Scripting

Milkboat
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Scripting

by Milkboat » Tue Apr 19, 2011 19:08

Will there be some sort of tutorials on how to start scripting? I am curious about it but I am not really sure where to start.
 

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PixelBoy
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by PixelBoy » Tue Apr 19, 2011 20:59

Hi there,
yea, you're right. I've got the same problem.
I'd appreciate it when someone helped us out or give us some info.
I'll also try to find an easy tutorial for you maybe?
Just ask when you need some help.
I'm there for you. ;]
Greets Pixel
"I've got nothing to declare except my genius."
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Now trying to make: PixelMod v0.1
 

celeron55
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by celeron55 » Wed Apr 20, 2011 06:23

Image
 

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cisoun
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by cisoun » Wed Apr 20, 2011 13:24

Not here for a while due to some troubles between my graphic card and Minetest.
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
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Milkboat
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by Milkboat » Wed Apr 20, 2011 15:57

Yeah I was.

The scripting API has been abandoned as of 2011-04-04.


I missed that.
 

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PixelBoy
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by PixelBoy » Thu Apr 21, 2011 10:07

:p
"I've got nothing to declare except my genius."
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Now trying to make: PixelMod v0.1
 

celeron55
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by celeron55 » Fri Apr 22, 2011 07:36

Well, actually I could explain this a bit: I abandoned the scripting api for basically two reasons: Firstly, I want to be making a game myself, not a framework for others to do games. Making such a thing requires an awful lot of design and coding work with no visible results, which completely contradicts the latter cause. Secondly, I want to keep the game simple and leave the library dependencies to a bare minimum.
 

Cer989
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by Cer989 » Tue May 17, 2011 00:34

I could see why but you could have some tutorials on how tO make mobs swawn in certain places or make new mobs new blocks ect. just a suggestion
 

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MirceaKitsune
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by MirceaKitsune » Tue May 24, 2011 12:53

I'm pretty saddened to hear the scripting got discontinued. It would have allowed people to easily make their own changes and settings, as I imagined here. Could have been an awesome addition in my opinion.

I don't believe scripting would allow someone to make their own game off Minetest more easily, as anyone can edit the code. Scripted items could instead allow making balancing settings of your own (tweaking functionality of all items on your server). As for the extra dependency, maybe reading data from text files can be done without a scripting engine (like the settings file is read).

Just what I think. Maybe someday, some sort of scripting support will be considered again. I imagine there are other main focuses as well for now, so yeah.
Last edited by MirceaKitsune on Tue May 24, 2011 12:54, edited 1 time in total.
 


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