Page 1 of 2

The Changes to MESE..

PostPosted: Wed Jan 09, 2013 23:09
by Jordach
Were they good or bad.

Now, what I want to know is, was it the best idea since the nyan cat, or something else.

Use the poll to decide. It will last 3 weeks, so you can mull over your decisions. I also want input from the lesser known side of the community, the one or two posters, we want to hear you!

PostPosted: Wed Jan 09, 2013 23:11
by kaeza
+1 To new mese for me.

PostPosted: Wed Jan 09, 2013 23:26
by jojoa1997
new mese adds more potential to mods. i like them because my spawners are way more expensive

PostPosted: Wed Jan 09, 2013 23:50
by rarkenin
I, honestly, feel as if something that "is minetest" and gives Minetest its quirky feel of running into hand-lettered yellow blocks deep underground, should not be turned into a generic ore.

PostPosted: Thu Jan 10, 2013 01:55
by Josh
I would prefer a mese lump and ingot.

PostPosted: Thu Jan 10, 2013 02:02
by sdzen
rarkenin wrote:I, honestly, feel as if something that "is minetest" and gives Minetest its quirky feel of running into hand-lettered yellow blocks deep underground, should not be turned into a generic ore.

haha go deep enough and the block still is down there (despite the new texture which I hate its there still :)

PostPosted: Thu Jan 10, 2013 06:39
by OmniStudent
I havn't seen the new MESE, but I never liked the black-and-yellow lettered one. It ruins suspension of disbelief.

PostPosted: Thu Jan 10, 2013 11:26
by rarkenin
sdzen wrote:
rarkenin wrote:I, honestly, feel as if something that "is minetest" and gives Minetest its quirky feel of running into hand-lettered yellow blocks deep underground, should not be turned into a generic ore.

haha go deep enough and the block still is down there (despite the new texture which I hate its there still :)


We;ve lost the classic hand-lettered texture.

PostPosted: Thu Jan 10, 2013 14:29
by Casimir
I like the new mese, but it needs better textures.

PostPosted: Thu Jan 10, 2013 20:39
by Jordach
Wow, I did not expect this much results in such a short time; all users signed into Minetest Forums, keep voting. :P

PostPosted: Thu Jan 10, 2013 22:38
by Obiewan1111
I really couldn't care less, as long as I can get mese, I am fine! And I usually play creative on singleplayer.

PostPosted: Thu Jan 10, 2013 23:04
by Mito551
Casimir wrote:I like the new mese, but it needs better textures.

+1
mine, for example :DD

PostPosted: Sat Jan 12, 2013 05:42
by dannydark
Meh, I don't really care.

Both ways work for me and to be honest I'm kinda getting sick of everyone complaining over it now ¬_¬ its done, the change has happened if you don't like it you can always install the old mese mod.

PostPosted: Sat Jan 12, 2013 16:07
by kaeza
dannydark wrote:Meh, I don't really care.

Both ways work for me and to be honest I'm kinda getting sick of everyone complaining over it now ¬_¬ its done, the change has happened if you don't like it you can always install the old mese mod.

I agree with you. Everyone complains about new MESE, the new noclip priv, having to use 'E' to fly fast, etc etc.
Everyone has made their best effort to make everything configurable to try to cater to as many users as possible, but there's always someone b*tching.
Don't like new MESE? Use old MESE mod.
Don't like noclip? Edit your conf and give it by default to get old fly behavior.
Don't like having to press 'E' to fast fly? Disable it in conf.

PostPosted: Sat Jan 12, 2013 16:24
by jojoa1997
How do i enable using 'E' to fly fast

PostPosted: Sat Jan 12, 2013 16:28
by PilzAdam
jojoa1997 wrote:How do i enable using 'E' to fly fast

https://github.com/celeron55/minetest/blob/master/minetest.conf.example#L56
aux1 = E

PostPosted: Sat Jan 12, 2013 16:34
by jojoa1997
PilzAdam wrote:
jojoa1997 wrote:How do i enable using 'E' to fly fast

https://github.com/celeron55/minetest/blob/master/minetest.conf.example#L56
aux1 = E

thank you

PostPosted: Sat Jan 12, 2013 17:41
by dannydark
kaeza wrote:
dannydark wrote:Meh, I don't really care.

Both ways work for me and to be honest I'm kinda getting sick of everyone complaining over it now ¬_¬ its done, the change has happened if you don't like it you can always install the old mese mod.

I agree with you. Everyone complains about new MESE, the new noclip priv, having to use 'E' to fly fast, etc etc.
Everyone has made their best effort to make everything configurable to try to cater to as many users as possible, but there's always someone b*tching.
Don't like new MESE? Use old MESE mod.
Don't like noclip? Edit your conf and give it by default to get old fly behavior.
Don't like having to press 'E' to fast fly? Disable it in conf.


Agreed, Thing is there is always going to be changes people don't like no matter how many polls you setup on the forums and/or how many times said feature is discussed on IRC but that's the beauty of Minetest's Modding API If a change is made to the upstream game that people don't like, most of the time you will be able to create a mod to get back old functionality as the Minetest game is after all just a bunch of mods bundled into one package.

If the change is something that isn't related to content and is something engine based (like the noclip change) then well if its really that bad fork the project and change it back or suggest a better way of doing it.

// Start rant ----------

While I'm on the subject, This thing that's starting to happen now with a config option being added for every small change so that it can be toggled between new/legacy is plain stupid, I can understand having an option in some cases but not for small things like the new noclip behaviour etc. What's so hard in giving yourself an extra privilege and then pressing H or whatever key you assign it to? EDIT: Because once you've done that and enabled noclip you don't have to worry about it again, it will remain active whenever you switch to free_mode.

I originally added this noclip change to one of my brothers old 0.3.x servers as we didn't want people to be able to instantly get all the best stuff in the game when the server was meant to be survival, in fact I even went as far as completely stripping out the fly ability eventually, To me creative gets boring fast so I tend to only want to play survival servers which to be honest are not really survival anyway as there is nothing to try and "Survive" and within 30 minutes or so playing the game you already have access to all the best tools and resources....leaving well nothing much else to do other than build (which isn't all that bad I quite enjoy building, just wish there was a lot more to the survival aspect).

So when I was talking about adding it on IRC and PilzAdam went and did it while I was busy talking about it haha I was more than happy because I only want admins on the server to have the noclip ability, but not players they only need standard fly to help with building high structures I guess, but if we keep adding config options for every minor change like this then eventually the Minetest config is going to become a nightmare to deal with and will just create endless headaches for newbies.

If some feature does go to a vote before being merged upstream then the majority vote should be kind of like the final say and that should become the default feature without question (obviously as long as Celeron55 is happy with it).

Lastly its stupid when developers are having to spend as much time going back and forth adding/removing things from a addition because some people don't like it as they are coding the addition in the first place, then what tends to happen is everyone will be agreed on the addition, it then gets merged upstream then loads of people start complaining again forcing developers into either adding a toggle config option or removing it completely and reverting it back to its previous state.
This in turn slows down progress of other more important stuff being fixed/added to the game.

// End rant ----------

^_^ haha just realised how long this is....well if you got this far congrats!

PostPosted: Sat Jan 12, 2013 18:10
by JoeyXtreme
i dont care mese is mese for me doesnt matter if its crystals or blocks

PostPosted: Sat Jan 12, 2013 18:15
by jojoa1997
JoeyXtreme wrote:i dont care mese is mese for me doesnt matter if its crystals or blocks

+1 The only reason i really dont want it to change back is all my mods have dependencies on the mese_crystals and so do soo many other mods

PostPosted: Tue Jan 15, 2013 17:50
by rubenwardy
I am undecided

PostPosted: Tue Jan 15, 2013 17:56
by kaeza
dannydark wrote:Agreed, Thing is there is always going to be changes people don't like no matter how many polls you setup on the forums and/or how many times said feature is discussed on IRC but that's the beauty of Minetest's Modding API If a change is made to the upstream game that people don't like, most of the time you will be able to create a mod to get back old functionality as the Minetest game is after all just a bunch of mods bundled into one package.

If the change is something that isn't related to content and is something engine based (like the noclip change) then well if its really that bad fork the project and change it back or suggest a better way of doing it.

// Start rant ----------
(...)
// End rant ----------

^_^ haha just realised how long this is....well if you got this far congrats!

TL;RA (Too long; read anyway) -- Good Guy Kaeza :)

PostPosted: Thu Jan 17, 2013 20:02
by Menche
Perhaps a bit late for a new suggestion, but here goes...

Make mese spawn naturally as a block called default:mese_ore. It would have the mese crystals texture.
The default:mese_ore would drop default:mese, which would be a craftitem with the crystal texture.
The default:mese_shard and default:mese_block would be crafted normally from default:mese.

This way, those who want the crystals would get them, and it would remain compatible with old mods (in know, most have been converted already...).

Those who want classic mese could retexture default:mese_ore and redefine default:mese to be the old block. This would integrate better then the current oldmese mod.

PostPosted: Thu Jan 17, 2013 20:23
by jojoa1997
Menche wrote:Perhaps a bit late for a new suggestion, but here goes...

Make mese spawn naturally as a block called default:mese_ore. It would have the mese crystals texture.
The default:mese_ore would drop default:mese, which would be a craftitem with the crystal texture.
The default:mese_shard and default:mese_block would be crafted normally from default:mese.

This way, those who want the crystals would get them, and it would remain compatible with old mods (in know, most have been converted already...).

Those who want classic mese could retexture default:mese_ore and redefine default:mese to be the old block. This would integrate better then the current oldmese mod.

-5

PostPosted: Thu Jan 17, 2013 20:42
by Menche
jojoa1997 wrote:-5

Well. That certainly is very constructive and useful.

PostPosted: Thu Jan 17, 2013 20:46
by jojoa1997
Menche wrote:Well. That certainly is very constructive and useful.

Sorry i was on tablet and couldnt type my reasons. I think that it should not be changed in the default game cause alot of people converted their mods to mach the new mese and also i like the crystals. Now if we change some textures and add a forth bottom level to mese then that is fine.
Edit=fix typos

PostPosted: Thu Jan 17, 2013 20:57
by Menche
jojoa1997 wrote:
Menche wrote:Well. That certainly is very constructive and useful.

Sorry i was on tablet and couldnt type my reasons. I think that it should not be changed in the default game cause alot of people converted their mods to mach the new mese and also i like the crystals. Now if we change some textures and add a forth bottom level to mese then that is fine.
Edit=fix typos

The crystals would still be the default option with my idea. About the crafting, yes, that would be a problem. Would aliases fix that, maybe? Anyway, the whole point is, the current solution doesn't allow for a good way to switch between the old and then new, because there's multiple different kinds of mese that in my opinion are redundant. Yes, you could change this with a mod, but that would break other mods.

Two more suggestions:
1. change back to VanessaE's first solution. Redefining the nodes to get the old mese back was fine there; my only problem with it was that old crafting recipes would be broken. As most recipes have been updated, that is no long a problem.

2. change the current mese_crystal to another kind of crystal, like maybe quartz? IMHO, mese only makes sense as the original block, because of its history in minetest. As anything else, I think it's entirely nonsense. I suggested quartz because of mesecons; piezoelectricity gives quartz some electric properties.

PostPosted: Thu Jan 17, 2013 20:57
by Menche
jojoa1997 wrote:
Menche wrote:Well. That certainly is very constructive and useful.

Sorry i was on tablet and couldnt type my reasons. I think that it should not be changed in the default game cause alot of people converted their mods to mach the new mese and also i like the crystals. Now if we change some textures and add a forth bottom level to mese then that is fine.
Edit=fix typos

The crystals would still be the default option with my idea. About the crafting, yes, that would be a problem. Would aliases fix that, maybe? Anyway, the whole point is, the current solution doesn't allow for a good way to switch between the old and then new, because there's multiple different kinds of mese that in my opinion are redundant. Yes, you could change this with a mod, but that would break other mods.

Two more suggestions:
1. change back to VanessaE's first solution. Redefining the nodes to get the old mese back was fine there; my only problem with it was that old crafting recipes would be broken. As most recipes have been updated, that is no long a problem.

2. change the current mese_crystal to another kind of crystal, like maybe quartz? IMHO, mese only makes sense as the original block, because of its history in minetest. As anything else, I think it's entirely nonsense. I suggested quartz because of mesecons; piezoelectricity gives real-life quartz some electric properties.

PostPosted: Thu Jan 17, 2013 20:59
by Menche
jojoa1997 wrote:
Menche wrote:Well. That certainly is very constructive and useful.

Sorry i was on tablet and couldnt type my reasons. I think that it should not be changed in the default game cause alot of people converted their mods to mach the new mese and also i like the crystals. Now if we change some textures and add a forth bottom level to mese then that is fine.
Edit=fix typos

The crystals would still be the default option with my idea. About the crafting, yes, that would be a problem. Would aliases fix that, maybe? Anyway, the whole point is, the current solution doesn't allow for a good way to switch between the old and the new seamlessly, because there's multiple different kinds of mese that in my opinion are redundant. Yes, you could change this with a mod, but that would break other mods.

Two more suggestions:
1. change back to VanessaE's first solution. Redefining the nodes to get the old mese back was fine there; my only problem with it was that old crafting recipes would be broken. As most recipes have been updated, that is no long a problem.

2. change the current mese_crystal to another kind of crystal, like maybe quartz? IMHO, mese only makes sense as the original block, because of its history in minetest. As anything else, I think it's entirely nonsense. I suggested quartz because of mesecons; piezoelectricity gives real-life quartz some electric properties.

PostPosted: Thu Jan 17, 2013 21:08
by jojoa1997
but the mese is so special. maybe have a setting to make it eaither new mese or old mese. or you could download the mese mod that jordan4ipbanez made. IIRC