Minetest Could Be An Educational Tool

Hiradur
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Re: Minetest Could Be An Educational Tool

by Hiradur » Wed Apr 30, 2014 07:33

Just wanted to chip in as I thought about this topic as well. I'm not sure if bringing Minetest to classroom should be our main goal.
I don't think that Minetest can really help with the stuff that you learn in school. However, it has great potential of introducing or increasing interest in certain topics.
Our goal should be to introduce Minetest to as many kids as possible but not necessarily bring it to classrooms. If kids like the game and voluntarily spend time playing it they will probably learn much more than when playing it in school.

Things that I think Minetest offers (many have been mentioned alreay):

Basic skills:
- social interacting: working in a team, get to know other cultures online, improving communication skills
- orientation
- creativity

- resource management (if ores were more limited)
-> energy management with technic
- trading

- abstract problem solving
- digital logic
- programming (digilines controller, forth_computer mod, making mods, working on the engine)
- game logic
- chemistry
- other topics that we still need mods for (like quantum mechanics, a clone of Q-Craft for MC would be nice)

Many of these are technical and may increase interest in engineering for example.
What we need would be a trailer for Minetest that shows off these topics. Once that is done we could send letters containing the trailer to Departments of Education, briefly introducing them to the game and making the proposal that they show this trailer in schools along with some basic information.
This way only 15 minutes of precious school time are used but I guess that at least one kid in every classroom would become a Minetester.

Maybe someone who found interest in engineering through technic will discover a proper replacement for oil one day. Who knows...

dgm5555 wrote:One thing the kids seem very keen on is skinning their characters so they can tell each other apart, so that could perhaps be a little slicker (I use the player_textures mod, but I can't see teachers renaming texture files (or even more unlikely downloading skins from websites or teaching the kids how to make their own on blender, which is basic once you know how, but steep if you don't).

I made the player_hash_skins mod to solve this issue. It still can be improved and I hope to resume work on it soon.
 

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Re: Minetest Could Be An Educational Tool

by mauvebic » Wed Apr 30, 2014 07:56

"social interacting" in minetestian terms translates to being a dick or just plain griefing. Not sure kids have much to learn from neckbeards on social interaction :P
 

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Re: Minetest Could Be An Educational Tool

by hoodedice » Wed Apr 30, 2014 09:47

mauvebic wrote:"social interacting" in minetestian terms translates to being a dick or just plain griefing. Not sure kids have much to learn from neckbeards on social interaction :P


Who said that kids learning from MT have anything to do with us?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Re: Minetest Could Be An Educational Tool

by sfan5 » Wed Apr 30, 2014 15:36

Hiradur wrote:- programming (digilines controller, forth_computer mod, making mods, working on the engine)

Most of the highlighted things are probably too hard for kids to do.
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Re: Minetest Could Be An Educational Tool

by mauvebic » Wed Apr 30, 2014 20:12

hoodedice wrote:
mauvebic wrote:"social interacting" in minetestian terms translates to being a dick or just plain griefing. Not sure kids have much to learn from neckbeards on social interaction :P


Who said that kids learning from MT have anything to do with us?


True that it would be more age-appropriate for them to setup their own local server.
 

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Re: Minetest Could Be An Educational Tool

by hoodedice » Wed Apr 30, 2014 22:35

mauvebic wrote:
hoodedice wrote:
mauvebic wrote:"social interacting" in minetestian terms translates to being a dick or just plain griefing. Not sure kids have much to learn from neckbeards on social interaction :P


Who said that kids learning from MT have anything to do with us?


True that it would be more age-appropriate for them to setup their own local server.



We are envisioning (I think) a local classroom server. And the teacher sets it up.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Re: Minetest Could Be An Educational Tool

by mauvebic » Thu May 01, 2014 00:14

Still I don't see what is gained by having them play computer games at school, they barely learn enough as it is while they're there. Like when lazy teachers would plop us in front of a movie that's barely relevant to the subject matter.
 

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Re: Minetest Could Be An Educational Tool

by Excalibur Zero » Thu May 01, 2014 00:31

mauvebic wrote:Still I don't see what is gained by having them play computer games at school, they barely learn enough as it is while they're there. Like when lazy teachers would plop us in front of a movie that's barely relevant to the subject matter.

Well it really depends on what they are trying to learn through using Minetest. If they are tyring to learn History, then it might not work so well. However if it is used to teach basic concepts like Math and Language, then it can be effective in helping them learn those topics easier if used properly.
 

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Re: Minetest Could Be An Educational Tool

by dgm5555 » Tue May 06, 2014 13:27

I don't suppose there's an archeology mod, it would be quite cool to be able to dig up dinosaur bones when learning about dinosaurs and get an idea of how difficult it is for real archeologists. Perhaps if you found all the bits of bones they could puzzle them together to get a live dino in your world (which would probably eat or stamp on you). [Yeah I know very dubious educational value :-p]
 

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Re: Minetest Could Be An Educational Tool

by jojoa1997 » Tue May 06, 2014 14:05

If you want a realistic games use realtest. IIRC that is the right name. That game is about as close as you can get to real life.
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Re: Minetest Could Be An Educational Tool

by dgm5555 » Sun Jun 01, 2014 08:28

Thought about a potential educational game for doing times tables.
Start with an arbitrary number of layers of 12x12 blocks numbers textured with numbers from 0 to 144, which have an attached script which makes other touching blocks undiggable when it's been dug. Each is above the next by enough that if you fall you will injure yourself.
Signs at the side provide the questions. And fences or other decoration to prevent player falling to their death.
Script then randomly generates a multiplication question for each layer and puts a block halfway between the layers below the correct answer block.
Player then digs down through the block (which makes others undiggable) and has to jump down to the next layer to progress (either injuring themselves or not depending on answer.

An alternative would be to have a similar setup on flat ground where one has to dig for treasure (only found under the correct block). If you left it diggable, the score could be reduced by the number of destroyed blocks.
 

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Re: Minetest Could Be An Educational Tool

by spin » Fri Aug 15, 2014 16:17

Hi all,
twoelk from irc linked me up to this thread, I think Minetest is a perfect tool to get kids into 3d printing. And I mean like totally uber awesome, it would let me as a teacher push the 3d printing entry age to 4-6 years from current 8 (which is hardcore as-is and requires a lot of supervision).

I'll post another thread with project description not to derail.

edit:
link to thread here: viewtopic.php?f=3&t=9923
 

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Re: Minetest Could Be An Educational Tool

by rslite » Fri Oct 03, 2014 02:57

I'm also interested in the educational potential. My daughter is all into MC and I would like to take advantage of this and possibly switch her to MT with educational mods.

What I'm envisioning would be regular play (for her time at home) with the option of doing math exercises (for example) in order to get resources. The exercises would appear in a form, where the answer is entered with the keyboard.

The other ideas presented here are also interesting - getting access to different areas by solving math problems. For example solving a set of problems would open a door to a "secret" area or an area with more resources (which could regenerate). The door would close again the next day so you would need to do a new set of exercises to open it. They could also get harder from day to day. There are many possibilities, but it should be something that would not take away from the game and would give a high enough reward for them...
 

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Re: Minetest Could Be An Educational Tool

by Wuzzy » Sun Oct 05, 2014 07:56

I am commenting on some of the concrete ideas on making Minetest an educational tool posted here.
It’s a bit old, but I comment anyways.

Fist something off-topic:
- Minecraft connects to Internet servers which may have inappropriate chat.


OMG!!! It connects to the INTERNET!! Where REAL PEOPLE are! Where people may say WEIRD STUFF!!! But who thinks about our children???
We have to shield all that children from the lands of anarchy, chaos and deaht!!


OK, now back to topic:
* Reading/Writing - teachers/students create signs with instructions on them.

Hell no!
This requires that you already can read and write. Especially handwriting can definitely NOT be learned by that.
Bad idea.


* Math - inventory and crafting requires counting blocks. Haggling trading prices with villagers and friends.

Nope. Both games are not going to teach that. You already have to know how to calculate shit to actually use that.


* Geometry - working with 3D blocs x,y,z

I agree that there can be made some use here. For example, to introduce into the cartesian coordinate system. Because Minetest’s world is a cube, this would work perfectly.
Maybe a few other basic geometry problems can be presented here, but overall I think the educational value here is rather limited. You are restricted to squares and cubes, and nodeboxes extend this to rectangles and cuboids but that’s it. Trianguar shapes only appear by accident and circles, ellipses and sphere are a complete taboo.

* Geography/Environment

- Worlds are huge - use maps, compass, sun, moon, to not get lost.

Yeah, sure! Using the moon for orientation works perfectly in real life!!!! ;-)
Also this does not take in account that Earth is sphere-like, not cube-like. And, and, and, …
And about maps: I think usage maps could be taught much better by actually going outside! ;-)

- North East South West - is very useful when going on long journeys and coming home again.

Oh, God. This is complete bogus and should NOT be taught like this.
The concepts of the four cardinal directions do not really apply to Minetest, actually.
Having a “North” and a “South” implies that you have two poles on a sphere. Where in the cube that makes the Minetest world are those two poles?? ;-)
This is a very faulty method to teach cardinal directions.

But this didn’t stop modders to create compasses anyways which are labelled that way. This may be OK for gameplay purposes but surely is NOT so for educatinal purposes, as it is completely misleading.

Actually, there is no North, East, South and West. What we have are simply left, right, front and back, but as absoulte directions, not relative. Hmmmm, why don’t those have names, by the way, like the cardinal directions?
To be consistent, “compasses” (compass imitations actually) should not be labelled with “N”, “W”, “S” and “E”, but with “+X”, “-X”, “+Z” and “-Z”.

- Layers of soil, rock, water, sand, minerals - observe how they interact with each other and plant life.

This could be actually a very good start, especially that layering thing.

It’s called MINEtest for a reason.
However, there are no real mods which reflect this well.

Even RealTest just introduces some ores (OK, a lot of them), but it is nowhere near of adding different layers of rock.
Far too many games basically only know one type of rock, which is “stone” and ores spawn according to the old cliché of “the deeper you dig, the more you find”. Pretty useless for educational purposes.

To be actualy useful to actually learn stuff about the real world, this requires a really good mapgen. One that accounts for different kinds of rock, for example metamorphic rock.
No known mapgen comes even CLOSE to that.
All we have is “Stone” and that’s basically it. Some mods introduce particular kinds of stone like “gneiss” but it really is totally unsystematic and even worse, they spawn like ores.
Also, most mapgens know really only one way to generate ores, that is, in clusters. That again is true for only a subset of minerals, veins are also pretty important, for example.

So a lot of work needs to be done on mapgens to be of ANY educational value. But more importantly, we have to teach OURSELVES first about stuff before we can validly have the audacity to claim that we can teach others with this game.

But it were implemented, there may be SOME use to that, because knowledge of geology basics can help you to find certain. If you know that MINERAL X only appears in STONE Y, you are basically forced to learn some basics.

Dwarf Fortess is of particular interest here, because it has a very sophisticated mapgen with a complex layer structure. Also, D

Since geology is not a trivial matter, to be of ANY educational value, it might be very useful to have some real experts on the matter on bord. For now, this also is not the case. At all. And I really don’t know jack about geology to be honest.


But about plant life: No, that does not really convince me. Even the most sophisticated plant mods are still very abstract when compared to the real world.
How is this supposed to teach even the most basic basics of biology?



* Social Skills - working together to accomplish a task:
- replicate a historical building/site/battle/etc.
- create and share a puzzle, maze, or adventure - requires reading, writing, communicating.
- Friendly villagers will trade with you for a cost/bargain.
- Manage scarce resources ( food, diamonds, tools, etc ).

… and learning how everything of this fails because of griefers. And that the “solution” for this is by locking everything down and creating a permission society. Great “social skills” you have. ;-(
OK, there may be some benefits here, but to be honest: I really can’t say anything about social skills, actually, because I don’t have many. xD


- Minetest - Mesecons & Technic - craft and solar panel to a charging station to charge cutting lasers, chain saws etc.
- Logic chips allow you program code and learn software concepts: variables, loops, condition statements, objects etc.

* Technology & Science
- built in logic, wiring, programming.

Well, THIS is the point which makes the most sense to me. Mesecons basically forces you to understand logic gates in order to fully use it. And for advanced stuff there are Lua controllers and even µC controllers, which can be a start into actual programming. And it makes completely sense: You learn how to program while sitting at a computer. Sure, why not?
And I haven’t looked into Digilines that much, but it sure sounds promising as well.

The potential here is surely HUGE.

HOWEVER, it should not be forgotten that Mesecons is purely based on logic. There are only two states, one and off. You can power a wire just by installing a NOT gate. So Mesecons should not be confused with actual electronics.

And I don’t think Technic is a good example for education, it stresses WAY to much on the “fiction” side of “science-fiction”.





I initally wrote about teaching and learning stuff. I probably want to write more here later, especially about the idea of using Minetest in schools.
 

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Re: Minetest Could Be An Educational Tool

by Napiophelios » Sun Oct 05, 2014 15:35

I beg to differ on your points about reading and writing Wuzzy;
I didnt like my son playing Minecraft/minetest all the time till I realized that he was improving in both areas.
He had no interest in reading and spelling till he started playing and had to know how to do both in order to play a fuller game.It sucks that wanting to play a video game is his motivation but right now I dont care because of his rate of improvement.
True, it doesnt help his handwriting very much, but at least his little scrawls are spelled properly :)

As far as chat goes,a mod to disable chat would be nice but would ruin the multiplayer game;
so for now I just monitor him as much as possible,..because yes we do have to shield our children
from internet weirdness till they are of an age to discern people's intentions and motivations.
 

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Re: Minetest Could Be An Educational Tool

by rubenwardy » Sun Oct 05, 2014 16:08

You can press F2 to disable chat.

Edit: corrected.
Last edited by rubenwardy on Sun Oct 05, 2014 16:22, edited 1 time in total.
 

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Re: Minetest Could Be An Educational Tool

by Esteban » Sun Oct 05, 2014 16:14

rubenwardy wrote:-snip-

EDIT: Statement was corrected.^^^
Last edited by Esteban on Sun Oct 05, 2014 17:11, edited 1 time in total.
 

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Re: Minetest Could Be An Educational Tool

by Wuzzy » Sun Oct 05, 2014 16:49

Napiophelios wrote:I beg to differ on your points about reading and writing Wuzzy;
I didnt like my son playing Minecraft/minetest all the time till I realized that he was improving in both areas.
He had no interest in reading and spelling till he started playing and had to know how to do both in order to play a fuller game.It sucks that wanting to play a video game is his motivation but right now I dont care because of his rate of improvement.


Then I withdraw my claim that playing video games does not neccessary improve writing and reading skills.
However, I challenge you to proof your claim that it does. Your anecdotical evidence is not enough for this.

Besides, did your son learn reading and writing in Minetest? That’s the point here. If he has learned it elsewhere, then your anecdotical evidence is completely useless. Then Minetest was just the main motivator for learning this. And thus any other video game could have been a motivation, it just happens to be Minetest and Minecraft. But then they won’t have to be treated as a special case in this matter. But that’s the whole point of this thread.
 

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Re: Minetest Could Be An Educational Tool

by Inocudom » Sun Oct 05, 2014 17:12

Napiophelios wrote:I beg to differ on your points about reading and writing Wuzzy;
I didnt like my son playing Minecraft/minetest all the time till I realized that he was improving in both areas.
He had no interest in reading and spelling till he started playing and had to know how to do both in order to play a fuller game.It sucks that wanting to play a video game is his motivation but right now I dont care because of his rate of improvement.
True, it doesnt help his handwriting very much, but at least his little scrawls are spelled properly :)

As far as chat goes,a mod to disable chat would be nice but would ruin the multiplayer game;
so for now I just monitor him as much as possible,..because yes we do have to shield our children
from internet weirdness till they are of an age to discern people's intentions and motivations.

There is no age in all of history where shielding is needed like our present time. Keep a very, very good eye on what your kids are watching on TV too. All shows are loaded with subliminal messages and occult symbolism these days. Please, I implore of you, do everything in your power to ensure that your kids grow up to be model human beings.
 

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Re: Minetest Could Be An Educational Tool

by Leafsoul » Sun Oct 05, 2014 19:52

Could be used to learn programing instead of just doing those boring tutorials make a mod then test it you know how fun thatd be
 

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Re: Minetest Could Be An Educational Tool

by Napiophelios » Mon Oct 06, 2014 06:02

@Wuzzy:
Improvement in any skill is evidence in itself of learning;
The fact that he didnt learn his ABC's playing this video game doesnt matter;
what matters is he has learned something while playing.

Therefore ,despite what little value you put into my anecdotical evidence,
Minetest could be an educational tool....which is what I thought was the whole point of this thread.

@Inocudom :
You just creeped me the fuck out dude.
 

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Re: Minetest Could Be An Educational Tool

by Wuzzy » Mon Oct 06, 2014 09:33

Yeah, Inocudom. “subliminal messages”, “occult symbolism”. What the hell? ;-)


@Naplophelios:
If all you want to show is that Minetest could be an educational tool, then you’re done, indeed.
Also, you could win in the lottery, Microsoft could release Minecraft as free software under the GPL, I could be struck by lightning in this week, all members of IS could spontanously convert to Buddhism, etc.
 

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Re: Minetest Could Be An Educational Tool

by Inocudom » Mon Oct 06, 2014 16:31

Wuzzy wrote:Yeah, Inocudom. “subliminal messages”, “occult symbolism”. What the hell? ;-)


@Naplophelios:
If all you want to show is that Minetest could be an educational tool, then you’re done, indeed.
Also, you could win in the lottery, Microsoft could release Minecraft as free software under the GPL, I could be struck by lightning in this week, all members of IS could spontanously convert to Buddhism, etc.

Naplophelios, there was a time when I believed exactly the same as you do now, but we all have to face the facts eventually. I will only say more on the matter if you are willing to seek answers yourself.

Wuzzy, your comment towards me is acceptable, but the one towards Naplophelios seems harsh. Of course, I can be capable of such myself, especially during this time of the year.
 

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Re: Minetest Could Be An Educational Tool

by gamergardencat » Mon Oct 06, 2014 17:01

Maybe he will want to learn Lua and will start making mods that are interesting to him.
superman slices a giant apple into 3 and hands it to guest220
 

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Re: Minetest Could Be An Educational Tool

by Inocudom » Wed Oct 29, 2014 16:54

This topic should interest some people here:
https://forum.minetest.net/viewtopic.php?f=3&t=10497
 

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Re:

by riff » Thu Oct 30, 2014 20:41

Novacain wrote:okay, first, why the heck are they using mincraft in a classroom? and how can it possibly be educational?

second, if they are using minecraft, why not supply minetest as the >>FREE<< alternative. I know if we got it into classroms (especially one on say, programming ;)) we would get more mod developers. also, given the ease at which you can mod minetest, I see an actual potential for education on at least one front. what can minecraft offer: mobs. what don't you really need for education: mobs.

Advertisement wrote: Introducing Minetest, the solution to all your educational gaming needs. you can introduce it to your programming classes, and then have them develop the education mods you desire!! introducing the MathBlocks mod, GuassianCurveGen mod, and many others you can use to help facilitate a real world example of the principle you are trying to teach!
It could be used for achitecture, art, and just some fun also In biology we used mt to build a hole human body as a project
I used to be registered as nextmissinglink but I kinda want to start fresh.
 

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Re:

by riff » Thu Oct 30, 2014 20:42

Krock wrote:School = learning, thinking (mostly)
MineCraft = playing, and that's it already

I don't see any use in the classroom for this.

some playing = learning
I used to be registered as nextmissinglink but I kinda want to start fresh.
 

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Re: Minetest Could Be An Educational Tool

by Don » Fri Oct 31, 2014 04:55

My daughters school has minetest on their computers. They get free time every so often to catch up on school work. If they are caught up they get to play minetest. It is a great reward for good students and it doesnt cost the school anything.

Actually the whole school uses almost all (might be all) opensource software.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: Minetest Could Be An Educational Tool

by apienk » Mon Mar 16, 2015 12:51

I've just found this thread. As a LUA newbie, I'm trying to create a modpack that -- with some modifications -- would mimic the functionality of MinecraftEDU in Minetest. This is a substantially different approach than discussed here. MinecraftEDU mod was created in the hope of selling Minecraft to regular teachers who are afraid of losing control of their students while playing the game in the classroom. The mod provides various tools that have been requested: for example, allowing educators to instantly freeze, mute, equip or teleport individual players or all of them at once. While such measures might be seen as overly limiting, in fact they help less charismatic teachers keep students focused on the assignment. After all, the real goal is learning, not playing. Arguably, for Minetest to be used as an educational tool such a 'rigor' mod (or modpack) is more critical than those really impressive mods that provide strictly educational experience. I'm not a programmer but I'm learning LUA solely for this reason. Here's my thread:

Minetest for teachers

As a geologist, I must agree with Wuzzy. The implementation of geology in Minetest is totally unrealistic. However, it doesn't mean that it cannot be used for teaching geography or geology -- or any other subject -- to primary school students. Even kids understand that a game is a game. They will not expect it to closely reflect the reality. The teacher would be there to explain the differences and come up with creative ideas to foster the understanding of real processes. For example, kids could actually create the layers of rocks in a stratigraphic order as a form of learning. Or build a section of a volcano. Or build a dinosaur to scale in order to experience first-hand how big it actually was. Minetest is just a truly wonderful set of blocks that can be made into anything.
 

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Re: Minetest Could Be An Educational Tool

by 12Me21 » Mon Mar 16, 2015 13:48

Minetest can definitely be used for education, but unfortunately, not in schools. If you've ever been to a school, you should know why.

-Teachers don't know how to use computers
-Teachers won't think it's educational
-Most teachers don't like to have fun things in class
-etc.

The educational version of Minecraft has been used in VERY FEW schools, and I've never actually seen it being used ever at all.

School just really sucks. We shouldn't be trying to make school more fun, we should be focused on eliminating it completely.
 

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