Hey all;
So I've been looking around on the forums, and I found RealBadAngel's Post about new shaders that have bumpmapping support. I was like 'holy crap, that looks awesome.' So I looked into it. I heard something about how you did it and that you needed 2 files. 1 texture and 1 reference I believe. So the reference is supposed to be red and blue with blue being low spots and red being high spots. So I think that this is true, but I'm not quite sure...
Verify true/false?
RBA's post on Upcoming new shaders