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minetest pocket edition

Posted:
Fri Mar 22, 2013 19:23
by kobayashi
Minetest is a very good game and I love it.I ask to celeron55 to create minetest pocket edition like mincraft pocket edition(thanks for minetest 0.4.5)
I'm french so I have probably make many mistakes

Posted:
Fri Mar 22, 2013 19:31
by jojoa1997
sfan5 is working on creating one. he is having trouble running irrlight on android though.

Posted:
Fri Mar 22, 2013 20:54
by oxenfreedan
GOOD!!!!!!!!!! I cant wait for the finished minetest pe 0.0.1!!!!!!!!!!!

Posted:
Sat Mar 23, 2013 09:11
by kobayashi
When minetest pocket edition wil be ready tell me it on this topic or on a new topic (please put it on this market : Google play, Apk Market, Slide Me)
thanks you for listening

Posted:
Sat Mar 23, 2013 13:30
by rubenwardy
kobayashi, you should search the forum first before posting ideas and requests, this has been mentioned several times.
The app, if done, will probably only be for android.
I am not sure how the android market works, but the dev tool kit is free for android, but not for iOS.

Posted:
Sat Mar 23, 2013 21:19
by oxenfreedan
How soon do you expect the beta to be out? Also will we be able to install mods?

Posted:
Sun Mar 24, 2013 00:21
by tinoesroho
oxenfreedan wrote:How soon do you expect the beta to be out? Also will we be able to install mods?
It probably will be a Minetest
client first and foremost. Minetest server could certainly run - if the dependencies can be configured to work on Android. Having the _same_ server would allow for the same features. It wouldn't be a different game: it would be a different set of controls for the same game.
/soapbox

Posted:
Mon Mar 25, 2013 00:26
by oxenfreedan
I didn't understand a thing you just said!

Posted:
Mon Mar 25, 2013 04:20
by YoYoBuddy
GOD DANGIT!!!!!! I have an ipad not android...

Posted:
Mon Mar 25, 2013 10:29
by rarkenin
tinoesroho wrote:oxenfreedan wrote:How soon do you expect the beta to be out? Also will we be able to install mods?
It probably will be a Minetest
client first and foremost. Minetest server could certainly run - if the dependencies can be configured to work on Android. Having the _same_ server would allow for the same features. It wouldn't be a different game: it would be a different set of controls for the same game.
/soapbox
As I see it, it will be besier to get SQLite to work more easily than Irrlicht. Irrlicht communicates with hardware at a lower level than SQLite(which just uses fsync often)

Posted:
Mon Mar 25, 2013 15:30
by recarv
Would it be free, and if so, I would get an Android for Minetest pocket edition. Way to go Sfan5!

Posted:
Mon Mar 25, 2013 15:48
by jojoa1997
of course it would be free. minetest is community based and he will be compileing minetest to android not make a new game

Posted:
Mon Mar 25, 2013 19:35
by oxenfreedan
Crap with Ipad who needs it its apple and android is linux. Linux is so much better!

Posted:
Tue Mar 26, 2013 00:36
by onpon4
oxenfreedan wrote:Crap with Ipad who needs it its apple and android is linux. Linux is so much better!
Linux is just a kernel, and Linux, the kernel is the only thing Android has in common with GNU/Linux (e.g. Trisquel, Fedora, Debian). Any possible advantage Android might have when it comes to device compatibility over iOS due to using Linux is moot because iOS is only available for Apple's hardware anyway.
That's not to say that iOS is any good. Both Android and iOS are pretty bad freedom-killers in practice (try Replicant instead if you can; that's a mostly free system), but iOS is by far the worst jail.

Posted:
Tue Mar 26, 2013 04:54
by prestidigitator
The interesting thing if Minetest were ported to Android is that a significant portion of it (if not all) would probably have to be converted to Java. Not a bad thing IMO, but I'm sure there'd be plenty of people who would hesitate to go that way....

Posted:
Tue Mar 26, 2013 05:18
by Splizard
Just skip android and make a Minetest app for Ubuntu touch! XD

Posted:
Tue Mar 26, 2013 14:15
by onpon4
prestidigitator wrote:The interesting thing if Minetest were ported to Android is that a significant portion of it (if not all) would probably have to be converted to Java. Not a bad thing IMO, but I'm sure there'd be plenty of people who would hesitate to go that way....
Not necessarily. Lots of Android apps are C programs wrapped with a layer of Java for compatibility (I believe ScummVM and The Ur-Quan Masters are examples). The main issue, if I'm not mistaken, would be 3D rendering (e.g. OpenGL ES instead of OpenGL).

Posted:
Tue Mar 26, 2013 17:02
by rubenwardy
onpon4 wrote:That's not to say that iOS is any good. Both Android and iOS are pretty bad freedom-killers in practice (try Replicant instead if you can; that's a mostly free system), but iOS is by far the worst jail.
Android is open source.

Posted:
Tue Mar 26, 2013 20:21
by onpon4
rubenwardy wrote:Android is open source.
Yes (as long as you're not talking about version 3, from what I've read), but that's not the end of it. Most of the code is under a permissive license, which means modifications manufacturers of phones make can be kept from you. More obviously, though, no Android device has only Android; they are also bundled with a lot of nonfree software, including the Google Play store and other nonfree Google software. So in practice, Android is not even close to being a free system. Cyanogenmod is more free (it still recommends nonfree software, but doesn't include them in the base install), and Replicant is the freest system you can get on most phones and tablets today.

Posted:
Wed Apr 03, 2013 19:31
by kobayashi
(when minetest will be available on android can you put this in apk file on download minetest)

Posted:
Mon Apr 08, 2013 16:51
by Rct. Tsoul
One thing that can help to export C++ code for Ipad is DragonFire
http://www.dragonfiresdk.com/products.htmNeed to add on screen movement controls, just kinda keep it a little different from Minecraft or they will sue and take it off the app stores, such as different colors, different shape arrows and such.
Being able to run a server without slow bottlenecking Java combined with tablets and Ipads would dominate over Minecraft, the best way to prevent from being sewed is to make the app 1 more dollar expensive so it wont look like your undercutting Minecraft, but this is a good program and worth paying a good $9 to $10 for the apps, keeping it free on the PC is what will allow it to dominate.

Posted:
Mon Apr 08, 2013 17:11
by Jordach
I'd suggest we make it free; most other block games will probably follow suit.

Posted:
Mon Apr 08, 2013 18:00
by jojoa1997
Jordach wrote:I'd suggest we make it free; most other block games will probably follow suit.
of course it will be free

Posted:
Mon Apr 08, 2013 18:04
by Mito551
Rct. Tsoul wrote:One thing that can help to export C++ code for Ipad is DragonFire
http://www.dragonfiresdk.com/products.htmNeed to add on screen movement controls, just kinda keep it a little different from Minecraft or they will sue and take it off the app stores, such as different colors, different shape arrows and such.
Being able to run a server without slow bottlenecking Java combined with tablets and Ipads would dominate over Minecraft, the best way to prevent from being sewed is to make the app 1 more dollar expensive so it wont look like your undercutting Minecraft, but this is a good program and worth paying a good $9 to $10 for the apps, keeping it free on the PC is what will allow it to dominate.
about controls - any way to keep the keyboard support? touch controls should be like two sticks, no arrows

Posted:
Mon Apr 08, 2013 19:21
by sfan5
oxenfreedan wrote:GOOD!!!!!!!!!! I cant wait for the finished minetest pe 0.0.1!!!!!!!!!!!
0.0.1....
Making a reduced pocket version is bad!
It's better to port the pc version with
all features

Posted:
Mon Apr 08, 2013 20:28
by Mito551
sfan5 wrote:oxenfreedan wrote:GOOD!!!!!!!!!! I cant wait for the finished minetest pe 0.0.1!!!!!!!!!!!
0.0.1....
Making a reduced pocket version is bad!
It's better to port the pc version with
all features
+1

Posted:
Tue Jun 18, 2013 12:44
by tima_gt
Good project, but when it released?

Posted:
Tue Jun 18, 2013 12:52
by PilzAdam
sfan5 manged it to compile the server for an Android phone, it worked pretty good.

Posted:
Tue Jun 18, 2013 13:29
by Mito551
PilzAdam wrote:sfan5 manged it to compile the server for an Android phone, it worked pretty good.
....and? is that it? any... hmm... screenshots or test versions or anything?

Posted:
Tue Jun 18, 2013 13:49
by PilzAdam
Mito551 wrote:PilzAdam wrote:sfan5 manged it to compile the server for an Android phone, it worked pretty good.
....and? is that it? any... hmm... screenshots or test versions or anything?
I played on the server hosted on sfan5's phone. Worked like every other Minetest server, no noticeable differences (except that the chat is broken).
Ask sfan5 for the download link.