What can we expect from 0.4.7?

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Psychotic
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What can we expect from 0.4.7?

by Psychotic » Sat Apr 20, 2013 01:19

Just asking, ive noticed a lot of cool things such as a new menu for when you boot up the game that looks really nice, ive also heard of ruby tools, colored lights, and a few other things, but im intrested to see what may be implemented in 0.4.7

P.S. im talking about PilzAdam's builds
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by Aqua » Sat Apr 20, 2013 02:32

Just be patient and wait until the developers release it.
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by Psychotic » Sat Apr 20, 2013 04:16

Aqua wrote:Just be patient and wait until the developers release it.

So? that mean i cant ask?
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by ch98 » Sat Apr 20, 2013 04:33

look at daily builds.
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by Psychotic » Sat Apr 20, 2013 05:06

Would there be daily builds for windows?
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by kaeza » Sat Apr 20, 2013 05:43

Psychotic wrote:Would there be daily builds for windows?

PilzAdam tries to keep the Win builds up to date. He usually releases a new one when there's a (somewhat) big feature added.
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by sfan5 » Sat Apr 20, 2013 06:36

Psychotic wrote:Would there be daily builds for windows?

You can find my daily builds at http://sfan.sf.funpic.de/minetest-builds
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by PilzAdam » Sat Apr 20, 2013 09:14

It seems like colored lighting will not go into 0.4.7 (thats not official).

Things that are already done can be found here: http://dev.minetest.net/Changelog#0.4.6_.E2.86.92_.3F

One thing that is planned to be added into 0.4.7 is leveldb. Also a GUI for all the mapgen settings when creating the world was in discussion.

For the redesigned main menu: http://forum.minetest.net/viewtopic.php?id=5289 we have very few suggestions currently. But the chances that this goes into 0.4.7 are quite good.
Also RealBadAngel is working on a GUI for the whole minetest.conf, but it seems like this will take a while.

Maybe I will work on including farming into the default game(s), dunno.
 

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by Psychotic » Sat Apr 20, 2013 12:48

PilzAdam wrote:It seems like colored lighting will not go into 0.4.7 (thats not official).

Things that are already done can be found here: http://dev.minetest.net/Changelog#0.4.6_.E2.86.92_.3F

One thing that is planned to be added into 0.4.7 is leveldb. Also a GUI for all the mapgen settings when creating the world was in discussion.

For the redesigned main menu: http://forum.minetest.net/viewtopic.php?id=5289 we have very few suggestions currently. But the chances that this goes into 0.4.7 are quite good.
Also RealBadAngel is working on a GUI for the whole minetest.conf, but it seems like this will take a while.

Maybe I will work on including farming into the default game(s), dunno.

Farming would be a nice feature, maybe a crafting bench as well?
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by Zeg9 » Sat Apr 20, 2013 12:53

Psychotic wrote:Farming would be a nice feature, maybe a crafting bench as well?

In my opinion farming should be in default game, or at least in common, but certainly no crafting bench (or, only in survival game).
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by CryAngel » Sat Apr 20, 2013 13:50

Zeg9 wrote:only in survival game

+1 for crafting bench in survival
 

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by Psychotic » Sat Apr 20, 2013 13:59

Zeg9 wrote:
Psychotic wrote:Farming would be a nice feature, maybe a crafting bench as well?

In my opinion farming should be in default game, or at least in common, but certainly no crafting bench (or, only in survival game).

Yeah, i meant it for survival, feels too creative like without a crafting bench/.
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by 0gb.us » Sat Apr 20, 2013 14:15

PilzAdam wrote:One thing that is planned to be added into 0.4.7 is leveldb. Also a GUI for all the mapgen settings when creating the world was in discussion.


YES!! I've been wanting LevelDB since I first heard it was a possibility. A GUI for the settings will also be nice. No more shutting down Minetest, editing minetest.conf, and starting Minetest back up before creating a world.

Psychotic wrote:Farming would be a nice feature, maybe a crafting bench as well?


Crafting benches? Really? Personally, I hope those are never added.

Crafting benches have nothing to do with creative/non-creative. They don't spawn items out of nowhere.
Last edited by 0gb.us on Sat Apr 20, 2013 14:17, edited 1 time in total.
 

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by Psychotic » Sat Apr 20, 2013 14:55

0gb.us wrote:
PilzAdam wrote:One thing that is planned to be added into 0.4.7 is leveldb. Also a GUI for all the mapgen settings when creating the world was in discussion.


YES!! I've been wanting LevelDB since I first heard it was a possibility. A GUI for the settings will also be nice. No more shutting down Minetest, editing minetest.conf, and starting Minetest back up before creating a world.

Psychotic wrote:Farming would be a nice feature, maybe a crafting bench as well?


Crafting benches? Really? Personally, I hope those are never added.

Crafting benches have nothing to do with creative/non-creative. They don't spawn items out of nowhere.

Its for survival.
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by DERP » Sat Apr 20, 2013 14:57

I would love it if a crafting bench was added~~~
 

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by sfan5 » Sat Apr 20, 2013 15:35

DERP wrote:I would love it if a crafting bench was added~~~

You could just install the Crafting Mod
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by DERP » Sat Apr 20, 2013 15:52

sfan5 wrote:
DERP wrote:I would love it if a crafting bench was added~~~

You could just install the Crafting Mod

Yeah, but a lot of people wouldnt like to have to install mods for every little thing, personally, i have no problem with it, but for someone who came from minecraft, it could be annoying with all the mods.
 

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by PilzAdam » Sat Apr 20, 2013 15:54

DERP wrote:
sfan5 wrote:
DERP wrote:I would love it if a crafting bench was added~~~

You could just install the Crafting Mod

Yeah, but a lot of people wouldnt like to have to install mods for every little thing, personally, i have no problem with it, but for someone who came from minecraft, it could be annoying with all the mods.

Are you serious? Minetest's mod support must be wonderful for people who come from Minecraft.
 

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by CryAngel » Sat Apr 20, 2013 16:31

mods are good, btw will be really good to have some official repo + in game mod manager, capable download from this repo. i just sure, most ppl annoyed not about mods, but about need search them and manually install. and about crafting bench - sure, is not needed for ppl who want just build great things, but i think for survival is perfectly fit.
 

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by 4aiman » Sat Apr 20, 2013 16:43

PilzAdam wrote:
DERP wrote:
sfan5 wrote:You could just install the Crafting Mod

Yeah, but a lot of people wouldnt like to have to install mods for every little thing, personally, i have no problem with it, but for someone who came from minecraft, it could be annoying with all the mods.

Are you serious? Minetest's mod support must be wonderful for people who come from Minecraft.

The problem is there are loads of MT mods which minecrafter would like to see and which is not in default game.
Most of minecrafters can't install mods on their own, so try to convince them that MT mods are easy to install.

AS for minetesters - many of them tired of installing this and that. Minetest mod support IS awesome, but get real, no one wants to download every mod separately.

I've a suggestion how to ease our "pain", but it's unlikely that will be accepted anyway...
Last edited by 4aiman on Sat Apr 20, 2013 16:44, edited 1 time in total.
 

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by Mito551 » Sat Apr 20, 2013 18:33

CryAngel wrote:mods are good, btw will be really good to have some official repo + in game mod manager, capable download from this repo. i just sure, most ppl annoyed not about mods, but about need search them and manually install. and about crafting bench - sure, is not needed for ppl who want just build great things, but i think for survival is perfectly fit.


+100

PilzAdam wrote:
DERP wrote:
sfan5 wrote:You could just install the Crafting Mod

Yeah, but a lot of people wouldnt like to have to install mods for every little thing, personally, i have no problem with it, but for someone who came from minecraft, it could be annoying with all the mods.

Are you serious? Minetest's mod support must be wonderful for people who come from Minecraft.


i agree
 

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by mauvebic » Sat Apr 20, 2013 18:55

4aiman wrote:
PilzAdam wrote:
DERP wrote:Yeah, but a lot of people wouldnt like to have to install mods for every little thing, personally, i have no problem with it, but for someone who came from minecraft, it could be annoying with all the mods.

Are you serious? Minetest's mod support must be wonderful for people who come from Minecraft.


AS for minetesters - many of them tired of installing this and that. Minetest mod support IS awesome, but get real, no one wants to download every mod separately.

I've a suggestion how to ease our "pain", but it's unlikely that will be accepted anyway...


The onus is on modders to get better at what they do. This means, but is not limited to:
A) Merging small mods with enough common elements
B) Not turning simple mods into behemoths
C) Not making several implementations of the same ideas, much less the same code
D) Not assuming that people are playing with just one's own mods
E) Not always blaming the engine/API when one hits some sort of limit or roadblock
F) Not demanding cpp solutions to problems that can be solved easily in lua

E and F are somewhat interchangeable.
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