this gas station better...lets go burn the other"

in my mind it just dosnt make sense xD
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by Jordach » Fri Apr 20, 2012 21:53

thiS is why my single player is awesome.

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by blue » Fri Apr 20, 2012 22:03

Jordach wrote:thiS is why my single player is awesome.

yea but i hate single player ;c so boring building stuff alone without opinions to perfect your stuff lol
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by Jordach » Fri Apr 20, 2012 22:06

i mAy invite friends by emaiL sometimes.

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by blue » Fri Apr 20, 2012 22:40

Jordach wrote:i mAy invite friends by emaiL sometimes.

how on singleplayer? or do you mean just a server with you only on and occasionally inviting someone else?
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by Jordach » Fri Apr 20, 2012 22:43

the client also acts as a server.

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by lkjoel » Sat Apr 21, 2012 00:43

the beauty of remobo and hamachi :)
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by jordan4ibanez » Sat Apr 21, 2012 01:32

working on a way that you cant grief water and lava without privs
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by lkjoel » Sat Apr 21, 2012 02:02

like remove water and lava or add water and lava?
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by blue » Sat Apr 21, 2012 02:13

jordan4ibanez wrote:working on a way that you cant grief water and lava without privs

yea but that would be hard to do...i think there should be a way to track certain things easily...aka if player x places any water/lava nodes they are recorded in there location and time

same with griefing...if player x mines plyaer y's placed block then it would be recorded...

would probably not work (dunno im not a game code writer lol) but it would help with griefers without penalizing the other players who want to have fun :p

EDIT: by being hard to do i mean what if someone wants to make a waterfall/lavafall....how can you know the difference between a griefer who places one lava block to destroy someones house vs someone making a lavafall that takes multiple nodes? it would be a fine line to draw :p
Last edited by blue on Sat Apr 21, 2012 02:15, edited 1 time in total.
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by lkjoel » Sat Apr 21, 2012 06:04

Yeah, I was always thinking of a mod that logs all of the "placing/removing" part of the log into a separate file so that people can know the griefers easily.
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by Jordach » Sat Apr 21, 2012 09:06

or have a priv called greifer. Negates all actions even if they have interact.

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by sfan5 » Sat Apr 21, 2012 09:12

good idea :D
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by mauvebic » Sat Apr 21, 2012 09:51

why not remove buckets? that way only the admin can /give water.

i noticed someone in chat the other day encourage griefing on MC servers, i forget who, but if people from here are going there to do that, we can continue to expect blowback.
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by mauvebic » Sat Apr 21, 2012 10:29

now that ive thought about it: a simple mod could stop that particular kind of griefing. Youd have to define areas (square rectangular,) in a seperate lua file that just contains an array, and in those areas placed water or lava would be removed as it's placed?
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by blue » Sat Apr 21, 2012 11:36

mauvebic wrote:now that ive thought about it: a simple mod could stop that particular kind of griefing. Youd have to define areas (square rectangular,) in a seperate lua file that just contains an array, and in those areas placed water or lava would be removed as it's placed?

yea but again how would you tell who is placing the water/lava? a griefer or someone who wants to make a foutain/waterfall/elevator/etc? as to the removing buckets that wouldnt really help at all if the admin still gives lava/water nodes...someone could just hold onto there lava/water nodes for a while and when the admin has given out alot start using them...in that case it would probably backfire on the normal players who just got the lava/water nodes and are now the suspects when it was a griefer who got them earlier :p
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by mauvebic » Sat Apr 21, 2012 12:10

like i said, theres nothing preventing you from removing buckets from your server, its a mod like any other?.. if the admin or someone he trusts needs water and lava they can use normal /give commands.

otherwise if you dont wanna go tinkering with the code then youd need the type of mod like i proposed, where you specific corners of a rectangle and the mod removes any water or lava that is placed in that area as it is placed - if you ever need to add such nodes, launch the server w/o the mod the time it takes you to do it. (or just run the mod when the server is public?)
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by Menche » Sat Apr 21, 2012 22:07

blue wrote:yea but that would be hard to do...i think there should be a way to track certain things easily...aka if player x places any water/lava nodes they are recorded in there location and time

I did some experimenting a while ago with saving the output of the server, here.
Last edited by Menche on Sat Apr 21, 2012 22:09, edited 1 time in total.
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by lkjoel » Sun Apr 22, 2012 03:21

Jordach wrote:or have a priv called greifer. Negates all actions even if they have interact.

Yeah... /grant PLAYER all... uh...
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by mauvebic » Sun Apr 22, 2012 12:47

things like water and lava that can cause alot of damage shouldnt be on the same privilege as cobble or sand, honestly.
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by Jordach » Sun Apr 22, 2012 14:59

Celeron made interact_extra as a priv, I do think per block privs can be done, same for tools and craft items.

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by mauvebic » Sun Apr 22, 2012 16:37

then how do people still manage to trash a map? :S
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by LolManKuba » Sun Apr 22, 2012 16:43

lkjoel wrote:the beauty of remobo and hamachi :)

Don't you mean the beauty of VPNs?
 

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by blue » Sun Apr 22, 2012 17:36

mauvebic wrote:then how do people still manage to trash a map? :S

because with the interact_extra you could build on both sides of the map....but on defualt you could build only on one side of the map...alot of people didnt care just so long as they could build so they didnt even go for the interact_extra privs...so once they all started building over there the griefers came (which they could build over there by default too) and trashed the place big time

plus i think even if you dont have interact_extra you can place water/lava nodes on the restricted side (i think anyway...someone told me that they could burn down my mansion (made of wood) with lava even if they didnt have interact_extra but idk for sure)
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