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The different games

PostPosted: Wed May 08, 2013 16:30
by qznc
Minetest includes multiple games, what is the intention behind each of them? My view as a relative outsider:

  • minimal - used for engine testing
  • minetest_game - a minimalistic playable game
  • survival - player can die
  • build - for building awesome castles, ships, cities, whatever

This leads to various questions like

  • Does survival have a goal? (like Minecrafts beating the Enderdragon)
  • Survival is quite vague. Want to be realistic like RealTest? Competitive like HungryGames?
  • Should build be topic-specific or just throw everything you can think of? (scifi,fantasy,urban,wasteland,comic,alien,etc)

PostPosted: Wed May 08, 2013 16:37
by PilzAdam
Survival and Build wil probably be dropped.

PostPosted: Wed May 08, 2013 16:53
by qznc
PilzAdam wrote:Survival and Build will probably be dropped.

Why? Do you think both game styles can be provided by minetest_game?

PostPosted: Wed May 08, 2013 16:58
by Sokomine
survival and build are currently very similar to each other. There are some details that are different (the bones in build are just decorative nodes, and lava is slightly diffrent). A player can die whenever damage is enabled (usually always as long as its not outright creative). Those two modes mostly offer the option to include/change aspects of the main game that may be undesired under other circumstances (i.e. finding your inventory in bones after dying would be heavily annoying in a build-orientated world, while there's still the ressource-gathering-component seperating that build world from creative mode).

On their own, neither game is complete and really usable as-is. build ought to be extened by moreblocks and homedecor. On most build-orientated servers, that's already the case. There are some further build-orientated mods that might fit in here (beds, papyrus_bed, living room furniture, xfences, xpanes, panes, computer, streets, coloredwood, coloredbricks, coloredglass, gemaelde, scaffolding, ...), and on a server, a form of protection is a must (node_ownership, protector, ...), as well as WorldEdit. It might be a good idea to extend the build-game with at least the first two mods. Or drop a hint in the readme where other useful mods of this kind can be found.

Survival is a diffrent matter. Perhaps mods like drowning, hunger, aggressive mobs, mudslindes etc. might fit in here. I think it's up to players who want to play such a game to decide what they want to have. To me, HungryGames is a mode of game I'm not intrested in at all. But that's only my opinion.

Build as such never ought to be theme-specific. A server may be theme-specific (like Kingarthur server with its medieval theme), or a region/town on a server might very likely be that way (some of the best out there are).