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can someone explain the source codes to me

PostPosted: Tue Jul 24, 2012 01:46
by madchicken13
Im tired of the grief on trying to make stuff people like and people are saying the reason they hate this is because i dont include the source code and i dont know whaty that is can someone explain??
And how should I publish alwayscraft on the enternet with the LGPL
Thanks

PostPosted: Tue Jul 24, 2012 01:54
by tinoesroho
Image The Cowboy hears ya!

Let me explain a bit about source code: Source code is the recipe that an executable ("program") is built from. Every time you invoke CMake, you use the source to build an executable.

Oh. You're just adding mods, you say? Well, in that case, the mod is the source code. No, seriously. The init.lua is really just human-readable instructions that is parsed by the engine. No need to worry so long as the mod itself is distributed.

No? You're not just adding mods, but tweaking the engine - like changing how far you can fall without taking damage? Well, that's easy. Every time you "build" a custom client, you use source code to build it. Just include all the code in a zip, upload it and link to it as an optional download ("Hey vets! Want to port it? Download the source here!").

PostPosted: Tue Jul 24, 2012 04:32
by madchicken13
Thanks Now i Have The Source code for AlwaysCraft

PostPosted: Tue Jul 24, 2012 04:50
by tinoesroho
Glad I could be of assistance. If you need to ask anything in the future, don't hesitate to contact me via email, PM. 'Scuse me while I get the buck off.
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