I already suggested long long int, but that breaks compatibility.Menche wrote:I think that it is limited by the size of a short integer used for positions. If so, you should be able to use a bigger datatype to get a bigger map.
paramat wrote:"Nearly infinite" haha.
darkskyabove wrote:Rather than start a new thread, this seems the ideal place to pose a map-size question.
If I roam to one corner of the map (say, north-west) and then follow the edge all the way around, back to starting point, is the generated terrain then saved, or might it be different upon returning? Obviously, I'm not willing to dedicate 100 TB to save a map. My guess is that the terrain does not have to be explicitly saved, as the generation algorithm should reproduce the same terrain, with only the changes saved.
The point of my inquiry is that, upon considering the start of a server, I have an idea to spend the time roaming the entire map and placing surprises!, some negative, but mostly caches of materials, (wouldn't you just love to find a cache!!!), and a few environmental effects, before opening the map to players. If the entire file needs to be saved, that pretty much squashes my idea.
darkskyabove wrote:Rather than start a new thread, this seems the ideal place to pose a map-size question.
If I roam to one corner of the map (say, north-west) and then follow the edge all the way around, back to starting point, is the generated terrain then saved, or might it be different upon returning? Obviously, I'm not willing to dedicate 100 TB to save a map. My guess is that the terrain does not have to be explicitly saved, as the generation algorithm should reproduce the same terrain, with only the changes saved.
The point of my inquiry is that, upon considering the start of a server, I have an idea to spend the time roaming the entire map and placing surprises!, some negative, but mostly caches of materials, (wouldn't you just love to find a cache!!!), and a few environmental effects, before opening the map to players. If the entire file needs to be saved, that pretty much squashes my idea.
PilzAdam wrote:Its almost impossible for you to do that all over the map (the world is just too big). You should wrirte a mod that places these things.
Cooper97 wrote:My PC has only 2 GB RAM Memory. It may crash the server if the map is to big. Is there any way to limit the mapsize to 1000^3?
paramat wrote:Keep digging the bottom's at y = -infinity + 1
Users browsing this forum: No registered users and 27 guests