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including good mods to minetest game

Posted:
Mon Nov 25, 2013 14:21
by anton-tsyganenko
minetest is a good game, but it hasn't enough features in minetest_game. a lot of features can be added by mods, but some new players don't want to install them. also, you shouldn't include lots of mods to minetest_game, because it can make it too slow. So I thing, you should include some mods, that are well-tested and does not break the concept of the game (for example, mods, tat add features, that are planed to add to minetest_game in future (like carts or lite version of carts)) to minetest_game but make them disable-able from main menu (or disabled by default and enable-able from menu)

Posted:
Mon Nov 25, 2013 15:30
by sfan5
anton-tsyganenko wrote:but make them disable-able from main menu (or disabled by default and enable-able from menu)
That would only make it more complicated and it's already easy to install mods in 0.4.8

Posted:
Mon Nov 25, 2013 15:51
by anton-tsyganenko
or another idea: make a not very long list of mods, that are well-tested, does not break the concept of the game and recommended to install

Posted:
Mon Nov 25, 2013 17:33
by rubenwardy
What are "good" mods? How would judge?

Posted:
Mon Nov 25, 2013 18:14
by Krock
anton-tsyganenko wrote: [...] a lot of features can be added by mods, but some new players don't want to install them. [...]
You? Enabling and disabling mods is currently at the easiest level it could ever be. The only you could request is a database in the client of all mods, with click-by-download. I don't see any reason to put alot of rubbish into the minetest_game, you could make your own game-"name", which contains all mods, which you like. :)

Posted:
Mon Nov 25, 2013 20:41
by fairiestoy
Also ( if i am not mistaken ) there was already a similiar discussion about this. And from what i heard, the main idea of the default minetest_game from c55 was, to have a very light, basic game to start with. Everything else should be build on top of this ( installing mods ) or other (sub)games. Since they installed a Modmanager i don't think there is much more to ask for to increase simplicity. Even without that modmanager it was not very complicated and still enough imo. I hope they keep the minetest_game how it is and just keep it up to date with the minetest API.

Posted:
Tue Nov 26, 2013 04:38
by hoodedice

Posted:
Tue Nov 26, 2013 11:55
by jojoa1997
I believe that part of the reason minetest isn't blooming is because people download the game and don't see that much. Now I don't really want a giant community but then I can't complain when so much has already been added since I joined.
On another topic the only thing I think should be added is more biomes once they are definable via lua.