PilzAdam wrote:sunglight_propagates = true for moonrock should work to avoid the shadows. It would also give players the ability to build houses without the need of torches.
The portal to teleport to the moon could be made out of mese, so its compatible with my nether mod were the portal is made out of obsidian.
Dopium wrote:Thats what i did with the nether mod was had it generate a layer from 25000 to 15000. Turned out really well as i made it spawn the player somewhere random at 25000, sort of like landing on the top of the moon.
However there is flaws with the idea as the sky is blue during the day and the 'real moon' raises at night. Suppose one can think of it as earth passing by on the dark side and the blue sky during the day as helium 3 emitted.
Other then that i have edited the nether mod and works great, i used mese like PilzAdam said to build the portal but have a small problem. I can only activate the portal when building it in creative as i noticed its creating another identical mese block node just for the mod.
Im not much of a modder other then adding simple nodes and changing a few variables so a little confused as to why its doing that. I can upload what i have so far it has moon rock, helium 3(glowstone type) emits light that is very rarely scattered and moon dust(sand type) but have not worked out how to generate the dust yet. If PilzAdam says its ok i can upload it full credit goes to PilzAdam for the code
EDIT: screenshot
PilzAdam wrote:I disagree with the spaceship, it doesnt really fit into the default Minetest style.
paramat wrote:PilzAdam wrote:I disagree with the spaceship, it doesnt really fit into the default Minetest style.
Oops yes i agree, somehow i was thinking in terms of mods :]
PilzAdam wrote:Dont get me wrong, I dont really plan to add this into the default game. Its just that I like to have mods in the default style too.
kidmondo wrote:Please make this... it would be soooo cool :D
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