Page 1 of 1

*removed*

PostPosted: Thu Apr 18, 2013 20:08
by starblessed
*removed*

PostPosted: Thu Apr 18, 2013 20:16
by Calinou
200 ms is a good ping for Minetest (few servers I know have a better ping). If you're far away from your server, you're going to lag. 2 Mb/s is slow by today's standards too, although low throughput does not necessarily result in high latency.

Also, it's quite easy for a Minetest server to have 10+ seconds of lag due to bugs (EmergeThread?).

PostPosted: Thu Apr 18, 2013 21:09
by Calinou
Heh... from New Zealand to Kansas, there's at least 5000 km (no idea actually), so lag has to be expected.

PostPosted: Thu Apr 18, 2013 22:00
by prestidigitator
starblessed wrote:I can break a block in MC and the lag means it doesn't ACTUALLY break for around half a second. In Minetest sometimes the block reappear after Ive broken them, and they take upwards of 5 seconds to break server side. Very odd. Perhaps my networking at home is at fault.

Same here, and believe me it has NOTHING to do with server capacity or networking. I can run on a blazing fast server with tons of RAM and a very good network, and the second player to connect from INSIDE the LAN causes these same issues. And yes, this is even with the server's anti-cheat detection turned off in the configuration file. It's just Minetest, unfortunately.

PostPosted: Fri Apr 19, 2013 00:12
by Psychotic
Yeah, ive always wondered why minecraft was so fast and minetest was so slow

PostPosted: Fri Apr 19, 2013 01:07
by 0gb.us
Psychotic wrote:Yeah, ive always wondered why minecraft was so fast and minetest was so slow


On my computer, it's the opposite. Minecraft is unbearably slow, but Minetest is like lightning.

PostPosted: Fri Apr 19, 2013 04:31
by Menche
starblessed wrote:You think maybe its because the multiplayer is still relatively new by comparison? Maybe it just hasn't been optimized yet.

Multiplayer is relatively new? What do you mean?