Likwid H-Craft wrote:Good to hear for the MT 0.4.6 Builds!
Hey what is your build and the one Adam posted differents?
Cheesus wrote:quick question: whats the difference between this build and pilzadam's build?
PilzAdam wrote:Cheesus wrote:quick question: whats the difference between this build and pilzadam's build?
We both build always the latest version of Minetest.
I do my builds with MinGW in Linux, so they dont have DirectX support.
xyz does his build with MSVC (I guess in a VM), so they have DirectX support. But this method is a lot more work than doing it in Linux, so his builds aren that frequent.
Zsoltisawesome wrote:Why the Hell Have DirectX Support (It's Twice As Slow) When You Can Have OpenGL Stuff
Calinou wrote:Zsoltisawesome wrote:Why the Hell Have DirectX Support (It's Twice As Slow) When You Can Have OpenGL Stuff
DirectX used in the same way as OpenGL will almost always be faster. However, it's a proprietary API that isn't cross-platform.
crystallize wrote:I can't get Direct3D8 mode to work, it keeps saying "invalid driver, reverting to OpenGL". I want to try D3D mode with EnbSeries wrapper.
Inocudom wrote:crystallize wrote:I can't get Direct3D8 mode to work, it keeps saying "invalid driver, reverting to OpenGL". I want to try D3D mode with EnbSeries wrapper.
Have you tried Direct3D9?
crystallize wrote:Inocudom wrote:crystallize wrote:I can't get Direct3D8 mode to work, it keeps saying "invalid driver, reverting to OpenGL". I want to try D3D mode with EnbSeries wrapper.
Have you tried Direct3D9?
I did, and it works. I just can't get EnbSeries' "Ambient Occlusion" effect to work with Direct3D9 driver. So I hope I'll have better luck with D3D8.
Inocudom wrote:I don't know if Ambient Occlusion even works with Minetest. What is it?
Lunos wrote:4.04.13 — Minetest 0.4.6 — minetest/minetest@f85c1165c2ea9abbfe426b014dacb7b04238fbea <--- Doesn't working for me, Windows 8 Build 9200 x86
When i execute "Minetest.exe" it says: "Minetest.exe has stopped working" blah blah :/
Cya~
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