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Does Minetest have Far Lands

PostPosted: Sat May 28, 2011 14:35
by DWLooney
Hi, i'm kinda new and just want to see if minetest has "far lands"(Place where physics/terrain generator is distorted at end of world.) I am working on it right now, but it is gonna take a little while. Also, does it differ on servers?

PostPosted: Sat May 28, 2011 19:50
by celeron55
It does not have. The world ends at +-31000 in all six directions and works flawlessly all the way. (Altough depending on version it might crash.) Sorry! :P

PostPosted: Sun May 29, 2011 15:13
by peter
Why not make a smooth transition from -31000 to +31000 and from +31000 to -31000. This way it would like a bit like a planet... So if I reach +31000 one step more I will at -31000. Only with Y there could be a logical problem with that.

PostPosted: Sun May 29, 2011 16:51
by darkhog
Yeah, best loop only in x and z.

PostPosted: Wed Jun 15, 2011 22:33
by DWLooney
thnks

PostPosted: Sun Dec 04, 2011 23:13
by bwog
peter wrote:Why not make a smooth transition from -31000 to +31000 and from +31000 to -31000. This way it would like a bit like a planet... So if I reach +31000 one step more I will at -31000. Only with Y there could be a logical problem with that.

A rather big bump but I'd like this to be added. (Maybe it has been, the farthest I've gotten is -5000x.

PostPosted: Sun Dec 04, 2011 23:24
by Menche
The looping would be a good idea. If the world loops seamlessly, then the world size could be restricted to several thousand blocks without it seeming too small. This would be good for server operators who don't want ginormous world sizes. For the server, with a small enough world, it could generate the entire "planet" at once before starting for the first time, so the map image wouldn't have all those white boxes.

PostPosted: Mon Dec 05, 2011 16:08
by TBC_x
Menche wrote:The looping would be a good idea. If the world loops seamlessly, then the world size could be restricted to several thousand blocks without it seeming too small. This would be good for server operators who don't want ginormous world sizes. For the server, with a small enough world, it could generate the entire "planet" at once before starting for the first time, so the map image wouldn't have all those white boxes.

Can you imagine, how much time it take to generate 238,328,000,000,000 blocks?

PostPosted: Thu Dec 08, 2011 04:07
by NakedFury
TBC_x wrote:
Menche wrote:The looping would be a good idea. If the world loops seamlessly, then the world size could be restricted to several thousand blocks without it seeming too small. This would be good for server operators who don't want ginormous world sizes. For the server, with a small enough world, it could generate the entire "planet" at once before starting for the first time, so the map image wouldn't have all those white boxes.

Can you imagine, how much time it take to generate 238,328,000,000,000 blocks?


Perhaps it would be possible at a later time. The engine should be finished to a point first and then when the developers are more knowledgeable about using and coding in the engine they could try it out.

PostPosted: Thu Dec 08, 2011 09:51
by hijera
c55 said, that fully generated world (62000x62000x62000) took ~10 tb of storage... i dont think that anyone have enough place on his HDD for this

PostPosted: Thu Dec 08, 2011 16:46
by Jordach
I've put thought about this.

As hijera says, he means as AN ENTIRE CUBE FILLED WITH BLOCKS. NOT AS DEFAULT LANDMASS.

PostPosted: Thu Dec 08, 2011 23:17
by Menche
hijera wrote:c55 said, that fully generated world (62000x62000x62000) took ~10 tb of storage... i dont think that anyone have enough place on his HDD for this

I know; reread my post, I said that would be possible if a changeable world size limit were added.