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Bullet physics

PostPosted: Sun Jun 12, 2011 01:13
by roboman2444
I am trying to implement bullet physics into minetest. Any tips on how to make it use the world mesh as the bullet world?
Im thinking of using the VBO that it generates, but idk how to do this either.

actually, making a heightmap sort of thing from the map voxel data would work also, i guess that would make hills "smooth" and a ball would roll down it instead of bump down it, but thats ok. I still have no idea on how to do this still.

PostPosted: Wed Apr 24, 2013 08:50
by nextmissinglink
ERRRM "bumP*

PostPosted: Wed Apr 24, 2013 10:56
by jojoa1997
Look at keaza's firearms mod

PostPosted: Wed Apr 24, 2013 12:09
by Traxie21
jojoa1997 wrote:Look at keaza's firearms mod

Dude, not real bullets, Bullet Physics Engine.

PostPosted: Wed Apr 24, 2013 13:01
by kaeza
erhm... have you look at the date of this post? 2011-06-11
Edit: Anyway, I have the base code for these "bullets physics"; I just need to add them to firearms :)

PostPosted: Wed Apr 24, 2013 14:16
by Calinou
Topic closed, please don't bump old topics like this, this is even worse if you don't even know what "Bullet" is here. It's a physics library.