Python terrain generation
Posted: Fri Jun 03, 2011 21:23
Hi,
I found the genmap.py script and had a quick play with it. I'd like to do more, but need some help:
1. I'd like to be able to place signs in order to test my algorithm for generating place names. Could you please tell how to add such things? The wiki would be a good place to have the data values, etc.
2. genmap seems to use an old format that gets converted, it would be nice if it used the new format. Could you update it?
3. This might be asking a lot, but it would be great if minetest could be set to ask a python script to generate new sectors. It wouldn't matter if the performance sucked because it would just be for prototyping and if you like the results, it would be easier to re-implement in c++!
Thanks again for sharing your game, I hope that I can make something cool enough that you want to include it.
Ben
P.S. Have you thought about using a database to store sector data? See http://www.haxney.org/2011/02/minecabinet-database-backed-chunk.html
I found the genmap.py script and had a quick play with it. I'd like to do more, but need some help:
1. I'd like to be able to place signs in order to test my algorithm for generating place names. Could you please tell how to add such things? The wiki would be a good place to have the data values, etc.
2. genmap seems to use an old format that gets converted, it would be nice if it used the new format. Could you update it?
3. This might be asking a lot, but it would be great if minetest could be set to ask a python script to generate new sectors. It wouldn't matter if the performance sucked because it would just be for prototyping and if you like the results, it would be easier to re-implement in c++!
Thanks again for sharing your game, I hope that I can make something cool enough that you want to include it.
Ben
P.S. Have you thought about using a database to store sector data? See http://www.haxney.org/2011/02/minecabinet-database-backed-chunk.html