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FOSS gamedev and creative worlds • View topic - Minetest maps of real-world items
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Minetest maps of real-world items

PostPosted: Tue Sep 24, 2013 19:31
by Neon
I ran across this Slashdot article and immediately thought of Minetest. It seems to me that a Lua script could be written to do something like this (take some sort of data and create a minetest world from it). Would it have to be done with LVM? Could it be done at all?

PostPosted: Wed Sep 25, 2013 08:07
by rubenwardy
I was thinking about this too.

You could write a mod to fetch height map data, and then do it on map generation call back.