Jordach wrote:This is all true. I've got some parts of Minetest converted into pure ASM just for the speed bonuses.
Jordach wrote:ASM is x86 Assembly. But it doesnt work on all CPUs, so I ain't making a pull request.
jojoa1997 wrote:Idont think your dwarves game is big. It is big for certain computers as in lag making. It is awesome but not really optimzed for slow computers.
Mito551 wrote:as i said, oldcoder did great job on optimizing but somehow didn't get a way to the mainstream.
Calinou wrote:Mito551 wrote:as i said, oldcoder did great job on optimizing but somehow didn't get a way to the mainstream.
It's "upstream", not "mainstream".
"mainstream" would mean optimizing Minetest would suddenly make you look cooler from the general opinion's view.
someone should add it0gb.us wrote:Calinou wrote:Mito551 wrote:as i said, oldcoder did great job on optimizing but somehow didn't get a way to the mainstream.
It's "upstream", not "mainstream".
"mainstream" would mean optimizing Minetest would suddenly make you look cooler from the general opinion's view.
Well, optimizing Minetest does make Old Coder seem pretty cool ...
0gb.us wrote:There's a couple things I strongly disagree with in the video. First, minetest isn't GOING TO be better than Minecraft. It already is. Minecraft is full of annoying things that make the game bothersome to play. Second, we can't blame the developers for lack of advertising. In a typical corporation, the developers develop, and the marketing team advertises. It's not celeron55's job or PilzAdam's job to expand the community. If we want more people, we have just as much opportunity as they do to spread the word.
0gb.us wrote:There's a couple things I strongly disagree with in the video. First, minetest isn't GOING TO be better than Minecraft. It already is. Minecraft is full of annoying things that make the game bothersome to play. Second, we can't blame the developers for lack of advertising. In a typical corporation, the developers develop, and the marketing team advertises. It's not celeron55's job or PilzAdam's job to expand the community. If we want more people, we have just as much opportunity as they do to spread the word.
Jordach wrote:ASM is x86 Assembly. But it doesnt work on all CPUs, so I ain't making a pull request.
Because OpenGlES2.0 has been implemented in the engine, I can't since it wont run on iPhones, Samsung Galaxy S1/2/3/4onpon4 wrote:Jordach wrote:ASM is x86 Assembly. But it doesnt work on all CPUs, so I ain't making a pull request.
Considering that x86 is still extremely popular and the pre-prepared binaries are all for that architecture, wouldn't an option to include x86 ASM optimizations at compile-time be useful?
Maybe not worth it if the performance benefit is negligible, but something worth considering.
Jordach wrote:Because OpenGlES2.0 has been implemented in the engine, I can't since it wont run on iPhones, Samsung Galaxy S1/2/3/4onpon4 wrote:Jordach wrote:ASM is x86 Assembly. But it doesnt work on all CPUs, so I ain't making a pull request.
Considering that x86 is still extremely popular and the pre-prepared binaries are all for that architecture, wouldn't an option to include x86 ASM optimizations at compile-time be useful?
Maybe not worth it if the performance benefit is negligible, but something worth considering.
0gb.us wrote:Second, we can't blame the developers for lack of advertising. In a typical corporation, the developers develop, and the marketing team advertises. It's not celeron55's job or PilzAdam's job to expand the community.
Mito551 wrote:you see, i don't want advertisement. i want polish
Jordach wrote:Because OpenGlES2.0 has been implemented in the engine, I can't since it wont run on iPhones, Samsung Galaxy S1/2/3/4
PilzAdam wrote:Mito551 wrote:you see, i don't want advertisement. i want polish
You took dwarves game as an example. But, in my understanding, its the opposite of polish. You just throw thousands of mods in it and dont care about a good overall gamplay/feeling/whatever.
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