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World Edit help.

PostPosted: Wed May 02, 2012 01:55
by InfinityProject
Ok so I'm not very good with world edit so I was wondering if someone could help me. For my hunger games server I was wanting to use world edit to make a gigantic dome made out of bobblocks around the arena. Anyone want to help?

PostPosted: Wed May 02, 2012 05:17
by sfan5
What didn't you understand?

PostPosted: Wed May 02, 2012 20:28
by InfinityProject
I didnt know if I could use it in midair and if could I didnt know how.

PostPosted: Wed May 02, 2012 23:06
by tinoesroho
//pos1 or //pos2 commands should work.

PostPosted: Thu May 03, 2012 00:42
by InfinityProject
Can you use it with bobblocks or does it have to be a regular node?

PostPosted: Thu May 03, 2012 01:29
by RabbiBob
Yes. You need to use the full name of the block type when setting it and most of my blocks conform to:

bobblocks:<color><block/pole>

Ex:

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Code: Select all
//pos1
//pos2
//set bobblocks:redblock

PostPosted: Thu May 03, 2012 22:06
by InfinityProject
Can u do it with clear bobblocks? As in see through?

PostPosted: Fri May 04, 2012 00:22
by RabbiBob
Anything (so far) with a secondary state has an _off suffix. You can't craft them directly, but you can call them directly:

bobblocks:redblock_off

PostPosted: Fri May 04, 2012 01:54
by InfinityProject
thnx.

PostPosted: Tue Jun 11, 2013 15:42
by DeepGaze
how do you add blocks from other mods e.g glow glass i typed it in and got no result

PostPosted: Tue Jun 11, 2013 16:42
by Calinou
DeepGaze wrote:how do you add blocks from other mods e.g glow glass i typed it in and got no result


moreblocks:glow_glass
moreblocks_super_glow_glass

PostPosted: Tue Jun 11, 2013 17:19
by tinoesroho
>.<

First rule of WorldEdit: Type the modname:nodename. Second rule of WorldEdit: If it didn't work, you screwed up. Third rule of WorldEdit: Check the source code of the mod you're invoking.

PostPosted: Wed Jun 19, 2013 02:22
by DeepGaze
what about water that seems to be a dud

PostPosted: Wed Jun 19, 2013 05:14
by sfan5
default:water/lava_source/flowing

PostPosted: Wed Jun 19, 2013 16:40
by DeepGaze
thankyou for the help it is very helpful in a excellent mod