Topywo wrote:I've watched with interest your links.
What caught my attention was that the development of Voxelaria looks to be halted at the point when adding more features started to slow everything down. Did the author not find a solution for this. Why's this a problem with todays 'fast' and 'memory rich' computers? If you solve this slow rendering, lag, or however people call it, you'll might draw a lot of people to your planned game
Also MViewer, does that mean that it's only a way to view minecracft, not play it?
Death Dealer wrote:this coupled with bump mapping would be insane. good idea:-)
Death Dealer wrote:while were on he subject a light shader like sonic unbeleavable shader would be nice to have with this also. and the reflective water^_^
MirceaKitsune wrote:I was discussing this on IRC and someone posted something of relevance. Not sure if doable in MineTest, but still looks like an useful guide. The images represent what I'm thinking of quite accurately... just smoother (more subdisivions) and perhaps with texture blending between different block types.
http://www.volumesoffun.com/polyvox-about/
Stef wrote:maybe you could it make as mod, so people who like more blocky world can still use it
theoriginalone wrote:My question is which line your character would follow. The contour, or the original block?
srothe wrote:I like the idea of smoothed terrain, trees, water, lava, etc.
BUT, keep in mind that "made" or "built" objects normally have sharp edges and perpendicular fronts. These should not be "smoothed", otherwise, buildings and mineshafts would look quite strange.
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