Easy question

Ttwixxxx
New member
 
Posts: 4
Joined: Sat Jan 07, 2012 00:08

Easy question

by Ttwixxxx » Sat Jan 07, 2012 00:10

How do you get the mod you download to work on your game?

How do you know if/ when the next version comes out?
 

User avatar
Hackeridze
Member
 
Posts: 310
Joined: Thu Nov 03, 2011 13:35

by Hackeridze » Sat Jan 07, 2012 00:29

1. By copying mod to ~/.minetest/usermods
2. By paying attention on this forum.
My game: RTMG
GENTOO USER
 

randomproof
Member
 
Posts: 214
Joined: Thu Nov 17, 2011 06:31

by randomproof » Sun Jan 08, 2012 00:03

You need to make sure the folder name is correct too. Most mods define nodes or craft items like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("doors:door_wood", {
    tile_images = {"doors_wood.png"},
    inventory_image = minetest.inventorycube("doors_wood.png"),
    is_ground_content = false,
    furnace_burntime = 7,
    material = minetest.digprop_woodlike(0.75)
})

See how the name is "doors:door_wood" This mod must be in a folder called "doors" to work right.
If you complied from source you will most likely also have a folder called mods under the data folder and you can add the mods there.
 

Ttwixxxx
New member
 
Posts: 4
Joined: Sat Jan 07, 2012 00:08

by Ttwixxxx » Sun Jan 08, 2012 06:29

Hackeridze wrote:1. By copying mod to ~/.minetest/usermods
2. By paying attention on this forum.



1) Yes but where is that in the folders? I see 4 folders and 2 documents when I open the main folder

Folders- bin (where the game is)
Data (where the pictures are)
Doc (has documents "changelog" "minetest.conf" and, "README")
World (has folder named players ) (documents, "env_meta" "auth" "ipban" "map" and "map_meta")

Documents "minetest" and "minetest.conf"
 

User avatar
IPushButton2653
Member
 
Posts: 666
Joined: Wed Nov 16, 2011 22:47

by IPushButton2653 » Sun Jan 08, 2012 06:50

Since it seems you have 0.3, mods won't work. You need to get the most recent version via gitub to use mods. Unless there is some hardcore way to do it on 0.3 o.o
 

User avatar
Hackeridze
Member
 
Posts: 310
Joined: Thu Nov 03, 2011 13:35

by Hackeridze » Sun Jan 08, 2012 06:55

Ttwixxxx wrote:
Hackeridze wrote:1. By copying mod to ~/.minetest/usermods
2. By paying attention on this forum.



1) Yes but where is that in the folders? I see 4 folders and 2 documents when I open the main folder

Folders- bin (where the game is)
Data (where the pictures are)
Doc (has documents "changelog" "minetest.conf" and, "README")
World (has folder named players ) (documents, "env_meta" "auth" "ipban" "map" and "map_meta")

Documents "minetest" and "minetest.conf"


Folder .minetest in your home folder and the usermods in .minetest folder. '~' -- is your home folder, it's may be like that: /home/%username%
My game: RTMG
GENTOO USER
 

User avatar
dannydark
Member
 
Posts: 428
Joined: Fri Aug 12, 2011 21:28

by dannydark » Mon Jan 09, 2012 11:51

Ttwixxxx wrote:
Hackeridze wrote:1. By copying mod to ~/.minetest/usermods
2. By paying attention on this forum.



1) Yes but where is that in the folders? I see 4 folders and 2 documents when I open the main folder

Folders- bin (where the game is)
Data (where the pictures are)
Doc (has documents "changelog" "minetest.conf" and, "README")
World (has folder named players ) (documents, "env_meta" "auth" "ipban" "map" and "map_meta")

Documents "minetest" and "minetest.conf"


The usermods folder doesn't exist by default you should create it, or alternatively just add the mods into /data/mods/

Also as IPushButton2653 said you will need the 0.4 development build of minetest to install mods.
 


Return to Minetest General

Who is online

Users browsing this forum: No registered users and 94 guests

cron