Posted: Mon May 23, 2011 14:54
Do you know Deliantra (www.delintra.net)
It's a MMORPG with a server (C++ and Perl) and a Client (Perl). Basically it's a beefed up version of Crossfire.
The game is (currently) strictly 2D. There can be lots of players online, which normally don't fight each other. There's a huuuuge number of different monsters. Players have different skills which help them fighting but also crafting. Oh, and crafting is very different than in minecraft.
Now my idea is this: make a mix between minetest & Deliantra. The monsters/spellcasting/fighting etc should be similar as in Deliantra. However, both the landscape and the buildings should be similar to minecraft.
In Deliantra, almost all rooms have a "reset" timer. When this timer expires, the map get's unloaded ... at the next entry, the map will again have it's monsters & loot. As long as a player is in a map, the map never expires. In my hypothetical game, one would define cubic areas with such a reset logic. And now comes the good part: some player builds stuff, e.g. a new house. He now submits this house (or, actually an area that contains this house) as a "please make this permanent" suggestion. Some dungeon master or voting logic would then look at the stuff and include it into the map database. But if some player just builds stuff randomly, e.g. he mines for minerals, then after some time the map will be like before, similar to how Deliantra works.
That would allow (like in Minecraft) collaboration of Players. Every player would be also a potential map contributor, every game client would be a map editor.
And yet one can "just" play the game, visit different contintens, solve Quests, kill Death Heads in the Hell and so on ...
It's a MMORPG with a server (C++ and Perl) and a Client (Perl). Basically it's a beefed up version of Crossfire.
The game is (currently) strictly 2D. There can be lots of players online, which normally don't fight each other. There's a huuuuge number of different monsters. Players have different skills which help them fighting but also crafting. Oh, and crafting is very different than in minecraft.
Now my idea is this: make a mix between minetest & Deliantra. The monsters/spellcasting/fighting etc should be similar as in Deliantra. However, both the landscape and the buildings should be similar to minecraft.
In Deliantra, almost all rooms have a "reset" timer. When this timer expires, the map get's unloaded ... at the next entry, the map will again have it's monsters & loot. As long as a player is in a map, the map never expires. In my hypothetical game, one would define cubic areas with such a reset logic. And now comes the good part: some player builds stuff, e.g. a new house. He now submits this house (or, actually an area that contains this house) as a "please make this permanent" suggestion. Some dungeon master or voting logic would then look at the stuff and include it into the map database. But if some player just builds stuff randomly, e.g. he mines for minerals, then after some time the map will be like before, similar to how Deliantra works.
That would allow (like in Minecraft) collaboration of Players. Every player would be also a potential map contributor, every game client would be a map editor.
And yet one can "just" play the game, visit different contintens, solve Quests, kill Death Heads in the Hell and so on ...