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Minetest on Rasbpberry Pi

Posted:
Wed May 16, 2012 21:14
by Trenton
I was wondering... is it possible to launch and play Minetest on a Raspberry Pi?
like, plug a keyboard and mouse, a screen and play the game.
Actually I'm only into Arduino but I'd like to get a Raspberry Pi too.

Posted:
Wed May 16, 2012 22:16
by XCalibur54
I'm no expert on Raspberry Pi, but I think it would work.

Posted:
Wed May 16, 2012 22:33
by Trenton
I was thinking at something like putting a tiny Linux distro on it and install Minetest and the keyboard/mouse.
but maybe it's not the only way

Posted:
Thu May 17, 2012 10:31
by etwas
Well, the minetestserver works, wit the the pandaboard on ubuntu i run my private minetestserver on it for a few player :)
http://pandaboard.org/
i think that the client works, too. but i don't try this. so that it is possible to launch it on the raspberry pi too

Posted:
Thu Jul 05, 2012 22:47
by crafty
I have a raspberry pi, I have tryed to run the game on it but with no success. The games will work on the device but it is not play able, The FPS is between 0 - 1. The game does run i little better with the older versions of the game. but even the menu is slow selecting a box to tick it take about 4seconds before showing its ticked.
I hope this helps in some way.
raspberry pi was overclocked as well.
CPU: 850MHz
RAM: 440MHz
GPU: 350MHz
-------------------------------------------------------------------------------------------------------------------------------------------------------------
email:
azahtc@gmail.com

Posted:
Fri Jul 06, 2012 00:41
by cisoun
crafty : What about as a server ?

Posted:
Fri Jul 06, 2012 09:02
by cosarara97
crafty wrote:I have a raspberry pi, I have tryed to run the game on it but with no success. The games will work on the device but it is not play able, The FPS is between 0 - 1. The game does run i little better with the older versions of the game. but even the menu is slow selecting a box to tick it take about 4seconds before showing its ticked.
I hope this helps in some way.
raspberry pi was overclocked as well.
CPU: 850MHz
RAM: 440MHz
GPU: 350MHz
-------------------------------------------------------------------------------------------------------------------------------------------------------------
email:
azahtc@gmail.com
Maybe it was using software renderer instead of opengl?

Posted:
Fri Jul 06, 2012 12:42
by crafty
I tryed it once as a server it runs but there is a little lag some times. So yes you can use it as a server for minetest.
As for what cosarara97 said as far as i know it was using opengl, It did say at the top of the window OpenGL 2.1.
Add me on skype username: crafty3000

Posted:
Fri Jul 06, 2012 21:55
by srothe
Amazing!
Raspberry Pi as Minetest-Server. Crafty, I think we share a hobby (Arduino and Raspberry Pi). I do not have one yet, but I am waiting for it :-)
Stefan

Posted:
Sat Jul 07, 2012 04:52
by Jeija
I also got a raspberry pi but I think performance of the minetest server ist horrible.
I deleted mapgen mud flowing and the anti-cheating-code to make it a little faster.
Still, I don`t think it is a good idea to run mods on the RasPi...

Posted:
Sat Jul 07, 2012 18:30
by etwas
try out the pandaboard as a minetestserver ;)

Posted:
Thu Mar 21, 2013 22:36
by 4aiman
For some reason latest git refuses to run under raspbian on a raspberry pi, claiming there's no glx support (which is somewhere near the truth). Anyway, back then it worked, it had 2 fps max.
Minetest on Pi:
http://www.youtube.com/watch?v=nCbnF9OAne4Minecraft on Pi:
http://www.mojang.com/2012/11/minecraft-is-coming-to-the-raspberry-pi/ (probably trolling, IDK)

Posted:
Fri Mar 22, 2013 08:38
by 4aiman
Edit: minetest under raspbian wants mesa-swx11 package. After installing that, minetest opengl will work.
Tested that yesterday's night and got 4-7 fps with 32x texturepack on a server.
Maybe
this will bring some hopes ;)

Posted:
Sat Jan 18, 2014 19:25
by Casimir
I know there are some servers already running on a Pi. I would be nice if someone starts an article in the wiki on how to do it on a Pi (what minetest.conf, building without irrlicht etc.).

Posted:
Sat Jan 18, 2014 23:11
by rubenwardy
A RPI is just Linux.

Posted:
Sat Jan 18, 2014 23:48
by Casimir
I know that Linux thing. I get some error when running.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
ERROR: An unhandled exception occurred: Failed to create socket
In thread b635d000:
/home/pi/freeminer/src/main.cpp:1863: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b635d000:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
Aborted
Re: Minetest on Rasbpberry Pi

Posted:
Sun Jun 14, 2015 16:56
by AgentNagel42
Sorry to resurrect this "Minetest on Pi" thing, but the Raspberry Pi 2 has been released with 1g RAM, A quad core running at 900mhz and a 656mhz video processor, could we port it to the RPI 2?
Re: Minetest on Rasbpberry Pi

Posted:
Sun Jun 14, 2015 17:10
by Sokomine
AgentNagel42 wrote:Sorry to resurrect this "Minetest on Pi" thing, but the Raspberry Pi 2 has been released with 1g RAM, A quad core running at 900mhz and a 656mhz video processor, could we port it to the RPI 2?
AFAIK it's just a matter of compiling, plus a lot of patience? Those Rasperry Pi computers do seem to have their own "store"/repository. Getting a pre-compiled version up there might be a good idea. As far as games/subgames go, anything that works on Android devices might also be of intrest here as it would run on weak hardware.
Re: Minetest on Rasbpberry Pi

Posted:
Sun Jun 14, 2015 17:50
by Dartmouth
The most common RPi OS is Raspbian, which is basically a Debian system. It uses apt as its package manager. I'll probably pick one up this week to try this :)
Re: Minetest on Rasbpberry Pi

Posted:
Sun Jun 14, 2015 17:51
by Ivà
I own an RPI 1and compile the minetest git version quiet often (maybe once a week or so).
If it's of interest to somebody I can submit the compiled binary into the corresponding forum subthread.
EDIT: I use raspbian and compile only the server without the client part.
Re: Minetest on Rasbpberry Pi

Posted:
Sun Jun 14, 2015 17:54
by Dartmouth
Did you have to do any tweaking/what depedencies did you install? I have a RPi 1 and would be interested in trying. But I guess the RPi 2 would have a bit more processing power, and 1GB RAM is probably better too...
Re: Minetest on Rasbpberry Pi

Posted:
Sun Jun 14, 2015 18:23
by Ivà
I installed the dependencies listed on
http://dev.minetest.net/Compiling_Minetest plus the libgmp-dev library, and download and compiled the last stable luajit.
RPI is slightly tweaked to use 800 MHz CPU frequency but nothing else, and it's usable as a minetest home server. With a pregenerated map and an external USB (or a good internal SD card) do the job surprisingly well :-)
Someone owns a public server that runs on a RPI, but I don't remember the server's name...
Re: Minetest on Rasbpberry Pi

Posted:
Mon Jun 15, 2015 07:37
by Dartmouth
So RAM usage isn't much of a problem when just hosting a small server?
Re: Minetest on Rasbpberry Pi

Posted:
Mon Jun 15, 2015 08:42
by jp
Dartmouth wrote:Did you have to do any tweaking/what depedencies did you install?
You will have to compile Irrlicht 1.9 with OpenGL ES support, and then compile MT pointing your own-built Irrlicht.
Good luck !
Re: Minetest on Rasbpberry Pi

Posted:
Mon Jun 15, 2015 13:32
by Ivà
Dartmouth wrote:So RAM usage isn't much of a problem when just hosting a small server?
Not at all, IMHO the bottleneck is the CPU. And sometimes RPI freezes a bit when it writes to the SD card (but this is not related to minetest), using an external USB disk improves this point.
I noticed that with the GIT version crafting was improved alot too. :-)
Re: Minetest on Rasbpberry Pi

Posted:
Tue Jun 16, 2015 08:25
by Dartmouth
@jp, Thanks for the hint, I'll do this once I get the RPi
Re: Minetest on Rasbpberry Pi

Posted:
Sat Jun 27, 2015 11:05
by julienrat
Hi !
Is there any news about Minetest client and Raspberry Pi 2 ?
I hav tryed to compile, it's works with 1-6 fps .... too slow to play ....
Is minetest could be ported with OPENGL ES ?
Thanks again
Re: Minetest on Rasbpberry Pi

Posted:
Fri Sep 04, 2015 00:50
by Amicadi
julienrat wrote:Hi !
Is there any news about Minetest client and Raspberry Pi 2 ?
I hav tryed to compile, it's works with 1-6 fps .... too slow to play ....
Is minetest could be ported with OPENGL ES ?
Thanks again
I don't think minetest needs to be ported with OPENGLES since minetest already works with OPENGLES (as example the android minetest version).
I think the issue here is to compile irrlicht with OPENGLES. At the moment irrlicht 1.9 with OPENGLES support can be found at
http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es/ (from where is downloaded by minecraft android build script), I have tried to compile irrlicht 1.9 with OPENGLES support for raspberry pi 2 with no success, tho.
Have anyone compiled irrlicht 1.9 with OPENGLES support for raspberry pi 2 successfully?
Re: Minetest on Rasbpberry Pi

Posted:
Fri Sep 04, 2015 00:58
by benrob0329
I have an Rpi2, I could try building MT from source. I don't do much with it, it pretty much just sits around with Drupal running on top of Apache, so it wouldn't matter if it Sat there for a couple days compiling.
Re: Minetest on Rasbpberry Pi

Posted:
Fri Sep 04, 2015 03:34
by programmingchicken
:3 Why do I not have any devices?
I have a windows laptop and a borrowed wintop(almost but not quite TM), I thought that was good, until I saw people with 5 wintops, one with each server on them, and 3 macbook pros, rooted and overclocked, and then they have 2 phones, one they use for gaming, and the other for calling, and their wallet has a touchscreen and password lock.
And they have a desktop Lubuntu with rooted MacOSX dualboot.
And also their house is scattered with circuit boards and transistors.
Welcome to my disappointing