MirceaKitsune Movement Branch Movement Settings

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jojoa1997
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MirceaKitsune Movement Branch Movement Settings

by jojoa1997 » Tue Feb 12, 2013 03:42

These are the gravity settings for every planet, the sun, and some other celestial bodies. In the minetest.conf add the line
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movement_gravity = <some number>

Here are the numbers
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mercury = 3.77
venus = 9.05
earth = 9.98
moon = 1.65
mars = 3.76
jupiter = 23.59
saturn = 9.14
uranus = 8.87
neptune = 11.23
pluto = .67
sun = 270.18
large asteroid = 0.20
outer space = 0
Space Station = 0.01
Minetest default gravity = 9.81
black hole = 100000

WARNING:Any setting under 1.00 will cause you to take forever to fall and anything above 15 when you shift jump you get damaged.(I donbt know the exacts for the upper numbers)

I found this code from the minetest.conf.example and it tells you what you can change and what is the default.

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 Physics stuff
movement_acceleration_walk = 2
movement_acceleration_air = 0.5
movement_acceleration_fast = 4
movement_speed_walk = 4
movement_speed_crouch = 1.35
movement_speed_fast = 20
movement_speed_jump = 6.5
movement_speed_descend = 6
movement_liquid_fluidity = 1
movement_liquid_fluidity_smooth = 0.5
movement_liquid_drag = -1
movement_gravity = 9.81

Here is the source code https://github.com/celeron55/minetest/tree/movement
and a build by PilzAdam for windows http://ompldr.org/vaGZreQ/minetest-0.4.
Last edited by jojoa1997 on Tue Feb 12, 2013 14:36, edited 1 time in total.
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by Mito551 » Tue Feb 12, 2013 04:48

that is so cool!
 

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by PilzAdam » Tue Feb 12, 2013 10:49

jojoa1997 wrote:
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earth = 9.98

Wrong, its 9.81 m/s^2
 

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by rarkenin » Tue Feb 12, 2013 11:36

Regarding black hole, I probably can't implement relativity, but I can make pseudocode, including every figment needed, such as time-warping, Hawking radiation, etc, etc.
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by Calinou » Tue Feb 12, 2013 11:43

earth = 9.81


That's Minetest's default gravity and it feels a bit lower compared to "real life".

outer space = 0


How do you move downwards when you're not in a liquid? :P
Last edited by Calinou on Tue Feb 12, 2013 11:44, edited 1 time in total.
 

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by jojoa1997 » Tue Feb 12, 2013 12:00

Calinou wrote:
earth = 9.81


That's Minetest's default gravity and it feels a bit lower compared to "real life".

outer space = 0


How do you move downwards when you're not in a liquid? :P
you fly.it is fun to play slingshot in 0 gravity.
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by Likwid H-Craft » Tue Feb 12, 2013 13:31

Nice Find =)-<

Edit:Next try find a way, we can come smaller or taller!

So I don't need jump to see, high as 2 blocks!

And we can make rat test
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by jojoa1997 » Tue Feb 12, 2013 14:04

Likwid H-Craft wrote:Nice Find =)-<

Edit:Next try find a way, we can come smaller or taller!

So I don't need jump to see, high as 2 blocks!

And we can make rat test
I don't make this code I just put up a documentation of gravity values
rarkenin wrote:Regarding black hole, I probably can't implement relativity, but I can make pseudocode, including every figment needed, such as time-warping, Hawking radiation, etc, etc.
black hole as in when you jump nothing happens. Also if you fall one block then you get tons of damage. The black hole was really a joke.
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by jojoa1997 » Tue Feb 12, 2013 14:10

After I get home and study the changes a bit I might add documentation for other changes.
Edit: i just added stuff about the default movement settings. Also when i get home i ill see what changing certain stuff affects.
Last edited by jojoa1997 on Tue Feb 12, 2013 14:40, edited 1 time in total.
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by Sokomine » Tue Feb 12, 2013 15:44

It might be intresting to have area-based gravity. If gravity could be made to work in a diffrent direction in part of the world, that might facilitate travelling. Or "space" stations very high above ground without gravity (ignoring for the moment that they don't move at all and thus would experience the same gravity as the rest of the world).
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by jojoa1997 » Tue Feb 12, 2013 15:52

I was going to experiment with that later
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by Likwid H-Craft » Tue Feb 12, 2013 16:21

Yeah, and this will be great if I can, find out what the, blank block, that you can't pass though called so I can use that for the, whole map but somewhere to make a moon or something.

Edit:WOW don't do -999 it crazy!
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by Mito551 » Tue Feb 12, 2013 17:06

that should be default.
 

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by Likwid H-Craft » Tue Feb 12, 2013 17:42

What -999?
Anyways do it work with out the <>?
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by Mito551 » Tue Feb 12, 2013 18:50

no. the branch should be merged.
 

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by BrandonReese » Tue Feb 12, 2013 19:17

Gravity should get lower the higher you go, after a certain point. Then you could fly up to say 20,000M high and build a space station and it would have low gravity.
 

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by Mito551 » Tue Feb 12, 2013 19:26

BrandonReese wrote:Gravity should get lower the higher you go, after a certain point. Then you could fly up to say 20,000M high and build a space station and it would have low gravity.


+1
 

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by rarkenin » Tue Feb 12, 2013 20:23

We should also implement friction, and other simple figments of classical physics.
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by jojoa1997 » Tue Feb 12, 2013 20:36

rarkenin wrote:We should also implement friction, and other simple figments of classical physics.
please look at the first posst. i added stuff and also currently a node cannot do that per player it would be server wide
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by rarkenin » Tue Feb 12, 2013 22:18

Jojoa1997, I was referring to new engine functionality, since the discussion shifted to that.
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by Likwid H-Craft » Thu Feb 14, 2013 20:42

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by rarkenin » Thu Feb 14, 2013 22:28

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by PilzAdam » Fri Feb 15, 2013 15:43

FYI, its merged upstream now.
 

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by lkjoel » Fri Feb 15, 2013 17:09

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by BrandonReese » Fri Feb 15, 2013 17:29

I love the new movement physics. It has kind of annoyed me that i could fall so far onto 1 block of water and not get hurt. I know this game isn't going for ultra realism, but seriously 1 block of water saving you from 100m high fall? Now I'll probably get annoyed because I'll die at the bottom of some of my mine shafts that have one block of water protecting you... :)
 

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by jojoa1997 » Fri Feb 15, 2013 18:54

Have it be 4 block or do this a bunch. S-sign W-water X-10 air blocks
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by Gambit » Sat Mar 02, 2013 05:57

BrandonReese wrote:I love the new movement physics. It has kind of annoyed me that i could fall so far onto 1 block of water and not get hurt. I know this game isn't going for ultra realism, but seriously 1 block of water saving you from 100m high fall? Now I'll probably get annoyed because I'll die at the bottom of some of my mine shafts that have one block of water protecting you... :)


I share this same concern.
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