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Need help with Minetest on Ubuntu 12.04

PostPosted: Sat Aug 25, 2012 16:20
by madchicken13
I compiled Minetest on Ubuntu Linux 12.04 and when I run it with this command

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
./minetest


It starts to load and then this comes up

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
INFO: Settings: Setting not found: "help"
signal_handler_init()
Using relative paths (RUN_IN_PLACE)
path_data = /home/chris/Downloads/jordach-minetest-classic/bin/../data
path_userdata = /home/chris/Downloads/jordach-minetest-classic/bin/../
Debug streams initialized, disable_stderr=0
09:10:40: minetest with SER_FMT_VER_HIGHEST=20, VER=0.2.DEV-SUN-29-JULY-2012 RUN_IN_PLACE=1 USE_GETTEXT=1 INSTALL_PREFIX=/usr/local BUILD_TYPE=Release
Error opening configuration file "/home/chris/Downloads/jordach-minetest-classic/bin/..//minetest.conf"
Error opening configuration file "/home/chris/Downloads/jordach-minetest-classic/bin/..//../minetest.conf"
INFO: Initial run of init_mapnode with g_texturesource=NULL. If this segfaults, there is a bug with something not checking for the NULL value.
INFO: Settings: Setting not found: "enable-unittests"
INFO: Settings: Setting not found: "server"
Irrlicht Engine version 1.7.2
Linux 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:04:05 UTC 2012 i686
Creating X window...
Visual chosen: : 216
Using renderer: OpenGL 1.2
Mesa DRI nv25 x86/MMX/SSE2: Nouveau
OpenGL driver version is 1.2 or better.
GLSL not available.
TextureSource::buildMainAtlas()
INFO: TextureSource::buildMainAtlas(): Adding "stone.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mud.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "sand.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "grass.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "grass_footsteps.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "tree.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "tree_top.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "water.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "leaves.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "glass.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mud.png^grass_side.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "cobble.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mossycobble.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "gravel.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "jungletree.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "stone.png^mineral_coal.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "stone.png^mineral_iron.png" to texture atlas
minetest: nv20_state_fb.c:50: get_rt_format: Assertion `0' failed.
Aborted (core dumped)


Whats Wrong it does it with every version I compile

These are the commands i use to compile Minetest:

1)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cd dir/here


2)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cmake . -DRUN_IN_PLACE=1


3)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
make

OR
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
make -j2



PS : ecube compiled Minetest 0.4.1 for me and it worked what am i doing wrong?

PostPosted: Sat Aug 25, 2012 17:21
by Calinou
Try updating your video card drivers, or try using the open source drivers (these can be slow but work better sometimes).

PostPosted: Sat Aug 25, 2012 17:34
by madchicken13
Calinou wrote:Try updating your video card drivers, or try using the open source drivers (these can be slow but work better sometimes).


My Drivers are updated thats how i play minetest with 30 FPS not 2
and The Minetest ECube compiled on my computer worked fine

PostPosted: Sat Aug 25, 2012 17:52
by rubenwardy
That is Jordach Minetest Classic, ask on his topic

PostPosted: Sat Aug 25, 2012 17:54
by madchicken13
rubenwardy wrote:That is Jordach Minetest Classic, ask on his topic

Can you compile on linux?

PostPosted: Sat Aug 25, 2012 18:09
by rubenwardy
madchicken13 wrote:
rubenwardy wrote:That is Jordach Minetest Classic, ask on his topic

Can you compile on linux?


No, i am using Windows atm

PostPosted: Sat Aug 25, 2012 18:12
by madchicken13
ok well i compiled Minetest 0.2.20120822 and Minetest 0.4.1 and it did the same damn thing

PostPosted: Sat Aug 25, 2012 18:13
by madchicken13
But when ecube did it on my computer he used the same commands and it worked