xyz's Minetest win32 builds

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Inocudom
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by Inocudom » Mon Mar 18, 2013 16:23

Jungles were added back to Minetest and a few other fixes were made. I have to be able to play Minetest in DirectX because if I play it in OpenGL my computer will blow up and I will not be able to get another one ever again. Ever.
 

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xyz
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by xyz » Sat Mar 23, 2013 20:51

New build: 73a5e987f4352ebeda8ba122d1be60316ae7784e
 

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by Inocudom » Sat Mar 23, 2013 23:18

It is a shame that DirectX is not a default option for Minetest, but rather something you have to put in yourself in your builds. I am not sure why, but the game seems to be getting more and more hostile towards DirectX. No longer does DirectX have the power to reduce the load on the CPU anymore. This is just what I noticed after testing this build. It must be due to the changes that took place in Minetest around and after 0.4.5.

It seems that Minetest uses more RAM these days, so that must be the reason why. Direct X most certainly is a necessity for my computer now. A person by the name of Fess started making Windows builds that can use Direct X like yours do, but are also 64-bit. Nevertheless, I do thank you for your efforts and hope you will continue to make builds.
Last edited by Inocudom on Mon Mar 25, 2013 03:06, edited 1 time in total.
 

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by qwook » Wed Apr 03, 2013 16:36

I've read somewhere the DirectX goes through windows first, and OpenGL goes straight to hardware. So just with OpenGL you can get the capabilities of DirectX 11. I think Valve might have said this at the GDC.

Read here: http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows
 

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by xyz » Wed Apr 03, 2013 21:01

New build: f85c1165c2ea9abbfe426b014dacb7b04238fbea (Minetest 0.4.6)
 

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Likwid H-Craft
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by Likwid H-Craft » Wed Apr 03, 2013 21:18

Good to hear for the MT 0.4.6 Builds!
Hey what is your build and the one Adam posted differents?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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by PilzAdam » Wed Apr 03, 2013 21:19

Likwid H-Craft wrote:Good to hear for the MT 0.4.6 Builds!
Hey what is your build and the one Adam posted differents?

Translations and a minor bug fix in the API.
 

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by Likwid H-Craft » Wed Apr 03, 2013 21:22

Oh, ok just asking so when I make my builds I don't have same as you guys, but do I have to make up a random thing like you and xyz builds.

Random thing:
f85c1165c2ea9abbfe426b014dacb7b04238fbea
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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by Cheesus » Wed Apr 10, 2013 22:32

quick question: whats the difference between this build and pilzadam's build?
 

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by PilzAdam » Wed Apr 10, 2013 22:47

Cheesus wrote:quick question: whats the difference between this build and pilzadam's build?

We both build always the latest version of Minetest.
I do my builds with MinGW in Linux, so they dont have DirectX support.
xyz does his build with MSVC (I guess in a VM), so they have DirectX support. But this method is a lot more work than doing it in Linux, so his builds aren that frequent.
 

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by Zsoltisawesome » Mon Apr 15, 2013 18:40

PilzAdam wrote:
Cheesus wrote:quick question: whats the difference between this build and pilzadam's build?

We both build always the latest version of Minetest.
I do my builds with MinGW in Linux, so they dont have DirectX support.
xyz does his build with MSVC (I guess in a VM), so they have DirectX support. But this method is a lot more work than doing it in Linux, so his builds aren that frequent.

Why the Hell Have DirectX Support (It's Twice As Slow) When You Can Have OpenGL Stuff
Check Out Moontest! www.tinyurl.com/moontest
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by Calinou » Mon Apr 15, 2013 18:45

Zsoltisawesome wrote:Why the Hell Have DirectX Support (It's Twice As Slow) When You Can Have OpenGL Stuff


DirectX used in the same way as OpenGL will almost always be faster. However, it's a proprietary API that isn't cross-platform.
 

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by Mito551 » Thu Apr 18, 2013 13:47

waiting for the new build :(
 

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by prestidigitator » Thu Apr 18, 2013 22:06

Calinou wrote:
Zsoltisawesome wrote:Why the Hell Have DirectX Support (It's Twice As Slow) When You Can Have OpenGL Stuff


DirectX used in the same way as OpenGL will almost always be faster. However, it's a proprietary API that isn't cross-platform.

This is flat out not true at this point in time. As part of the Steam port to OpenGL, they reported last year that it was (EVEN ON WINDOWS) faster after a small amount of re-optimization than their optimized DirectX version. The only thing that is likely to keep DirectX alive at this point is M$ pulling more shady business B.S. (which is admittedly very likely).
 

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by Inocudom » Sun Apr 28, 2013 00:23

It has been some time since the last time you made a build, xyz. There are likely to still be people that need them, so it would be a good idea to make a new one.
 

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by crystallize » Sat Jun 15, 2013 12:51

I can't get Direct3D8 mode to work, it keeps saying "invalid driver, reverting to OpenGL". I want to try D3D mode with EnbSeries wrapper.
 

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by Inocudom » Sat Jun 15, 2013 14:05

crystallize wrote:I can't get Direct3D8 mode to work, it keeps saying "invalid driver, reverting to OpenGL". I want to try D3D mode with EnbSeries wrapper.


Have you tried Direct3D9?
 

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by crystallize » Sat Jun 15, 2013 14:37

Inocudom wrote:
crystallize wrote:I can't get Direct3D8 mode to work, it keeps saying "invalid driver, reverting to OpenGL". I want to try D3D mode with EnbSeries wrapper.


Have you tried Direct3D9?

I did, and it works. I just can't get EnbSeries' "Ambient Occlusion" effect to work with Direct3D9 driver. So I hope I'll have better luck with D3D8.
Last edited by crystallize on Sat Jun 15, 2013 14:37, edited 1 time in total.
 

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by Inocudom » Sat Jun 15, 2013 14:41

crystallize wrote:
Inocudom wrote:
crystallize wrote:I can't get Direct3D8 mode to work, it keeps saying "invalid driver, reverting to OpenGL". I want to try D3D mode with EnbSeries wrapper.


Have you tried Direct3D9?

I did, and it works. I just can't get EnbSeries' "Ambient Occlusion" effect to work with Direct3D9 driver. So I hope I'll have better luck with D3D8.


I don't know if Ambient Occlusion even works with Minetest. What is it?
 

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by crystallize » Sat Jun 15, 2013 15:34

Inocudom wrote:I don't know if Ambient Occlusion even works with Minetest. What is it?

It darkens narrow places and enlightens edges.
 

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by Lunos » Thu Jun 27, 2013 03:07

04.04.13 — Minetest 0.4.6 — minetest/minetest@f85c1165c2ea9abbfe426b014dacb7b04238fbea <--- Doesn't working for me, Windows 8 Build 9200 x86
When i execute "Minetest.exe" it says: "Minetest.exe has stopped working" blah blah :/

Cya~
 

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by Inocudom » Thu Jun 27, 2013 04:15

Lunos wrote:4.04.13 — Minetest 0.4.6 — minetest/minetest@f85c1165c2ea9abbfe426b014dacb7b04238fbea <--- Doesn't working for me, Windows 8 Build 9200 x86
When i execute "Minetest.exe" it says: "Minetest.exe has stopped working" blah blah :/

Cya~


That is an old build I am afraid. Try the latest 0.4.7 dev build by sfan5 or PilzAdam. You will get things like better sound effects and bug fixes that way.
 

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