by Sokomine » Sun Jan 27, 2013 18:16
Digging just coal, iron and mese is a bit boring. Moreores is great in that respect and ought to be there whenever you plan to mine. Since it has to be there when the chunks are generated, it is best to have it in default. Anyone not wanting it can still remove it from default for the local copy.
Other mods are a bit diffrent. I do like moreblocks, homedecor and 3dforniture - wouldn't miss them on any server where I want to build anything. But I don't use them on singleplayer because that's mostly focussed on things like rich plantlife, lots of fancy trees, animals roaming around and other things to play with.
Maybe the initial README of Minetest ought to point to some mods useful for general gameplay (i.e. those three if you want to build houses). The normal minetest_game does not contain much.
Concerning moreores again: Why are there so many mods that - amongst other blocks - generate ores and all provide their own copy of generate_ore(..)? There's the ore generation in default; then there is moreores; technic, diamonds, gems, gloopores, darkage, sumpf, titanium - they all come with their own copy. From a programmer's point of view, I definitely don't like cut&paste code where it can be avoided. So please split moreores into a generic part that adds a generic function that can be called by whatever mod wants to add another ore and one file that does add the actual moreores-ores. Anyone not wanting moreores could then easily comment out the single dofile-line.
A list of my mods can be found
here.