Page 1 of 1

playing around with bumpmapping

PostPosted: Sun Jul 07, 2013 18:38
by Mito551
http://imgur.com/a/UfFuU

obviously, doesn't work well with 16px packs. but it's better for 64px.
so, what do you guys think?

PostPosted: Sun Jul 07, 2013 18:47
by PilzAdam
This happens when running the script that creates normalmaps on the default textures:
Image

PostPosted: Sun Jul 07, 2013 19:02
by Mito551
PilzAdam wrote:script that creates normalmaps


wtf? ;)

but the result in the picture is quite expected.

PostPosted: Sun Jul 07, 2013 19:30
by Calinou
Mito551 wrote:
PilzAdam wrote:script that creates normalmaps


wtf? ;)

but the result in the picture is quite expected.


In the "util" directory of Minetest Git, there is a .sh script used to generate normal maps.

PostPosted: Sun Jul 07, 2013 19:44
by PilzAdam
Calinou wrote:
Mito551 wrote:
PilzAdam wrote:script that creates normalmaps


wtf? ;)

but the result in the picture is quite expected.


In the "util" directory of Minetest Git, there is a .sh script used to generate normal maps.

It uses a GIMP plugin.

PostPosted: Sun Jul 07, 2013 19:45
by Mito551
i don't use linux so i can't execute .sh and i don't use gimp.

PostPosted: Sun Jul 07, 2013 20:09
by VanessaE
Pilzadam's attempt was a joke. Had it not been, it looks bad because he didn't use the script properly, evidently didn't experiment with any of the various switches to change filters, strength, etc etc.

I didn't write that script with the intent that it be run on a whole folder full of textures and its output be directly used - I expected users to change settings depending on the materials and textures being bumpmapped.

PostPosted: Sun Jul 07, 2013 20:28
by Mito551
VanessaE wrote:Pilzadam's attempt was a joke. Had it not been, it looks bad because he didn't use the script properly, evidently didn't experiment with any of the various switches to change filters, strength, etc etc.

I didn't write that script with the intent that it be run on a whole folder full of textures and its output be directly used - I expected users to change settings depending on the materials and textures being bumpmapped.

alriiight. exactly what i'm doing. with photoshop.

PostPosted: Sun Jul 07, 2013 21:53
by Mito551

PostPosted: Sun Jul 07, 2013 22:46
by VanessaE
Warning: EXTREMELY LOUD music attached to that video.

PostPosted: Mon Jul 08, 2013 17:20
by Mito551
VanessaE wrote:Warning: EXTREMELY LOUD music attached to that video.


:(

Hybrid Dog wrote:This is my bumpmap experience:
I'm using VaE's HD TP [16x16]
click here for screenshots: http://ubuntuone.com/4ySuBiSh3rxjystprRD9ye


you're kidding, right?

PostPosted: Mon Jul 08, 2013 23:06
by VanessaE
Looks like your shader support is busted entirely (this only works on Minetest builds that have OpenGL support, due to the language the shaders are written in).