0.4.2-rc1 released!

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

0.4.2-rc1 released!

by Josh » Sun Jul 29, 2012 03:02

Hey guys i looked on the blog & 0.4.2 has been released & dm's are back i think. A screenshot is on the blog i think maybe the rat & the oerkii mayv'e come back but im not really sure im just guessing.
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Sun Jul 29, 2012 03:20

Oh my mistake mobs were not added back in there is just a mob's mod made by celeron55 with dm's & stuff. You can use it with 0.4.1 & 0.4.2 i think. you can find chests in dungeons with items in them also in that mobs mod i mentioned.
 

User avatar
SegFault22
Member
 
Posts: 870
Joined: Mon May 21, 2012 03:17

by SegFault22 » Sun Jul 29, 2012 03:32

chests in dungeons? wow, I need to look into that, and maybe make a mod that makes treasure chests spawn in map generation, with stuff in them. Maybe we can even make a more advanced system of mods and stuff, so that in Team VS. Team gameplay we can have ''summoning gates'' where players can ''capture'' gates and ''summon'' mobs to help them fight the other team...
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Sun Jul 29, 2012 03:47

You can find that mob's mod on the blog in the 0.4.2 thing it only contains a dm but it's still a mob that we can avoid & fight.
 

User avatar
LolManKuba
Member
 
Posts: 939
Joined: Fri Feb 10, 2012 22:36

by LolManKuba » Sun Jul 29, 2012 07:53

Well it doesn't do much but, whatever.
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sun Jul 29, 2012 11:42

I dont care about the DM's, hows the CPU and RAM usage on this one?

edit: that was a quick compile, and performance seems to be returning to acceptable levels:

0.4.2
Image

0.4/0.4.1
Image
Last edited by mauvebic on Sun Jul 29, 2012 11:55, edited 1 time in total.
"Fuck the hat." - Paulie Gualtieri
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sun Jul 29, 2012 12:01

Josh wrote:Hey guys i looked on the blog & 0.4.2 has been released & dm's are back i think. A screenshot is on the blog i think maybe the rat & the oerkii mayv'e come back but im not really sure im just guessing.

STOP THE DAMN PRESSES.

celeron55 wrote:.4.2 release candidate 1


THIS AIN'T 0.4.2, NOR are the DM'S included:

celeron55 wrote:Also an experimental mobs mod which doesn’t do much now, which I have been fiddling around a few hours sometimes for… I guess during multiple months. This is NOT included in the 0.4.2-rc1 download.


SO, actually, we might have to wait for 0.4.2

Sorry for ruining your party Josh.

- Jordach.
Last edited by Jordach on Sun Jul 29, 2012 12:01, edited 1 time in total.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sun Jul 29, 2012 12:21

im confused - It says 0.4.2 rc1 in the top corner :-/

Imageclick to supersize
"Fuck the hat." - Paulie Gualtieri
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sun Jul 29, 2012 12:47

Mauvebic:

RC1 = Release Candidate, which means it COULD BE THE STABLE, IF there are no major problems, which, I do belive Celeron55 wants a week or so to see if anything major comes up.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sun Jul 29, 2012 12:55

I dont really care how they're labeled :p so long as performance improves, not worsens :-) But ive already asked on his blog to add more performance options in the menu, for those of use with mesopotamian/sumerian P4s :p
"Fuck the hat." - Paulie Gualtieri
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sun Jul 29, 2012 16:14

I have a 2x P4's @ 3.2GHZ, (2 CPU motherboard, and with hyperthreading = 4 CPUS.) 1gb of RAM, (DDR2 @ 512mb x 2) 512mb of GPU power, nVidia GeForce 6200 (Model 6) in AGP, (300 mhz dual-write bus, and fast-write compliant, pumps this to 600mhz, and perhaps 1.2ghz if I overclock.)

If I am running the OS (no other apps running in the background), I can run VanessaE's textures without going any lower then 30fps.

Normally with 16px textures, I can get 55-60 fps, not to mention no node boxes.

Yes, a aging powerhouse.
Last edited by Jordach on Sun Jul 29, 2012 16:20, edited 1 time in total.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sun Jul 29, 2012 18:07

Old isn't necessarily bad, If you take care of it. The tower i use i bought in 2007, since then ive changed almost every part on a need basis. The only thing left is to buy a new motherboard and processor and ittl essentially be a new/rebuilt computer lol
"Fuck the hat." - Paulie Gualtieri
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sun Jul 29, 2012 18:08

mauvebic wrote:Old isn't necessarily bad, If you take care of it. The tower i use i bought in 2007, since then ive changed almost every part on a need basis. The only thing left is to buy a new motherboard and processor and ittl essentially be a new/rebuilt computer lol

........If you had the monies.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

Tggtt
New member
 
Posts: 5
Joined: Sat Jul 28, 2012 00:30

by Tggtt » Sun Jul 29, 2012 22:41

Wow that's great, I've just compiled it without any problems.
(0.4.1 couldn't find libGL.so for some reason, I had to define manually)

For those who are looking for the sources for the 0.4.2rc, use this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
$ git clone https://github.com/celeron55/minetest.git
$ cd minetest
$ git checkout d38b465


And compile with the README.txt instructions.
Last edited by Tggtt on Sun Jul 29, 2012 22:42, edited 1 time in total.
 

User avatar
Echo
Member
 
Posts: 121
Joined: Tue Jul 31, 2012 08:11

by Echo » Tue Jul 31, 2012 20:12

In the optional mobs mod, you should search for bucket:nyancat and bucket:nyancat_rainbow in the init.lua and replace it with default:nyancat respectively default:nyancat_rainbow
 

User avatar
OdinAllfather
Member
 
Posts: 20
Joined: Fri Aug 17, 2012 05:17

by OdinAllfather » Fri Aug 17, 2012 05:54

anyone know were i can get it
"As for me, people will be pleased to escape from me in one piece."
—Grettir, The Saga of Grettir the Strong

Cattle die, kinsmen die; the self must also die. I know one thing which never dies: the reputation of each dead man.
Hávamál, st. 77
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Fri Aug 17, 2012 05:55

OdinAllfather wrote:anyone know were i can get it

http://c55.me/blog/
 


Return to Minetest General

Who is online

Users browsing this forum: No registered users and 12 guests

cron