Enke wrote:Hey, something else I've thought about. Doesn't it cost $100 (USD) to put a game on Steam Greenlight?
I already did: it doesn't have mobs. We've already seen Minecraft players reject Minetest for this reason.
It doesn't matter that Minecraft isn't on Steam; everyone knows about it. Minecraft doesn't need Steam to attract an audience. It's not made harder to install by not being on Steam, either.
My brother is a Steam user, and when I asked him about the idea, he shot it down immediately. He expressed annoyance at Greenlight and the large amount of games appearing on Steam that feel "incomplete". Minetest is absolutely one of those games that would feel "incomplete" to an audience that is used to "complete" games. You can expect also that if people there download Minetest through Steam now and decide that it sucks, they won't try it again later; they'll have already determined that Minecraft is better.
It's plainly obvious that Minetest will gain nothing from being on Steam, and may even lose a large potential future audience from being on Steam prematurely.
hoodedice wrote:Enke wrote:Hey, something else I've thought about. Doesn't it cost $100 (USD) to put a game on Steam Greenlight?
SEE. FIRST. POST.
aldobr wrote:Well, i want to donate money, how to ?
We have no bounty or donation system. So...
aldobr wrote:But if minetest doesnt use a single line of code from minecraft, how can they claim "copyright" ?
aldobr wrote:But if Minetest doesnt use a single line of code from Minecraft, how can they claim "copyright" ?
Gambit wrote:They could file on the grounds that Minetest has similar concepts as Minecraft (i.e its gameplay).
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