profiler graph question

User avatar
Element
Member
 
Posts: 269
Joined: Tue Jun 11, 2013 00:27
IRC: Elementwing4962
In-game: Elementwing4962

profiler graph question

by Element » Thu Oct 24, 2013 21:44

what does the profiler gragh even do are mean
Join Me And My Team - thornfyregaming-mc.noip.me:25565

My Server Is 1.7.9
 

User avatar
Wuzzy
Member
 
Posts: 2161
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

by Wuzzy » Fri Oct 25, 2013 06:42

This is a very good question. I would like to know this, too. Apparently the graphs are made for developers and show how well Minetest performs and how fast it does things. But I don’t know what they exactly mean.

When there is a detailed answer to this question I would like to add this information to the wiki.
Last edited by Wuzzy on Fri Oct 25, 2013 06:42, edited 1 time in total.
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

User avatar
Element
Member
 
Posts: 269
Joined: Tue Jun 11, 2013 00:27
IRC: Elementwing4962
In-game: Elementwing4962

by Element » Fri Oct 25, 2013 12:49

when i turn them on, there are four graphs but sometimes there are five but the top one come and goes
and why are they different colors

and for players that havent seen it before, press F5 twice
Join Me And My Team - thornfyregaming-mc.noip.me:25565

My Server Is 1.7.9
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Fri Oct 25, 2013 14:49

Element wrote:and why are they different colors

Because you can distinguish them easier
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Element
Member
 
Posts: 269
Joined: Tue Jun 11, 2013 00:27
IRC: Elementwing4962
In-game: Elementwing4962

by Element » Fri Oct 25, 2013 15:09

i thought thats what the colors were for but what do the graphs do and mean
Join Me And My Team - thornfyregaming-mc.noip.me:25565

My Server Is 1.7.9
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Fri Oct 25, 2013 17:00

Element wrote:i thought thats what the colors were for but what do the graphs do and mean

There is a description above every graph
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Fri Oct 25, 2013 19:24

I think what Element means is what does main loop time mean and the such.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Element
Member
 
Posts: 269
Joined: Tue Jun 11, 2013 00:27
IRC: Elementwing4962
In-game: Elementwing4962

by Element » Mon Oct 28, 2013 04:36

yea...thats it
Join Me And My Team - thornfyregaming-mc.noip.me:25565

My Server Is 1.7.9
 

celeron55
Member
 
Posts: 430
Joined: Tue Apr 19, 2011 10:10

by celeron55 » Thu Oct 31, 2013 18:52

num_processed_meshes: The engine generates geometric meshes from MapBlock data for drawing. This is the number of those meshes that finished generating in each frame.

mainloop_sleep: If the game runs at a faster rate than wanted_fps, a sleep is inserted into each frame after drawing in order to not consume excess resources; this is that sleep time in seconds.

mainloop_other: Time spent in each frame for everything else than drawing.

mainloop_dtime: Total time spent per frame (mainloop_other + mainloop_draw + mainloop_sleep); FPS = 1/this averaged.

mainloop_draw: Time spent in each frame for drawing (rendering).

client_received_packets: Number of received high-level protocol packets in each frame.
 

User avatar
Wuzzy
Member
 
Posts: 2161
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

by Wuzzy » Thu Oct 31, 2013 21:49

Thanks!
While this answer is accurate, it is of course way too technical for the community wiki.
I guess this fits better into the dev wiki (but I don’t contribute to it because I’m not a Minetest developer!).
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Thu Oct 31, 2013 23:45

Thanks for explaining in detail.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
burli
Member
 
Posts: 1313
Joined: Fri Apr 10, 2015 13:18

Re: profiler graph question

by burli » Fri Jul 15, 2016 08:17

Finally I found this explanation. Maybe someone can add "packets_lost", "rupd_jitter" and "rupd_rtt"?
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: profiler graph question

by azekill_DIABLO » Fri Jul 15, 2016 13:18

packet lost is self explaining

the other idk
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
Tomas Brod
Member
 
Posts: 34
Joined: Thu Sep 18, 2014 13:57
In-game: Brod

Re: profiler graph question

by Tomas Brod » Tue Jul 19, 2016 09:13

rtt is round trip time. The time for a packet to got from client to server and back, like a ping.
rupd is update (upd) of something (r),
jitter is how much the value jumps around,
packets_lost is how bad is your internet connection.
Important fields are the RTT(ping) and FPS.
 


Return to Minetest General

Who is online

Users browsing this forum: Bing [Bot] and 18 guests

cron